Search found 4 matches

by goobboy
Sat Sep 26, 2020 2:13 am
Forum: Modding help
Topic: on_trigger_created_entity event not triggered
Replies: 3
Views: 1114

Re: on_trigger_created_entity event not triggered

Okay I've finaly found a workaround, you can see the result in the mod "Sticky capsules".
by goobboy
Fri Sep 25, 2020 12:48 pm
Forum: Modding help
Topic: on_trigger_created_entity event not triggered
Replies: 3
Views: 1114

Re: on_trigger_created_entity event not triggered

Thank you very much, I added this line :

--data.lua
data.raw["projectile"]["destroyer-capsule"]["action"]["action_delivery"]["target_effects"].trigger_created_entity = true

Now I can properly catch the event.

But I have another question now ^^ I can create a new discussion if you prefer.

My ...
by goobboy
Fri Sep 25, 2020 3:12 am
Forum: Modding help
Topic: on_trigger_created_entity event not triggered
Replies: 3
Views: 1114

on_trigger_created_entity event not triggered

Hi,

I think I didn't understand something here :
When I launch a destroyer capsule, it never triggers the event on_trigger_created_entity

--control.lua
script.on_event(defines.events.on_trigger_created_entity,
function(event)
game.print("test")
end
)

despite having set trigger_created_entity ...
by goobboy
Sun Sep 30, 2018 7:32 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 52
Views: 27468

Re: [MOD 0.13] Progressive running

Hey, je passe juste vous remercier pour ce mod quasiment parfait. Juste un petit petit détail, il faudrait ajouter des mots clés dans la description du mod comme "walking" ou "tooggle", j'ai eu un peu de mal à trouver ce mode qui correspondait parfaitement à mes attentes.

Hey, just passing by to ...

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