Search found 7 matches

by IVAN_PIDORVAN
Mon Jun 03, 2019 9:03 pm
Forum: Ideas and Requests For Mods
Topic: evolution factor for biters
Replies: 4
Views: 1690

Re: evolution factor for biters

Thak you m8! I appreciate this :)
by IVAN_PIDORVAN
Mon Jun 03, 2019 1:54 pm
Forum: Ideas and Requests For Mods
Topic: evolution factor for biters
Replies: 4
Views: 1690

Re: evolution factor for biters

Find this parameters here https://forums.factorio.com/viewtopic.php?f=135&t=45107 I am illiterate, my abilities is very basic, all i want is shift appearance of tier3 from 0.5 to 0.6 evo and behemoths from 0.9 to 0.85 evo + remore tier2 aliens from spawn table after ~0.9 what should i do with a...
by IVAN_PIDORVAN
Mon Jun 03, 2019 1:25 pm
Forum: Ideas and Requests For Mods
Topic: evolution factor for biters
Replies: 4
Views: 1690

evolution factor for biters

i have this piece of code data.raw["unit-spawner"]["biter-spawner"].result_units = (function() local res = {} res[1] = {"behemoth-biter", {{0.85, 0.0}, {0.90, 0.1}, {1.0, 0.25}}} end return res end)() and i know what i should put it in data-final-fixes.lua but code is i...
by IVAN_PIDORVAN
Fri May 31, 2019 1:14 am
Forum: Ideas and Requests For Mods
Topic: Mod Request: Remove infinite tech
Replies: 2
Views: 1003

Mod Request: Remove infinite tech

Sounds pretty simple, i work hard for balance my modpack for all possible damage values with and without some exact research levels (red+green, red+greed+military, +hitech(utility) etc). But it's kinda have no point cause every damage can scale up infinetly, but enemies stay the same. This fact just...
by IVAN_PIDORVAN
Mon Nov 05, 2018 11:54 pm
Forum: Reika's Mods
Topic: Loss Prevention - Because noone enjoys taking down green biters with red ammo
Replies: 13
Views: 7424

Re: Loss Prevention - Because noone enjoys taking down green biters with red ammo

60 hours - no blue science, no ammo production, jesus christ...
by IVAN_PIDORVAN
Mon Sep 24, 2018 3:54 pm
Forum: Ideas and Requests For Mods
Topic: MOD REQUEST - CAR CUSTOM WEAPONARY
Replies: 4
Views: 1667

Re: MOD REQUEST - CAR CUSTOM WEAPONARY

Before they added the tank, you used to just be able to use your weapon while in a car. When they added the tank, the changed the game so that you can't do that anymore, but you the vehicle itself could have a weapon. As far as I know, there is no way to allow you to have specific weapon slots on a...
by IVAN_PIDORVAN
Sun Sep 23, 2018 4:24 pm
Forum: Ideas and Requests For Mods
Topic: MOD REQUEST - CAR CUSTOM WEAPONARY
Replies: 4
Views: 1667

MOD REQUEST - CAR CUSTOM WEAPONARY

idea is simple, can anyone create a mod which is just add 1 empty slot for guns inside vanilla car, so player will able to put in this slot flamethrower, rocket launcher, any weapon from mods (or even pistol if you are crazy). This made car relevant for late game, just because it's more agile and fa...

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