Search found 20 matches
- Mon Apr 03, 2023 1:27 pm
- Forum: Not a bug
- Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
- Replies: 14
- Views: 1612
Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
Anyway, my post was meant to be a reply to Harag's statement What I meant with "debug" is the act of realizing that this is the problem. The engine gives no clue that it disrupted communication and both the sender and the receiver won't fail because neither recognizes that something is wr...
- Sun Apr 02, 2023 10:14 am
- Forum: Not a bug
- Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
- Replies: 14
- Views: 1612
Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
It is quite hard to debug this situation. There is zero feedback that an event got dropped in transit. And even checking all entity references before sending the event is no guarantee that all subscribers will receive the event. One of the subscribers might invalidate an entity in the event data whi...
- Sun Nov 06, 2022 2:26 am
- Forum: Logistic Train Network
- Topic: [Implemented] Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
- Replies: 14
- Views: 6137
Re: Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
LTN has received the necessary changes and this is now available as a separate integration mod.
- Thu Oct 14, 2021 7:59 am
- Forum: Bug Reports
- Topic: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
- Replies: 4
- Views: 1137
Re: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
I'm just trying to think of an interim solution I can suggest to the SE developers. The proper solution sounds like a larger effort. EDIT: I played with this a little and getting the rolling stock next to the stop is doable. What's not exactly easy is to get only the tiles under it. Even in my small...
- Thu Oct 14, 2021 7:31 am
- Forum: Bug Reports
- Topic: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
- Replies: 4
- Views: 1137
Re: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
So a workaround could be to reorder source_positions to make sure the rolling stock of a train in state WAIT_STATION that is next to a train stop is cloned first? Would clone_brush get upset if source_positions contains duplicates? That would allow to go in two passes. First find the positions of im...
- Wed Oct 13, 2021 11:20 am
- Forum: Bug Reports
- Topic: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
- Replies: 4
- Views: 1137
[1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
Issue The train facing up in this layout is behind the train stop after it is cloned two times via LuaSurface::clone_brush resulting in "no path" after it is switched back to automatic mode. This is because each clone slightly moves the train upwards. https://i.imgur.com/eiJmSwF.jpeg How ...
- Tue Apr 23, 2019 1:10 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1518
- Views: 331611
Re: pY Raw Ores Discussion
I noticed that most of the <resource>-rock entities have map_grid=true . I think that's the setting that controls if the resource field is drawn with a checkered pattern on the map and which causes those rocks to sometimes be invisible. I'm not sure if using map_grid=false is the way to fix this, th...
- Mon Apr 08, 2019 12:57 am
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 77048
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Error while running event LTN_Tracker::on_configuration_changed __LTN_Tracker__/control.lua:164: attempt to index field '?' (a nil value) stack traceback: __LTN_Tracker__/control.lua:164: in function <__LTN_Tracker__/control.lua:106> The elseif on that line should be nested under if data.mod_change...
- Thu Apr 04, 2019 8:06 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1518
- Views: 331611
Re: pY Raw Ores Discussion
Factorio 0.17.25 breaks pyrawores because it now errors out on duplicate ingredients or results in recipies.
It only reports that iron-concentrate produces 2x dirty-water but once that is fixed it reports more.
It only reports that iron-concentrate produces 2x dirty-water but once that is fixed it reports more.
- Sun Mar 31, 2019 2:32 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 163868
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Is there a better way to update vanilla items in data-final-fixes than this: for _,item in pairs(item_names) do local stacked_item = string.format("deadlock-stack-%s", item) data.raw.item[stacked_item].stack_size = math.floor(data.raw.item[item].stack_size/5) end I don't particularly like ...
- Sun Mar 24, 2019 11:13 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
Angel's Smelting also dies with only bobsores and bobsplates enabled (the only optional bob dependencies of Angel's Smelting). It also needs bobselectronics to actually work. Dunno if the last one auto-enables an ore that would otherwise be missing or not. Error ModManager.cpp:1294: Failed to load m...
- Sun Mar 24, 2019 10:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
I guess a workaround would be to add Infinite Ores and then to reduce the size of infinite ore patches to "None".
ChangeMapSettings can do that retroactively for an existing map.
But it's probably wise to backup your savegame before doing that
ChangeMapSettings can do that retroactively for an existing map.
But it's probably wise to backup your savegame before doing that

- Sun Mar 24, 2019 8:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
Are you talking about these intermediate components ? Yes those. If you make a mod just changeing some stuff in angels and building on it that is not a problem, I think. https://creativecommons.org/licenses/by-nc-nd/4.0/ clearly states that one must not distribute derivatives. And I've not been oka...
- Sun Mar 24, 2019 7:18 pm
- Forum: Mods
- Topic: [MOD 0.17] Deadlock's Crating Machine
- Replies: 190
- Views: 42629
Re: [MOD 0.17] Deadlock's Crating Machine
Are the pollution values intended? There's nothing about that in the balancing choices. A tier 3 crating machine has a pollution of 7.65/s. Compare that to 2/s for the tier 3 assembler and 4/s for the centrifuge (Factorio changed the values recently). A centrifuge handles uranium. A crating machine ...
- Sun Mar 24, 2019 4:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
Next up on the List is bio and then industries, but industries will probably just get a plain update to 0.17 cause the other changes are not yet ready for release and will take some extensive fixing with all the vanilla changed I made the effort to get Angel's Industries running under 0.17. I would...
- Fri Mar 22, 2019 5:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
- Replies: 11
- Views: 3531
Re: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
I checked the following scenarios on 0.17.17 and they are indeed fixed 

- re-establishing pipe connections on the same rotation works, above and below ground
- fast-replacing works
- all with and without flowing fluid
- Mon Mar 18, 2019 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
- Replies: 11
- Views: 3531
Re: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
https://i.imgur.com/KpZePvC.png Rotating this T-pipe crashes the game with the following stacktrace: 0.001 2019-03-18 23:58:02; Factorio 0.17.15 (build 43864, win64, steam) 0.001 Operating system: Windows 10 (version 1803) <snip> Factorio crashed. Generating symbolized stacktrace, please wait ... c...
- Tue Jan 15, 2019 5:39 pm
- Forum: Mods
- Topic: [0.17] Attach Notes - to blueprints and entities
- Replies: 38
- Views: 13980
Re: [0.16] Attach Notes - to blueprints and entities
Not sure if this forum or the mod's discussions section is the preferred way to report bugs, so I'm linking from here, too (I forgot to select the discussion type for the report but it seems I can't change it afterwards).
- Sun Oct 28, 2018 1:22 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3776
- Views: 1124402
Re: Development and Discussion
This has been asked before : It seems the only reason the pressure tank mod has a hard dependency on petrochem is the technology prerequisite on angels-fluid-control . Maybe the dependency could be marked optional and the prerequiste be switched out conditionally? That way the mod could be used on i...
- Sun Sep 30, 2018 10:26 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 550
- Views: 155034
Re: pY Fusion Energy - Discussion
I have a question regarding pollution. The pY Fusion mod is advertised as: This mod allow you research, produce and keep running of Fusion reactors to produce huge amount of energy and with almost no pollution. But when I run the py-turbine at peak performance it is producing over 10000 pollution pe...