Search found 7 matches

by Hellpest
Sun Apr 20, 2025 11:34 pm
Forum: Ideas and Suggestions
Topic: Circuit Control for Fusion Reactors or Plasma Generators
Replies: 2
Views: 279

Re: Circuit Control for Fusion Reactors or Plasma Generators

+1 for reactor efficiency - you can set up fission reactors to come online at the same time for maximum efficiency, but you can't do this with fusion reactors. Which reactors are on in a multi-reactor system seems to be completely arbitrary and you lose most of the neighbour bonus because of it ...
by Hellpest
Sun Apr 20, 2025 11:22 pm
Forum: Ideas and Suggestions
Topic: Allow negative multipliers for logistic groups
Replies: 11
Views: 1109

Re: Allow negative multipliers for logistic groups

+1 I have a bunch of duplicate logistics groups that just have inverted sign in the item counts
by Hellpest
Sun Apr 20, 2025 2:22 pm
Forum: Ideas and Suggestions
Topic: Change train conditions "Full/Empty cargo" to "Cargo full/empty"
Replies: 1
Views: 144

Change train conditions "Full/Empty cargo" to "Cargo full/empty"

TL;DR
Swapping the word order of the cargo full/empty wait conditions both puts them together and places them at the top of the conditions list.


What?
"Full cargo" and "Empty cargo" train wait conditions are separated in the alphabetical list of conditions by the fluid and fuel conditions ...
by Hellpest
Sun Jan 26, 2025 1:30 am
Forum: Ideas and Suggestions
Topic: show gun turret range on map
Replies: 12
Views: 1008

Re: show gun turret range on map


+1 for toggle-able turret range display even when zoomed in (emphasis on toggle-able!) as well as other similar entities, e.g. fulgora lightning rods


There's a debug option (F4) for always-on lightning coverage

+1 to the post though - should work the way asteroid collectors do and show ranges ...
by Hellpest
Fri Jan 10, 2025 4:50 pm
Forum: Ideas and Suggestions
Topic: Turret "Prime for unlisted targets" setting
Replies: 0
Views: 309

Turret "Prime for unlisted targets" setting

TL;DR
Subsetting for turrets beneath "Ignore unlisted targets" that will cause the turret to wake for and track unlisted targets without actually firing at them, making them immediately ready for a listed target without going through the activation sequence.


What?
Like with, for example ...
by Hellpest
Fri Feb 09, 2024 3:47 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 37958

Re: Friday Facts #397 - Factoriopedia

Wondering how this will work for mods that add multiple recipes for one item.
by Hellpest
Sun Jul 10, 2022 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.59] Biters (unit group) that got lured away built nest at old spot
Replies: 2
Views: 3244

Re: [1.1.59] Biters (unit group) that got lured away built nest at old spot

Possibly caught on video - nests appear to spawn at the position of the original expansion group rather than at the biter itself. Vid below shows a medium biter on the left creating a base on the right.
https://youtu.be/VZJjVLmzFho

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