I'm inclined to think its the new herobrine, would love to be proved wrong though.ske wrote:Wow, the Spidertron is making a comeback!
Search found 10 matches
- Fri Mar 23, 2018 11:05 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 58317
Re: Friday Facts #235 - 0.16 stable
- Tue Oct 25, 2016 12:10 pm
- Forum: Show your Creations
- Topic: Instant-On Backup Power
- Replies: 4
- Views: 17161
Re: Instant-On Backup Power
I'm glad I found this and got it to work.....eventually. Kept thinking I was doing something wrong so redid all parts a few times, untill I realised I had to set the conditions on the pumps themselves too, yep I'm stupid lol. sorta kinda missed that reading the description, maybe for other future id...
- Tue Jul 05, 2016 3:08 pm
- Forum: MoMods
- Topic: (0.13.4) MoTransport 0.2.1
- Replies: 4
- Views: 15580
Re: (0.13.4) MoTransport 0.2.0
image error of loading the mod to an existing 0.13.4 game
- Tue Jul 05, 2016 3:07 pm
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 32597
Re: (0.13.4) MoPower 0.5.1
hi, great to see this updated for 0.13.x, I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error. ff836ddb120a224c66c0cf0b6d756199.png Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post the...
- Sun Feb 14, 2016 10:22 pm
- Forum: MoMods
- Topic: (0.13.4) MoCombat 0.6.0
- Replies: 6
- Views: 19119
Re: (0.12.20) MoCombat 0.5.87
cool mods, I like to use some of yours many times. have a small problem with MoCombat now though, Advanced Combat Robotics needs itself to be unlocked to research it. kinda weird that, pic below
- Wed Feb 18, 2015 6:19 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 93933
Re: [Mod 0.11.x] Foreman - Blueprint Manager
When I try to load blueprint I receive msg: Unknown key:"msg-blueprint-notloaded" __Foreman__/control.lua:735: Name field is supposed to be string Foreman_0.0.4 (Choumiko version) Factorio 0.11.15 Unzip your mod and check the file Foreman_0.0.4/locale/en/en.cfg what do you get on the line...
- Mon Feb 16, 2015 4:00 am
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 93933
Re: [Mod 0.11.x] Foreman - Blueprint Manager
When I try to load blueprint I receive msg: Unknown key:"msg-blueprint-notloaded" __Foreman__/control.lua:735: Name field is supposed to be string Foreman_0.0.4 (Choumiko version) Factorio 0.11.15 Unzip your mod and check the file Foreman_0.0.4/locale/en/en.cfg what do you get on the line...
- Tue Feb 03, 2015 10:15 pm
- Forum: Mods
- Topic: [MOD 0.11.X] MapConverter - edit maps as images
- Replies: 17
- Views: 24697
Re: [MOD 0.11.X] MapConverter - edit maps as images
I have fixed it :) What it was (I think) that in the editing program(paint.net) antialiasing was turned on, after I did another edit with it disabled it worked like a charm. Great stuff!! :)) Which leads me to a whole other question, can i use this program to remove a part of the map too? What i wa...
- Tue Feb 03, 2015 10:02 pm
- Forum: Mods
- Topic: [MOD 0.11.X] MapConverter - edit maps as images
- Replies: 17
- Views: 24697
Re: [MOD 0.11.X] MapConverter - edit maps as images
I have fixed it :) What it was (I think) that in the editing program(paint.net) antialiasing was turned on, after I did another edit with it disabled it worked like a charm. Great stuff!! :)) Which leads me to a whole other question, can i use this program to remove a part of the map too? What i wan...
- Mon Feb 02, 2015 10:57 pm
- Forum: Mods
- Topic: [MOD 0.11.X] MapConverter - edit maps as images
- Replies: 17
- Views: 24697
Re: [MOD 0.11.X] MapConverter - edit maps as images
this looks awesome!! but on trying it out when loading the save so i can import the reconverted map into the game, new mod file loaded, it throws me an error: NOTICE __MapConverter__\control.lua:3: __MapConverter__\mapdata.lua:252: unexpected symbol near ',' any suggestions where im doing it wrong w...