Search found 4 matches

by Burninator
Fri Mar 06, 2020 10:21 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29228

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Can you give us the option to display the production numbers in seconds rather than minutes. Pretty much everything in game uses seconds as a time measurement (belts, production time, fluid consumption etc) so I find the X/m inconsistent and unhelpful.
by Burninator
Tue Mar 19, 2019 12:08 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.15] Trains with nuclear fuel not reaching max speed.
Replies: 6
Views: 4845

Re: [0.17.15] Trains with nuclear fuel not reaching max speed.

Trains are not getting the max speed bonus of ANY fuel currently in 0.17.15. I can't remember what the previous tooltip used to be, but the mouse over popup from any fuel now shows the acceleration bonus but doesnt show a max speed bonus (not sure if it ever did or if it was only visible in the wiki...
by Burninator
Fri Feb 15, 2019 10:56 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84259

Re: Friday Facts #282 - 0.17 in sight

"So for 0.17, the water 'frequency' and 'size' sliders are being replaced with 'scale' and 'coverage', which do the same thing, but in a hopefully more obvious way. Larger scale means larger land features, while more coverage means more of the map covered in water." How about changing cove...
by Burninator
Fri Jan 04, 2019 10:45 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 63856

Re: Friday Facts #276 - Belt item spacing & Script rendering

How much effort was required to change the spacing from 9 to 8? Since there is still a large imbalance between bots and belt throughput at the extreme end, and faster belts are "visually too fast", could a mod add some sort of belt compression research that reduced the spacing? Would it br...

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