Search found 8 matches

by goobboy
Wed Jul 08, 2026 2:39 pm
Forum: Ideas and Suggestions
Topic: Improve map view detailed info toggles
Replies: 1
Views: 671

Re: Improve map view detailed info toggles

Man I just posted a similar suggestion, but yours is more detailed (tho mine propose a simple setting expose).
I really don't get why these gets ignored, for me it's an easy fix and a big feature improvement... I really hope they don't miss this for 2.1 ....
by goobboy
Wed Jul 08, 2026 2:28 pm
Forum: Ideas and Suggestions
Topic: Map View: allow to customize the default Alt layers
Replies: 1
Views: 140

Map View: allow to customize the default Alt layers

TL;DR
Please allow changing which layers are part of the default zoomed-out Map View.

What?
In zoomed-out Map View/chart mode, Alt switches between two states: the default Map View layers and the custom layer selection.

I would like a way to change the default layer set. In my case, I want ...
by goobboy
Sat Jun 14, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: Statistics timespans
Replies: 0
Views: 433

Statistics timespans

I have always thought the timespans in the statistics windows (production, power, ...) were too spread appart...
I think ideally we should have 5s, 15sec, 1m, 5m, 10m, 30m, 1h, 2h, 5h, 10h, 25h, 50h, 100h, 250h, 500h, 1000h, 2000h, all
And to not clutter the top bar with and infinite amount of ...
by goobboy
Sat Sep 26, 2020 2:13 am
Forum: Modding help
Topic: on_trigger_created_entity event not triggered
Replies: 3
Views: 1643

Re: on_trigger_created_entity event not triggered

Okay I've finaly found a workaround, you can see the result in the mod "Sticky capsules".
by goobboy
Fri Sep 25, 2020 12:48 pm
Forum: Modding help
Topic: on_trigger_created_entity event not triggered
Replies: 3
Views: 1643

Re: on_trigger_created_entity event not triggered

Thank you very much, I added this line :

--data.lua
data.raw["projectile"]["destroyer-capsule"]["action"]["action_delivery"]["target_effects"].trigger_created_entity = true

Now I can properly catch the event.

But I have another question now ^^ I can create a new discussion if you prefer.

My ...
by goobboy
Fri Sep 25, 2020 3:12 am
Forum: Modding help
Topic: on_trigger_created_entity event not triggered
Replies: 3
Views: 1643

on_trigger_created_entity event not triggered

Hi,

I think I didn't understand something here :
When I launch a destroyer capsule, it never triggers the event on_trigger_created_entity

--control.lua
script.on_event(defines.events.on_trigger_created_entity,
function(event)
game.print("test")
end
)

despite having set trigger_created_entity ...
by goobboy
Sun Sep 30, 2018 7:32 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 52
Views: 37463

Re: [MOD 0.13] Progressive running

Hey, je passe juste vous remercier pour ce mod quasiment parfait. Juste un petit petit détail, il faudrait ajouter des mots clés dans la description du mod comme "walking" ou "tooggle", j'ai eu un peu de mal à trouver ce mode qui correspondait parfaitement à mes attentes.

Hey, just passing by to ...

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