That's our current go-to for charcoal and anything else that needs pulp and similar stuff. Indeed, it is very easy to use!
Search found 8 matches
- Tue Aug 31, 2021 4:32 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146383
- Sat Aug 14, 2021 11:29 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146383
- Sat Aug 14, 2021 9:51 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146383
- Sun Dec 27, 2020 8:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146383
Re: [MOD 1.1] Sea Block Pack 0.5.1
A question for KiwiHawk: I noticed that the recipe that once made sand (Crushed Stone -> sand landfill) now produces the vanilla landfill. Was that intended? There's a mod setting - you can choose what ground type this recipe makes. This setting is fine to change at anytime. It will only affect new...
- Sun Dec 27, 2020 11:42 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146383
Re: [MOD 1.1] Sea Block Pack 0.5.1
Fyi: Science Cost Tweaker will get some changes. Don't know, if it will work without problem https://forums.factorio.com/viewtopic.php?p=528421#p528421 i have not found any loops due change in t1 and t3, when loading my sea block test save, also new ingredient recipe unlocked properly, but t3 is no...
- Fri Oct 09, 2020 12:39 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82521
Re: Friday Facts #361 - Train stop limit, Tips and tricks
And this is why I love Wube and Factorio!
I really needed the train limit; now this monstrocity made of storage units can be simplified if it doesn't become completely obsolete...
I really needed the train limit; now this monstrocity made of storage units can be simplified if it doesn't become completely obsolete...
- Fri Feb 22, 2019 6:09 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 154498
Re: Friday Facts #283 - Prepare to Launch
Can't wait for the release!
(and for the new fluid algorithm )
(and for the new fluid algorithm )
- Fri Feb 01, 2019 5:43 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87965
Re: Friday Facts #280 - Visual Feedback is the king
These are fantastic additions for factories with lots of trains!
Now, the last thing I'm missing is the ability to set zones/segments of rails that can be set as "to avoid" by specific trains, so to reduce traffic at specific junctions (which i'm experiencing in my latest factory)
Now, the last thing I'm missing is the ability to set zones/segments of rails that can be set as "to avoid" by specific trains, so to reduce traffic at specific junctions (which i'm experiencing in my latest factory)