Search found 20 matches

by Harag
Mon Apr 03, 2023 1:27 pm
Forum: Not a bug
Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
Replies: 14
Views: 2696

Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures

Anyway, my post was meant to be a reply to Harag's statement What I meant with "debug" is the act of realizing that this is the problem. The engine gives no clue that it disrupted communication and both the sender and the receiver won't fail because neither recognizes that something is wr...
by Harag
Sun Apr 02, 2023 10:14 am
Forum: Not a bug
Topic: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures
Replies: 14
Views: 2696

Re: [boskid] LuaBootstrap::raise_event silently fails for certain custom event data structures

It is quite hard to debug this situation. There is zero feedback that an event got dropped in transit. And even checking all entity references before sending the event is no guarantee that all subscribers will receive the event. One of the subscribers might invalidate an entity in the event data whi...
by Harag
Thu Oct 14, 2021 7:59 am
Forum: Bug Reports
Topic: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
Replies: 4
Views: 1771

Re: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend

I'm just trying to think of an interim solution I can suggest to the SE developers. The proper solution sounds like a larger effort. EDIT: I played with this a little and getting the rolling stock next to the stop is doable. What's not exactly easy is to get only the tiles under it. Even in my small...
by Harag
Thu Oct 14, 2021 7:31 am
Forum: Bug Reports
Topic: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
Replies: 4
Views: 1771

Re: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend

So a workaround could be to reorder source_positions to make sure the rolling stock of a train in state WAIT_STATION that is next to a train stop is cloned first? Would clone_brush get upset if source_positions contains duplicates? That would allow to go in two passes. First find the positions of im...
by Harag
Wed Oct 13, 2021 11:20 am
Forum: Bug Reports
Topic: [1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend
Replies: 4
Views: 1771

[1.1.42] LuaSurface::clone_brush() moves trains that are stopping with wagons on a bend

Issue The train facing up in this layout is behind the train stop after it is cloned two times via LuaSurface::clone_brush resulting in "no path" after it is switched back to automatic mode. This is because each clone slightly moves the train upwards. https://i.imgur.com/eiJmSwF.jpeg How ...
by Harag
Tue Apr 23, 2019 1:10 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432990

Re: pY Raw Ores Discussion

I noticed that most of the <resource>-rock entities have map_grid=true . I think that's the setting that controls if the resource field is drawn with a checkered pattern on the map and which causes those rocks to sometimes be invisible. I'm not sure if using map_grid=false is the way to fix this, th...
by Harag
Mon Apr 08, 2019 12:57 am
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98259

Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN

Error while running event LTN_Tracker::on_configuration_changed __LTN_Tracker__/control.lua:164: attempt to index field '?' (a nil value) stack traceback: __LTN_Tracker__/control.lua:164: in function <__LTN_Tracker__/control.lua:106> The elseif on that line should be nested under if data.mod_change...
by Harag
Thu Apr 04, 2019 8:06 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 432990

Re: pY Raw Ores Discussion

Factorio 0.17.25 breaks pyrawores because it now errors out on duplicate ingredients or results in recipies.
It only reports that iron-concentrate produces 2x dirty-water but once that is fixed it reports more.
by Harag
Sun Mar 31, 2019 2:32 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212952

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Is there a better way to update vanilla items in data-final-fixes than this: for _,item in pairs(item_names) do local stacked_item = string.format("deadlock-stack-%s", item) data.raw.item[stacked_item].stack_size = math.floor(data.raw.item[item].stack_size/5) end I don't particularly like ...
by Harag
Sun Mar 24, 2019 11:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386827

Re: Development and Discussion

Angel's Smelting also dies with only bobsores and bobsplates enabled (the only optional bob dependencies of Angel's Smelting). It also needs bobselectronics to actually work. Dunno if the last one auto-enables an ore that would otherwise be missing or not. Error ModManager.cpp:1294: Failed to load m...
by Harag
Sun Mar 24, 2019 10:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386827

Re: Development and Discussion

I guess a workaround would be to add Infinite Ores and then to reduce the size of infinite ore patches to "None".
ChangeMapSettings can do that retroactively for an existing map.

But it's probably wise to backup your savegame before doing that ;)
by Harag
Sun Mar 24, 2019 8:08 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386827

Re: Development and Discussion

Are you talking about these intermediate components ? Yes those. If you make a mod just changeing some stuff in angels and building on it that is not a problem, I think. https://creativecommons.org/licenses/by-nc-nd/4.0/ clearly states that one must not distribute derivatives. And I've not been oka...
by Harag
Sun Mar 24, 2019 7:18 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54406

Re: [MOD 0.17] Deadlock's Crating Machine

Are the pollution values intended? There's nothing about that in the balancing choices. A tier 3 crating machine has a pollution of 7.65/s. Compare that to 2/s for the tier 3 assembler and 4/s for the centrifuge (Factorio changed the values recently). A centrifuge handles uranium. A crating machine ...
by Harag
Sun Mar 24, 2019 4:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386827

Re: Development and Discussion

Next up on the List is bio and then industries, but industries will probably just get a plain update to 0.17 cause the other changes are not yet ready for release and will take some extensive fixing with all the vanilla changed I made the effort to get Angel's Industries running under 0.17. I would...
by Harag
Fri Mar 22, 2019 5:14 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
Replies: 11
Views: 4610

Re: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes

I checked the following scenarios on 0.17.17 and they are indeed fixed :D
  • re-establishing pipe connections on the same rotation works, above and below ground
  • fast-replacing works
  • all with and without flowing fluid
Tested scenarios: https://imgur.com/a/iybzAnW
by Harag
Mon Mar 18, 2019 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
Replies: 11
Views: 4610

Re: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes

https://i.imgur.com/KpZePvC.png Rotating this T-pipe crashes the game with the following stacktrace: 0.001 2019-03-18 23:58:02; Factorio 0.17.15 (build 43864, win64, steam) 0.001 Operating system: Windows 10 (version 1803) <snip> Factorio crashed. Generating symbolized stacktrace, please wait ... c...
by Harag
Tue Jan 15, 2019 5:39 pm
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17427

Re: [0.16] Attach Notes - to blueprints and entities

Not sure if this forum or the mod's discussions section is the preferred way to report bugs, so I'm linking from here, too (I forgot to select the discussion type for the report but it seems I can't change it afterwards).
by Harag
Sun Oct 28, 2018 1:22 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1386827

Re: Development and Discussion

This has been asked before : It seems the only reason the pressure tank mod has a hard dependency on petrochem is the technology prerequisite on angels-fluid-control . Maybe the dependency could be marked optional and the prerequiste be switched out conditionally? That way the mod could be used on i...
by Harag
Sun Sep 30, 2018 10:26 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191249

Re: pY Fusion Energy - Discussion

I have a question regarding pollution. The pY Fusion mod is advertised as: This mod allow you research, produce and keep running of Fusion reactors to produce huge amount of energy and with almost no pollution. But when I run the py-turbine at peak performance it is producing over 10000 pollution pe...

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