Search found 4 matches
- Fri Mar 06, 2020 10:21 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 33189
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Can you give us the option to display the production numbers in seconds rather than minutes. Pretty much everything in game uses seconds as a time measurement (belts, production time, fluid consumption etc) so I find the X/m inconsistent and unhelpful.
- Tue Mar 19, 2019 12:08 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.15] Trains with nuclear fuel not reaching max speed.
- Replies: 6
- Views: 5413
Re: [0.17.15] Trains with nuclear fuel not reaching max speed.
Trains are not getting the max speed bonus of ANY fuel currently in 0.17.15. I can't remember what the previous tooltip used to be, but the mouse over popup from any fuel now shows the acceleration bonus but doesnt show a max speed bonus (not sure if it ever did or if it was only visible in the wiki...
- Fri Feb 15, 2019 10:56 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93077
Re: Friday Facts #282 - 0.17 in sight
"So for 0.17, the water 'frequency' and 'size' sliders are being replaced with 'scale' and 'coverage', which do the same thing, but in a hopefully more obvious way. Larger scale means larger land features, while more coverage means more of the map covered in water." How about changing cove...
- Fri Jan 04, 2019 10:45 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 71340
Re: Friday Facts #276 - Belt item spacing & Script rendering
How much effort was required to change the spacing from 9 to 8? Since there is still a large imbalance between bots and belt throughput at the extreme end, and faster belts are "visually too fast", could a mod add some sort of belt compression research that reduced the spacing? Would it br...