Search found 10 matches

by GhengizCohen
Fri Mar 23, 2018 11:05 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 58317

Re: Friday Facts #235 - 0.16 stable

ske wrote:Wow, the Spidertron is making a comeback!
I'm inclined to think its the new herobrine, would love to be proved wrong though.
by GhengizCohen
Tue Oct 25, 2016 12:10 pm
Forum: Show your Creations
Topic: Instant-On Backup Power
Replies: 4
Views: 17161

Re: Instant-On Backup Power

I'm glad I found this and got it to work.....eventually. Kept thinking I was doing something wrong so redid all parts a few times, untill I realised I had to set the conditions on the pumps themselves too, yep I'm stupid lol. sorta kinda missed that reading the description, maybe for other future id...
by GhengizCohen
Tue Jul 05, 2016 3:08 pm
Forum: MoMods
Topic: (0.13.4) MoTransport 0.2.1
Replies: 4
Views: 15580

Re: (0.13.4) MoTransport 0.2.0

image error of loading the mod to an existing 0.13.4 game
f4c6655d0a352b418ab5c91e2dbb22eb.png
f4c6655d0a352b418ab5c91e2dbb22eb.png (80.93 KiB) Viewed 9509 times
by GhengizCohen
Tue Jul 05, 2016 3:07 pm
Forum: MoMods
Topic: (0.13.4) MoPower 0.5.2
Replies: 15
Views: 32597

Re: (0.13.4) MoPower 0.5.1

hi, great to see this updated for 0.13.x, I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error. ff836ddb120a224c66c0cf0b6d756199.png Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post the...
by GhengizCohen
Sun Feb 14, 2016 10:22 pm
Forum: MoMods
Topic: (0.13.4) MoCombat 0.6.0
Replies: 6
Views: 19119

Re: (0.12.20) MoCombat 0.5.87

cool mods, I like to use some of yours many times. have a small problem with MoCombat now though, Advanced Combat Robotics needs itself to be unlocked to research it. kinda weird that, pic below
by GhengizCohen
Wed Feb 18, 2015 6:19 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 93933

Re: [Mod 0.11.x] Foreman - Blueprint Manager

When I try to load blueprint I receive msg: Unknown key:"msg-blueprint-notloaded" __Foreman__/control.lua:735: Name field is supposed to be string Foreman_0.0.4 (Choumiko version) Factorio 0.11.15 Unzip your mod and check the file Foreman_0.0.4/locale/en/en.cfg what do you get on the line...
by GhengizCohen
Mon Feb 16, 2015 4:00 am
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 93933

Re: [Mod 0.11.x] Foreman - Blueprint Manager

When I try to load blueprint I receive msg: Unknown key:"msg-blueprint-notloaded" __Foreman__/control.lua:735: Name field is supposed to be string Foreman_0.0.4 (Choumiko version) Factorio 0.11.15 Unzip your mod and check the file Foreman_0.0.4/locale/en/en.cfg what do you get on the line...
by GhengizCohen
Tue Feb 03, 2015 10:15 pm
Forum: Mods
Topic: [MOD 0.11.X] MapConverter - edit maps as images
Replies: 17
Views: 24697

Re: [MOD 0.11.X] MapConverter - edit maps as images

I have fixed it :) What it was (I think) that in the editing program(paint.net) antialiasing was turned on, after I did another edit with it disabled it worked like a charm. Great stuff!! :)) Which leads me to a whole other question, can i use this program to remove a part of the map too? What i wa...
by GhengizCohen
Tue Feb 03, 2015 10:02 pm
Forum: Mods
Topic: [MOD 0.11.X] MapConverter - edit maps as images
Replies: 17
Views: 24697

Re: [MOD 0.11.X] MapConverter - edit maps as images

I have fixed it :) What it was (I think) that in the editing program(paint.net) antialiasing was turned on, after I did another edit with it disabled it worked like a charm. Great stuff!! :)) Which leads me to a whole other question, can i use this program to remove a part of the map too? What i wan...
by GhengizCohen
Mon Feb 02, 2015 10:57 pm
Forum: Mods
Topic: [MOD 0.11.X] MapConverter - edit maps as images
Replies: 17
Views: 24697

Re: [MOD 0.11.X] MapConverter - edit maps as images

this looks awesome!! but on trying it out when loading the save so i can import the reconverted map into the game, new mod file loaded, it throws me an error: NOTICE __MapConverter__\control.lua:3: __MapConverter__\mapdata.lua:252: unexpected symbol near ',' any suggestions where im doing it wrong w...

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