Search found 33 matches

by Blue_Lucario
Fri Jan 19, 2018 8:54 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373973

Re: Friday Facts #225 - Bots versus belts (part 2)

How about you make a Steam achievement for launching a rocket without using any requester chests.

Just to give people an incentive to try it!
by Blue_Lucario
Fri Sep 29, 2017 3:03 am
Forum: Gameplay Help
Topic: How to show pollution in the mini map?
Replies: 5
Views: 19500

Re: How to show pollution in the mini map?

I don't know why but I don't have the option in graphics settings and the red button in the big map only toggles the pollution in the big map not the little one.
I'm using the steam version on a win10 pc. I don't think I have experimental builds on. (I can build nuclear reactors.)

Again... Heeeeeelp!
by Blue_Lucario
Tue Sep 26, 2017 12:27 pm
Forum: Gameplay Help
Topic: How to show pollution in the mini map?
Replies: 5
Views: 19500

How to show pollution in the mini map?

I would like to play death would with biters at max and the starting area at tiny. Zoom out and see there bases all around. But I can't figure out how to get my pollution to show up on my mini map. The game play I'm looking for is to build a base that is invisible to the biters. Help please! I like ...
by Blue_Lucario
Sat Jan 21, 2017 5:02 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: small mixer
Replies: 5
Views: 6266

Re: small mixer

Thank You! I will use the first one right away!
by Blue_Lucario
Mon Feb 08, 2016 5:50 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68112

Re: [MOD 0.12.x] Ore Expansion

I must try this!!! :)
by Blue_Lucario
Mon Feb 08, 2016 5:49 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118308

Re: [MOD 0.12.x] Marathon 0.5.4

I will have to try this. :)
by Blue_Lucario
Tue Feb 02, 2016 1:22 am
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48591

Re: [0.12.22] Trains block there own path with chain signals

Hay MasterBuilder, what mods are you using? Your trains look amazing!
by Blue_Lucario
Mon Feb 01, 2016 3:18 am
Forum: Show your Creations
Topic: 8 lane T junction
Replies: 24
Views: 42286

Re: 8 lane T junction

Here is my contribution to the project. :D
Enjoy
by Blue_Lucario
Mon Feb 01, 2016 3:01 am
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48591

Re: [0.12.22] Trains block there own path with chain signals

I have been testing an 8 lain 4 way intersection for fun and this post. 4 rings inside each other and 16 intersecting strait lanes add about 20-30 trains running around like crazy... ...and you get this. Twice. :) It did it by its self. And yes I did windup making the center loop bigger and it stopp...
by Blue_Lucario
Sat Jan 30, 2016 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48591

Re: [0.12.22] Trains block there own path with chain signals

Dear DaveMcW,
My design is something more like this.
The four chain signals are so trains can go straight or turn right without blocking the whole roundabout.
preview.png
preview.png (467.76 KiB) Viewed 37379 times
by Blue_Lucario
Sat Jan 30, 2016 6:46 am
Forum: Show your Creations
Topic: Jack's Crazy Contraptions
Replies: 30
Views: 33373

Re: Jackie's Crazy Contraptions

I like what you have done!
Good for you! ;)
Keep up the good work!
May I suggest...
by Blue_Lucario
Sat Jan 30, 2016 6:28 am
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48591

[0.12.22] [Dominik] Train block its own path with chain signals

This is a miner annoyance more then a bug.

The train can't get to the station because there is a train on the tracks. :lol:


preview.png
preview.png (414.67 KiB) Viewed 37422 times

This should never happen on its own but I found one like this on a loop in my world.
by Blue_Lucario
Thu Jan 28, 2016 4:35 am
Forum: Resolved Problems and Bugs
Topic: [0.12.22] Base/New Hope Level-02 Infinite coal
Replies: 1
Views: 7928

[0.12.22] Base/New Hope Level-02 Infinite coal

Base/New Hope Level-02 Infinite coal.

I really don't want this fixed it is so much fun, please see my save. :)
But...It is my duty to report this for the steam release. :cry:

The coal is in the bottom left of the coal patch and starts with a richness of -10.
by Blue_Lucario
Thu Jan 28, 2016 4:01 am
Forum: Not a bug
Topic: [0.12.22] I can build stuff on the W-S curved tracks
Replies: 5
Views: 16196

Re: [0.12.22] I can build stuff on the W-S curved tracks

If nestt mod is enabled I can do this. After I disabled it and restarted the game it worked as it should. I enabled it again it did not work. I restarted the game again and I could build on the tracks again. Therefore I deduce that the fault lies with the nestt mod. Hear is my save. I put the stuff ...
by Blue_Lucario
Tue Jan 26, 2016 11:04 pm
Forum: Not a bug
Topic: [0.12.22] I can build stuff on the W-S curved tracks
Replies: 5
Views: 16196

Re: [0.12.22] I can build stuff on the W-S curved tracks

I have been playing with the NESTT mod but not on this map and I think I have it disabled.
by Blue_Lucario
Sun Jan 24, 2016 8:45 pm
Forum: Not a bug
Topic: [0.12.22] I can build stuff on the W-S curved tracks
Replies: 5
Views: 16196

[0.12.22] I can build stuff on the W-S curved tracks

[0.12.22] I can build stuff on the W-S curved tracks

I found this just now wile I was laying out a new station.
The train crushes the wooden crates on the tracks but the belts work fine even under the train cars.
preview.png
preview.png (561.7 KiB) Viewed 16196 times
by Blue_Lucario
Sat Jan 02, 2016 7:05 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Efficient Red Circuit Production
Replies: 7
Views: 51518

Re: Space Efficient Red Circuit Production

Nice!!! :D

I'm going to build one in my base!
by Blue_Lucario
Sat Jan 02, 2016 7:00 am
Forum: Show your Creations
Topic: My transport belt construction.
Replies: 7
Views: 21750

Re: My transport belt construction.

I'm not really trying for maximum speed. ;)
I told my bots I want 200 of these 50 of those and so on.
It more than covers my base tweaking needs. :D
Here I was aiming for looks and compactness.
For speed I would have built this all differently. :P
by Blue_Lucario
Sun Dec 13, 2015 3:30 pm
Forum: Show your Creations
Topic: My transport belt construction.
Replies: 7
Views: 21750

Re: My transport belt construction.

Because it looks so much better that way!!! :D

(It is easier to find bottlenecks when I can see more)

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