RE: Train station visualizations
This is beautiful, a long-standing nag of mine has been needing to drag a train & cars out to every new outpost just to make sure I line up the inserters properly. Thank you for this one!
Search found 5 matches
- Fri May 06, 2016 9:23 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 87828
- Fri Apr 01, 2016 11:02 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 75629
Re: Friday Facts #132 - Side Project
Ooh ho ho, well played. Well played.
- Fri Mar 25, 2016 5:09 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 68931
Re: Friday Facts #131 - Roadmap shuffle
I didn't even know you could plant poles like that already, sweet! Really looking forward to 0.13 and I enjoy reading these weekly posts. Thank you for an already great game!
- Sat Mar 12, 2016 3:17 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 166805
Re: Friday Facts #129 - The late game
I'd made myself a mod that adds a set of infinite copper & iron patches that yes function like the oil does where initially they return about half rate of a regular but eventually dwindle to nearly nothing. I did it so I could create permanent mining stations to make my train network feel more ...
- Mon Jan 26, 2015 11:36 pm
- Forum: Modding help
- Topic: Infinite resource /w multiple products, only first 2 happen
- Replies: 0
- Views: 957
Infinite resource /w multiple products, only first 2 happen
Hi all, first time posting. Been poking around at modding Dytech's crystal patches to produce infinite resources but ran into what seems to be a bug in the infinite flag:
When I set infinite to true then only the first two products are ever spawned, regardless of the probability values. If I change ...
When I set infinite to true then only the first two products are ever spawned, regardless of the probability values. If I change ...