Search found 24 matches
- Sat Aug 17, 2024 6:13 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35796
Re: Friday Facts #424 - Gleba Pentapod Enemies
Wouldn’t it ve nice if the pentapods are passive while you are in your Spidertron? As if they would see the spider as a friendly creature, give the similarities. If you attack them, obviously they would fight back. Additionally, while in the Spidertron, your automatic weapons (laser) should not atta...
- Fri Jul 26, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22035
Re: Friday Facts #421 - Optimizations 2.0
Shouldn’t this be “ If a chunk has a counter greater than 0”?If a chunk has a counter greater than 1, it is put in an update bucket, and we loop through 1 bucket each tick.
- Fri Jul 26, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22035
Re: Friday Facts #421 - Optimizations 2.0
you guys rock!
- Sat Nov 25, 2023 6:16 pm
- Forum: Technical Help
- Topic: [1.1.94] Game crash
- Replies: 5
- Views: 841
Re: [1.1.94] Game crash
The log file you uploaded abruptly cuts off after 62.5 secs without logging an actual error. If you saw that, it may have happened that I overwrote the log by re-opening the game before copying the current.log out of the Factorio folder. Sorry for that, I'm pretty noob in game crashes haha. If a co...
- Sat Nov 25, 2023 1:16 pm
- Forum: Technical Help
- Topic: [1.1.94] Game crash
- Replies: 5
- Views: 841
Re: [1.1.94] Game crash
I'm trying to attach the corrupted save zip but I got "Error parsing server response."
I've attached the corrupted file that is mentioned in the game Notice, the level.dat293
I've attached the corrupted file that is mentioned in the game Notice, the level.dat293
- Sat Nov 25, 2023 1:06 pm
- Forum: Technical Help
- Topic: [1.1.94] Game crash
- Replies: 5
- Views: 841
Re: [1.1.94] Game crash
Now (two days later) the save file seems to be corrupted
Any piece of advice?
Thanks!
Any piece of advice?
Thanks!
- Thu Nov 23, 2023 10:47 pm
- Forum: Technical Help
- Topic: [1.1.94] Game crash
- Replies: 5
- Views: 841
[1.1.94] Game crash
Latest version of the code, only one mod (Mass-Renamer) not using it at the moment of the crash.
This is a +400 hours game that has never crashed.
I've attached log and saved games.
This is a +400 hours game that has never crashed.
I've attached log and saved games.
- Sun Sep 29, 2019 9:09 am
- Forum: Duplicates
- Topic: [0.17.69] Blocked consecutive splitters with priorities set
- Replies: 1
- Views: 1029
[0.17.69] Blocked consecutive splitters with priorities set
It's hard to explain with words: 2019-09-29_11-01-48.png I found it in a base migrated from 0.16, when I unset/reset splitter priorities it works again and unlocks: 2019-09-29_11-05-32.png Maybe it's not worth to fix it but it took me some time to find out why plastic bars were not supplying the dem...
- Sat Sep 14, 2019 8:37 am
- Forum: Duplicates
- Topic: [0.17.68] Aesthetic glitch with electric poles and long inserters
- Replies: 1
- Views: 950
[0.17.68] Aesthetic glitch with electric poles and long inserters
I noticed that when a long inserter is placed behind an electric pole, the arm of the inserter is shown on top of the electric pole.
I first saw it in the last FFF:
I first saw it in the last FFF:
- Sat Sep 14, 2019 8:04 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 71371
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Isn’t this a bug? https://i.imgur.com/ET4eiIP_d.jpg?maxwidth=640&shape=thumb&fidelity=medium I don’t understand, what do you think is a bug there? The red robot arm passing through the superstructure of the power pole to the south? exactly, it’s a tiny graphical glitch but it may be worth t...
- Fri Sep 13, 2019 5:38 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 71371
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Isn’t this a bug?
- Thu Jun 06, 2019 5:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Scroll doesn't work in others inventory.
- Replies: 3
- Views: 2865
Re: [kovarex] [0.17.32] Scroll doesn't work in others inventory.
Hi Kovarex,
Maybe I didn’t explain myself properly, the issue appears when trying to scroll in the inventory of other players, to reproduce it the only way is to go multiplayer.
Maybe I didn’t explain myself properly, the issue appears when trying to scroll in the inventory of other players, to reproduce it the only way is to go multiplayer.
- Tue Apr 30, 2019 8:07 am
- Forum: Ideas and Suggestions
- Topic: x < N, anything/everything. Real math or "Factorio" math?
- Replies: 19
- Views: 4172
Re: x < N, anything/everything. Real math or "Factorio" math?
For me it was counter-intuitive too at the beginning but if you think about it, if anything signal is true when there is nothing of an item, it will be true always, because it is almost impossible to have one of every item. Lets see an example with your proposed logic: -You configure a condition (an...
- Wed Apr 24, 2019 8:31 am
- Forum: Implemented in 2.0
- Topic: Redo functionality
- Replies: 51
- Views: 19944
Redo functionality
TL;DR Implement redo functionality to revert the last undo action. What ? I suggest to implement redo action with both a button in the shortcut bar and a keyboard shortcut (for me the best shortcuts would be Ctrl + Shift + Z as in linux or Ctrl + Y as in most windows editors). Why ? If player press...
- Wed Apr 24, 2019 8:07 am
- Forum: Ideas and Suggestions
- Topic: Remember paste direction
- Replies: 0
- Views: 752
Remember paste direction
TL;DR Improve copy/paste functionality remembering last paste direction. What ? I suggest the copy/paste functionality to remember the direction in which you pasted the last time a certain design. It could be extended to blueprints but this might be harder to implement. Why ? It is a bit annoying t...
- Wed Apr 24, 2019 7:33 am
- Forum: Duplicates
- Topic: Infinite building range for rails
- Replies: 2
- Views: 1234
Re: Infinite building range for rails
Yes, I was about to report the same bug, lets call it exploit.
In my case, I’m playing multiplayer, didn’t try to reproduce it in solo.
In my case, I’m playing multiplayer, didn’t try to reproduce it in solo.
- Sat Apr 20, 2019 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Scroll doesn't work in others inventory.
- Replies: 3
- Views: 2865
[kovarex] [0.17.32] Scroll doesn't work in others inventory.
I'm playing with some mods that increase your inventory size and I realised I can't scroll with the mouse wheel in others inventories while I do can in my own one.
- Fri Apr 19, 2019 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16] Game crashes when opening in stable versions
- Replies: 4
- Views: 1548
Re: [0.16] Game crashes when opening in stable versions
Sorry I didn't read your post before my edits.
Problem is solved but... for me it seems weird to leave it as it is. On the other hand, you are focused in making 0.17 stable so I'd understand these lacks in retro-compatibility.
Problem is solved but... for me it seems weird to leave it as it is. On the other hand, you are focused in making 0.17 stable so I'd understand these lacks in retro-compatibility.
- Fri Apr 19, 2019 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16] Game crashes when opening in stable versions
- Replies: 4
- Views: 1548
[0.16] Game crashes when opening in stable versions
Game crashed when trying to execute it in versions previous to 0.17. I tried 0.16, 0.15... all Error talks about the show-fluid-box-fluid-box, I thought the error appeared because I had this option active in 0.17 version, but I upgraded to 0.17 and checked the default options, all deactivated and st...
- Thu Mar 28, 2019 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Avoid accidental belt direction modification during fast replacements
- Replies: 0
- Views: 660
Avoid accidental belt direction modification during fast replacements
TL;DR Reduce the posibilities of messing up when replacing belts in your main bus. What ? I propose to manage belts with different orientations as underground belts and splitters: if the first right click is an empty tile or a tile with an aligned belt, the game will prevent you from substituting s...