Search found 5 matches

by bumpinthenight
Fri May 06, 2016 9:23 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 44284

Re: Friday Facts #137 - The release scarecrow

RE: Train station visualizations

This is beautiful, a long-standing nag of mine has been needing to drag a train & cars out to every new outpost just to make sure I line up the inserters properly. Thank you for this one!
by bumpinthenight
Fri Apr 01, 2016 11:02 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 42413

Re: Friday Facts #132 - Side Project

Ooh ho ho, well played. Well played.
by bumpinthenight
Fri Mar 25, 2016 5:09 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 38040

Re: Friday Facts #131 - Roadmap shuffle

I didn't even know you could plant poles like that already, sweet! Really looking forward to 0.13 and I enjoy reading these weekly posts. Thank you for an already great game!
by bumpinthenight
Sat Mar 12, 2016 3:17 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 91101

Re: Friday Facts #129 - The late game

I'd made myself a mod that adds a set of infinite copper & iron patches that yes function like the oil does where initially they return about half rate of a regular but eventually dwindle to nearly nothing. I did it so I could create permanent mining stations to make my train network feel more p...
by bumpinthenight
Mon Jan 26, 2015 11:36 pm
Forum: Modding help
Topic: Infinite resource /w multiple products, only first 2 happen
Replies: 0
Views: 478

Infinite resource /w multiple products, only first 2 happen

Hi all, first time posting. Been poking around at modding Dytech's crystal patches to produce infinite resources but ran into what seems to be a bug in the infinite flag: When I set infinite to true then only the first two products are ever spawned, regardless of the probability values. If I change ...

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