Search found 25 matches

by Arzorth
Sun Dec 29, 2024 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [boskid/vnznz][2.0.28] Galaxy of fame icons not shown in platform names
Replies: 1
Views: 937

[boskid/vnznz][2.0.28] Galaxy of fame icons not shown in platform names

Hi there!

My platforms have icons in their names, but not all of them are shown properly in the Galaxy of fame:
12-29-2024, 23-40-31.png
12-29-2024, 23-40-31.png (40.15 KiB) Viewed 937 times
12-29-2024, 23-41-08.png
12-29-2024, 23-41-08.png (15.61 KiB) Viewed 937 times


Best,
Arzorth
by Arzorth
Sat Aug 17, 2024 6:13 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 52823

Re: Friday Facts #424 - Gleba Pentapod Enemies

Wouldn’t it ve nice if the pentapods are passive while you are in your Spidertron? As if they would see the spider as a friendly creature, give the similarities.

If you attack them, obviously they would fight back.

Additionally, while in the Spidertron, your automatic weapons (laser) should not ...
by Arzorth
Fri Jul 26, 2024 11:31 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 28257

Re: Friday Facts #421 - Optimizations 2.0

If a chunk has a counter greater than 1, it is put in an update bucket, and we loop through 1 bucket each tick.
Shouldn’t this be “ If a chunk has a counter greater than 0”?
by Arzorth
Fri Jul 26, 2024 11:19 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 28257

Re: Friday Facts #421 - Optimizations 2.0

you guys rock!
by Arzorth
Sat Nov 25, 2023 6:16 pm
Forum: Technical Help
Topic: [1.1.94] Game crash
Replies: 5
Views: 1010

Re: [1.1.94] Game crash


The log file you uploaded abruptly cuts off after 62.5 secs without logging an actual error.

If you saw that, it may have happened that I overwrote the log by re-opening the game before copying the current.log out of the Factorio folder.

Sorry for that, I'm pretty noob in game crashes haha.

If ...
by Arzorth
Sat Nov 25, 2023 1:16 pm
Forum: Technical Help
Topic: [1.1.94] Game crash
Replies: 5
Views: 1010

Re: [1.1.94] Game crash

I'm trying to attach the corrupted save zip but I got "Error parsing server response."

I've attached the corrupted file that is mentioned in the game Notice, the level.dat293
by Arzorth
Sat Nov 25, 2023 1:06 pm
Forum: Technical Help
Topic: [1.1.94] Game crash
Replies: 5
Views: 1010

Re: [1.1.94] Game crash

Now (two days later) the save file seems to be corrupted

2023-11-25 14_05_19-Window.png
2023-11-25 14_05_19-Window.png (50.63 KiB) Viewed 950 times

Any piece of advice?

Thanks! :)
by Arzorth
Thu Nov 23, 2023 10:47 pm
Forum: Technical Help
Topic: [1.1.94] Game crash
Replies: 5
Views: 1010

[1.1.94] Game crash

Latest version of the code, only one mod (Mass-Renamer) not using it at the moment of the crash.

This is a +400 hours game that has never crashed.

I've attached log and saved games.
by Arzorth
Sun Sep 29, 2019 9:09 am
Forum: Duplicates
Topic: [0.17.69] Blocked consecutive splitters with priorities set
Replies: 1
Views: 1098

[0.17.69] Blocked consecutive splitters with priorities set

It's hard to explain with words:

2019-09-29_11-01-48.png

I found it in a base migrated from 0.16, when I unset/reset splitter priorities it works again and unlocks:

2019-09-29_11-05-32.png

Maybe it's not worth to fix it but it took me some time to find out why plastic bars were not supplying ...
by Arzorth
Sat Sep 14, 2019 8:37 am
Forum: Duplicates
Topic: [0.17.68] Aesthetic glitch with electric poles and long inserters
Replies: 1
Views: 1036

[0.17.68] Aesthetic glitch with electric poles and long inserters

I noticed that when a long inserter is placed behind an electric pole, the arm of the inserter is shown on top of the electric pole.
long_inserters.png
long_inserters.png (471.2 KiB) Viewed 1036 times

I first saw it in the last FFF:
Image
by Arzorth
Sat Sep 14, 2019 8:04 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 78964

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain




Isn’t this a bug?

https://i.imgur.com/ET4eiIP_d.jpg?maxwidth=640&shape=thumb&fidelity=medium


I don’t understand, what do you think is a bug there?


The red robot arm passing through the superstructure of the power pole to the south?


exactly, it’s a tiny graphical glitch but it may ...
by Arzorth
Thu Jun 06, 2019 5:35 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Scroll doesn't work in others inventory.
Replies: 3
Views: 3101

Re: [kovarex] [0.17.32] Scroll doesn't work in others inventory.

Hi Kovarex,

Maybe I didn’t explain myself properly, the issue appears when trying to scroll in the inventory of other players, to reproduce it the only way is to go multiplayer.
by Arzorth
Tue Apr 30, 2019 8:07 am
Forum: Ideas and Suggestions
Topic: x < N, anything/everything. Real math or "Factorio" math?
Replies: 19
Views: 4882

Re: x < N, anything/everything. Real math or "Factorio" math?

For me it was counter-intuitive too at the beginning but if you think about it, if anything signal is true when there is nothing of an item, it will be true always, because it is almost impossible to have one of every item.

Lets see an example with your proposed logic:

-You configure a condition ...
by Arzorth
Wed Apr 24, 2019 8:31 am
Forum: Implemented in 2.0
Topic: Redo functionality
Replies: 51
Views: 22285

Redo functionality

TL;DR
Implement redo functionality to revert the last undo action.


What ?
I suggest to implement redo action with both a button in the shortcut bar and a keyboard shortcut (for me the best shortcuts would be Ctrl + Shift + Z as in linux or Ctrl + Y as in most windows editors).


Why ?
If ...
by Arzorth
Wed Apr 24, 2019 8:07 am
Forum: Ideas and Suggestions
Topic: Remember paste direction
Replies: 0
Views: 842

Remember paste direction

TL;DR
Improve copy/paste functionality remembering last paste direction.


What ?
I suggest the copy/paste functionality to remember the direction in which you pasted the last time a certain design.

It could be extended to blueprints but this might be harder to implement.

Why ?
It is a bit ...
by Arzorth
Wed Apr 24, 2019 7:33 am
Forum: Duplicates
Topic: Infinite building range for rails
Replies: 2
Views: 1341

Re: Infinite building range for rails

Yes, I was about to report the same bug, lets call it exploit.

In my case, I’m playing multiplayer, didn’t try to reproduce it in solo.
by Arzorth
Sat Apr 20, 2019 12:31 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Scroll doesn't work in others inventory.
Replies: 3
Views: 3101

[kovarex] [0.17.32] Scroll doesn't work in others inventory.

I'm playing with some mods that increase your inventory size and I realised I can't scroll with the mouse wheel in others inventories while I do can in my own one.
by Arzorth
Fri Apr 19, 2019 6:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.16] Game crashes when opening in stable versions
Replies: 4
Views: 1689

Re: [0.16] Game crashes when opening in stable versions

Sorry I didn't read your post before my edits.

Problem is solved but... for me it seems weird to leave it as it is. On the other hand, you are focused in making 0.17 stable so I'd understand these lacks in retro-compatibility.
by Arzorth
Fri Apr 19, 2019 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.16] Game crashes when opening in stable versions
Replies: 4
Views: 1689

[0.16] Game crashes when opening in stable versions

Game crashed when trying to execute it in versions previous to 0.17.

I tried 0.16, 0.15... all

Error talks about the show-fluid-box-fluid-box, I thought the error appeared because I had this option active in 0.17 version, but I upgraded to 0.17 and checked the default options, all deactivated and ...

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