Search found 8 matches
- Wed Jul 08, 2026 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Map View: allow to customize the default Alt layers
- Replies: 1
- Views: 140
Re: Map View: allow to customize the default Alt layers
related suggestion : viewtopic.php?p=698454#p698454
- Wed Jul 08, 2026 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Improve map view detailed info toggles
- Replies: 1
- Views: 671
Re: Improve map view detailed info toggles
Man I just posted a similar suggestion, but yours is more detailed (tho mine propose a simple setting expose).
I really don't get why these gets ignored, for me it's an easy fix and a big feature improvement... I really hope they don't miss this for 2.1 ....
I really don't get why these gets ignored, for me it's an easy fix and a big feature improvement... I really hope they don't miss this for 2.1 ....
- Wed Jul 08, 2026 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Map View: allow to customize the default Alt layers
- Replies: 1
- Views: 140
Map View: allow to customize the default Alt layers
TL;DR
Please allow changing which layers are part of the default zoomed-out Map View.
What?
In zoomed-out Map View/chart mode, Alt switches between two states: the default Map View layers and the custom layer selection.
I would like a way to change the default layer set. In my case, I want ...
Please allow changing which layers are part of the default zoomed-out Map View.
What?
In zoomed-out Map View/chart mode, Alt switches between two states: the default Map View layers and the custom layer selection.
I would like a way to change the default layer set. In my case, I want ...
- Sat Jun 14, 2025 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Statistics timespans
- Replies: 0
- Views: 433
Statistics timespans
I have always thought the timespans in the statistics windows (production, power, ...) were too spread appart...
I think ideally we should have 5s, 15sec, 1m, 5m, 10m, 30m, 1h, 2h, 5h, 10h, 25h, 50h, 100h, 250h, 500h, 1000h, 2000h, all
And to not clutter the top bar with and infinite amount of ...
I think ideally we should have 5s, 15sec, 1m, 5m, 10m, 30m, 1h, 2h, 5h, 10h, 25h, 50h, 100h, 250h, 500h, 1000h, 2000h, all
And to not clutter the top bar with and infinite amount of ...
- Sat Sep 26, 2020 2:13 am
- Forum: Modding help
- Topic: on_trigger_created_entity event not triggered
- Replies: 3
- Views: 1643
Re: on_trigger_created_entity event not triggered
Okay I've finaly found a workaround, you can see the result in the mod "Sticky capsules".
- Fri Sep 25, 2020 12:48 pm
- Forum: Modding help
- Topic: on_trigger_created_entity event not triggered
- Replies: 3
- Views: 1643
Re: on_trigger_created_entity event not triggered
Thank you very much, I added this line :
--data.lua
data.raw["projectile"]["destroyer-capsule"]["action"]["action_delivery"]["target_effects"].trigger_created_entity = true
Now I can properly catch the event.
But I have another question now ^^ I can create a new discussion if you prefer.
My ...
--data.lua
data.raw["projectile"]["destroyer-capsule"]["action"]["action_delivery"]["target_effects"].trigger_created_entity = true
Now I can properly catch the event.
But I have another question now ^^ I can create a new discussion if you prefer.
My ...
- Fri Sep 25, 2020 3:12 am
- Forum: Modding help
- Topic: on_trigger_created_entity event not triggered
- Replies: 3
- Views: 1643
on_trigger_created_entity event not triggered
Hi,
I think I didn't understand something here :
When I launch a destroyer capsule, it never triggers the event on_trigger_created_entity
--control.lua
script.on_event(defines.events.on_trigger_created_entity,
function(event)
game.print("test")
end
)
despite having set trigger_created_entity ...
I think I didn't understand something here :
When I launch a destroyer capsule, it never triggers the event on_trigger_created_entity
--control.lua
script.on_event(defines.events.on_trigger_created_entity,
function(event)
game.print("test")
end
)
despite having set trigger_created_entity ...
- Sun Sep 30, 2018 7:32 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 52
- Views: 37463
Re: [MOD 0.13] Progressive running
Hey, je passe juste vous remercier pour ce mod quasiment parfait. Juste un petit petit détail, il faudrait ajouter des mots clés dans la description du mod comme "walking" ou "tooggle", j'ai eu un peu de mal à trouver ce mode qui correspondait parfaitement à mes attentes.
Hey, just passing by to ...
Hey, just passing by to ...