Search found 10 matches

by Stefa168
Tue Oct 22, 2024 9:58 am
Forum: Duplicates
Topic: [2.0.8] [Space Age] Crash while viewing energy details
Replies: 2
Views: 267

Re: [2.0.8] [Space Age] Crash while viewing energy details

One more thing that I noticed now that I've recovered the map from my friend: on the Energy Production graph, the line representing the solar production was not displayed, and I tried to hover over the graph to check the value.
by Stefa168
Tue Oct 22, 2024 9:53 am
Forum: Duplicates
Topic: [2.0.8] [Space Age] Crash while viewing energy details
Replies: 2
Views: 267

[2.0.8] [Space Age] Crash while viewing energy details

Hi, a couple of minutes ago I encountered a crash while playing Multiplayer Space Age.

I'm not exactly sure what was the exact cause of the crash, however I can tell you that I was checking the energy production screen and I hovered over the solar panel production for the last 10 hours. I just ...
by Stefa168
Tue Aug 31, 2021 4:32 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 172242

Re: mineral water from electrolyser electrode

jodokus31 wrote: Tue Aug 31, 2021 3:05 pm binafran
That's our current go-to for charcoal and anything else that needs pulp and similar stuff. Indeed, it is very easy to use!
by Stefa168
Sat Aug 14, 2021 11:29 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 172242

Re: [MOD 1.1] Sea Block Pack 0.5.5

KiwiHawk wrote: Sat Aug 14, 2021 10:59 am Any particular change that you're curious about?
Actually, I was curious the most about the disabled recipes (like the one that produces CO2 from wood pellets)
by Stefa168
Sat Aug 14, 2021 9:51 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 172242

Re: [MOD 1.1] Sea Block Pack 0.5.5

KiwiHawk wrote: Sat Aug 14, 2021 8:57 am The Sea Block pack has been updated! Check the first post for details :D
Great! Thanks as always for keeping the pack going!

EDIT: forgot to ask: out of curiosity, what are the reasons behind the different changes?
by Stefa168
Sun Dec 27, 2020 8:54 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 172242

Re: [MOD 1.1] Sea Block Pack 0.5.1



A question for KiwiHawk: I noticed that the recipe that once made sand (Crushed Stone -> sand landfill) now produces the vanilla landfill. Was that intended?


There's a mod setting - you can choose what ground type this recipe makes. This setting is fine to change at anytime. It will only ...
by Stefa168
Sun Dec 27, 2020 11:42 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 172242

Re: [MOD 1.1] Sea Block Pack 0.5.1




Fyi:
Science Cost Tweaker will get some changes. Don't know, if it will work without problem
https://forums.factorio.com/viewtopic.php?p=528421#p528421


i have not found any loops due change in t1 and t3, when loading my sea block test save, also new ingredient recipe unlocked properly, but ...
by Stefa168
Fri Oct 09, 2020 12:39 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 96840

Re: Friday Facts #361 - Train stop limit, Tips and tricks

And this is why I love Wube and Factorio!
I really needed the train limit; now this monstrocity made of storage units can be simplified if it doesn't become completely obsolete...
by Stefa168
Fri Feb 22, 2019 6:09 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 179868

Re: Friday Facts #283 - Prepare to Launch

Can't wait for the release!
(and for the new fluid algorithm 8-) )
by Stefa168
Fri Feb 01, 2019 5:43 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 106357

Re: Friday Facts #280 - Visual Feedback is the king

These are fantastic additions for factories with lots of trains!
Now, the last thing I'm missing is the ability to set zones/segments of rails that can be set as "to avoid" by specific trains, so to reduce traffic at specific junctions (which i'm experiencing in my latest factory) :D

Go to advanced search