Search found 23 matches
- Mon Sep 14, 2020 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] on_player_built_tile event has wrong tile for (refined-)hazard-concrete-right
- Replies: 3
- Views: 3492
Re: [1.0.0] on_player_built_tile event has wrong tile for (refined-)hazard-concrete-right
I would expect event.item to be the same for both left and right variants, but not event.tile?
- Sun Sep 13, 2020 11:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] on_player_built_tile event has wrong tile for (refined-)hazard-concrete-right
- Replies: 3
- Views: 3492
[Rseding91] [1.0.0] on_player_built_tile event has wrong tile for (refined-)hazard-concrete-right
The following prints 'hazard-concrete-left' when building both left and right hazard concrete.
Code: Select all
script.on_event(
defines.events.on_player_built_tile,
function(event)
game.print(event.tile.name)
end
)
- Tue Jul 30, 2019 5:15 pm
- Forum: Modding interface requests
- Topic: Add Network message segment size to /config
- Replies: 1
- Views: 1580
Add Network message segment size to /config
0.17.59 added 'Network message segment size can be configured in server-settings.json' These settings: "minimum_segment_size": 25, "minimum_segment_size_peer_count": 20, "maximum_segment_size": 100, "maximum_segment_size_peer_count": 10 But the extra settings ...
- Fri Jul 12, 2019 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
- Fri Jul 12, 2019 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
The last two logs I uploaded use non-asynchronous or blocking saving. Is the problem likely fixed for blocking saving too?
- Fri Jul 12, 2019 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
I've been playing around with this issue and may have found a way to reproduce it, or at least a similar issue. If I run the freeplay scenario with this server-settings.json: { "name": "", "description": "", "tags": [ ], "max_players": 0, &...
- Fri Jul 12, 2019 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Are you, by any chance, using an HTTP proxy? As in, is it possible that Factorio connects to the matching server through a proxy? One with NTLM authentication, even? I also host a web server on the same machine that uses nginx as a reverse proxy. But as far as I'm aware the Factorio processes shoul...
- Fri Jul 12, 2019 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Very interesting. I also see that for you it happened four seconds after starting the server β was that just luck or can you somehow reproduce it? I think that was just bad luck, I have not been able to reliably reproduce it in test conditions. But it happens about twice per day for my real servers...
- Thu Jul 11, 2019 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
Sorry I don't know what EINTR is.
In my experience when factorio receives a signal it logs it, for example something like this:
So I don't think a signal was received at the same time.
In my experience when factorio receives a signal it logs it, for example something like this:
Code: Select all
62863.961 Received SIGTERM, shutting down
- Thu Jul 11, 2019 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
Re: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
I have a bunch more log files where stdin has failed which I have attached. I would like to draw attention to factorio-current (1).log which contains this 4.103 Info ChildProcessAgent.cpp:60: Child 11684 exited with return value 0 4.332 code:35, 23; error:1408F10B:SSL routines:ssl3_get_record:wrong ...
- Wed Jul 10, 2019 11:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 7811
[Oxyd] [0.17.55] Reading stdin failed [Linux headless]
I host multiple servers and for these servers I communicate with factorio using stdin / stdout, for example to link game chat with discord chat. Since 0.17.53 I keep getting errors with broken pipes when trying to send messages to factorio using stdin. The pipe seems to break typically 6 - 12 hours ...
- Sat Jun 22, 2019 11:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.50] Enemy worms gui show damage based on the player force biological ammo damage modifier
- Replies: 1
- Views: 2087
[0.17.50] Enemy worms gui show damage based on the player force biological ammo damage modifier
Steps to reproduce: 1. spawn worm: /c local p = game.player local pos = p.position pos.y =-10 p.surface.create_entity{name='small-worm-turret', position = pos, force = 'enemy'} 2. Change player force biological ammo modifier: /c game.forces.player.set_ammo_damage_modifier('biological', 0.5) 3. Obser...
- Thu May 16, 2019 1:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.39] Setting style.disabled_font_color causes desync
- Replies: 1
- Views: 2022
[Bilka] [0.17.39] Setting style.disabled_font_color causes desync
Steps to reproduce: 1. Create scenario with following code in control.lua script.on_event( defines.events.on_player_created, function(event) local player = game.get_player(event.player_index) local button = player.gui.center.add {type = 'button'} button.style.disabled_font_color = {0, 0, 0} end ) 2....
- Fri Mar 15, 2019 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: Add missing properties to /config get|set
- Replies: 2
- Views: 2382
- Mon Mar 11, 2019 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: Add missing properties to /config get|set
- Replies: 2
- Views: 2382
Add missing properties to /config get|set
Currently it doesn't appear to be possible to get or set the server's name, description or tags with /config get or /config set. It is possible to edit those values with the gui that pops up with /config. However, for my use case, I'd like to be able to edit the values from the server console, so I ...
- Mon Mar 11, 2019 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] Crash when using SpritePath 'file/'
- Replies: 6
- Views: 3528
- Sat Mar 09, 2019 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] Crash when using SpritePath 'file/'
- Replies: 6
- Views: 3528
Re: [0.17.4] Crash when using SpritePath 'file/'
I tested again in 0.17.9 and it still crashes for me, same error.
Even if it doesn't crash for you, wouldn't you expect it to show the sprite?
Even if it doesn't crash for you, wouldn't you expect it to show the sprite?
- Sat Mar 09, 2019 8:31 pm
- Forum: Implemented mod requests
- Topic: Support rich text in rendering.draw_text
- Replies: 5
- Views: 3548
Support rich text in rendering.draw_text
It would be nice if rendering.draw_text supported rich text.
- Sun Mar 03, 2019 11:27 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.4] Crash when using SpritePath 'file/'
- Replies: 6
- Views: 3528
[posila] [0.17.4] Crash when using SpritePath 'file/'
Using a SpritePath with the path 'file/' causes a crash to desktop. I've tested the same code and it works in 0.16.51. Code: script.on_event( defines.events.on_player_created, function(event) local player = game.players[event.player_index] player.gui.center.add {type = 'sprite', sprite = 'file/logo....
- Thu Feb 28, 2019 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Impossible to ban player.
- Replies: 9
- Views: 4243
Re: [Rseding91] Impossible to ban player.
OK. It struck me as odd that players with spaces can be banned via /admin but not via game.ban_player.
But as long as this is known, I'm happy to keep waiting patiently.
But as long as this is known, I'm happy to keep waiting patiently.