Search found 12 matches

by emlun
Tue Oct 22, 2024 8:40 am
Forum: Duplicates
Topic: Fast inserter research picture shows filter inserters.
Replies: 2
Views: 119

Re: Fast inserter research picture shows filter inserters.

Related: the technology description also still implies that filters are unlocked by this technology, despite that filters are now available on burner inserters from the very start of the game.
by emlun
Sat Mar 13, 2021 12:52 am
Forum: Modding interface requests
Topic: [Solved] Is the "Grid position" setting of blueprints available?
Replies: 2
Views: 2305

Re: Is the "Grid position" setting of blueprints available?

Oooooh I see, the "Grid position" is an implicit "setting" that translates all the entities! So the "Grid position" is simply the negative of the x-y coordinates of the top-left entity or tile. Awesome, thanks!
by emlun
Thu Mar 11, 2021 4:14 am
Forum: Modding interface requests
Topic: [Solved] Is the "Grid position" setting of blueprints available?
Replies: 2
Views: 2305

[Solved] Is the "Grid position" setting of blueprints available?

Hi! I just released the first version of a mod to help set blueprint grid offsets: https://mods.factorio.com/mod/blueprint-align . As noted in the description, I wasn't able to find the blueprint's "Grid position" setting in the Lua API , only "Grid size" ( blueprint_snap_to_grid...
by emlun
Mon Feb 22, 2021 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)
Replies: 5
Views: 3670

Re: [Oxyd] [1.1.25] Occurrence of extraneous sound (crackling)

I'm having this problem too. For me it sounds like the sound of running with exoskeletons, but chopped up and stuttery. It does seem to coincide with flamethrowers firing, but it doesn't seem very consistent.
by emlun
Fri May 31, 2019 10:25 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 58300

Re: Friday Facts #297 - New resource icons

The new resource icons look really, really good! But I can't quite shake the feeling that those messy piles of ore chunks should be spilling off the sides of the belt, especially in the turns and on faster belts. That's probably a problem not worth solving, though.
by emlun
Sat May 18, 2019 10:30 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38819

Re: Friday Facts #295 - New design for the chemical plant

I just have to join in saying the new chem plant looks amazing. The stirrer and sloshing liquid is just, mmph, so great! Can't wait to see it in game.
by emlun
Tue Mar 19, 2019 12:02 pm
Forum: Duplicates
Topic: [0.17.15] Inserters fail to unload when assembler straddles/abuts coordinate axes
Replies: 8
Views: 3344

Re: [0.17.15] Inserters fail to unload when assembler straddles/abuts coordinate axes

Oh, turns out the inoperative inserters do actually spring to life once the others back up. I thought I had tested that but apparently I didn't.

Sorry for the noise.
by emlun
Tue Mar 19, 2019 2:01 am
Forum: Duplicates
Topic: [0.17.15] Inserters fail to unload when assembler straddles/abuts coordinate axes
Replies: 8
Views: 3344

Re: [0.17.15] Inserters fail to unload when assembler straddles/abuts coordinate axes

I believe they do since 0.15: It seems like inserters take turns - in the order they were constructed, it seems - to grab items from the assembler. I discovered this precisely because my inserter factory flat out refused to move backed-up gear wheels into the stack inserter assembler to the right, w...
by emlun
Tue Mar 19, 2019 12:57 am
Forum: Duplicates
Topic: [0.17.15] Inserters fail to unload when assembler straddles/abuts coordinate axes
Replies: 8
Views: 3344

[0.17.15] Inserters fail to unload when assembler straddles/abuts coordinate axes

What did you do? What happened? This: https://emlun.se/resources/factorio/inserter-bug/0,0.png https://emlun.se/resources/factorio/inserter-bug/-1,-1.png https://emlun.se/resources/factorio/inserter-bug/inserter-bug.png These are all plain inserters, assemblers and chests with no circuit- or logist...
by emlun
Sun Mar 10, 2019 5:02 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 171912

Re: Friday Facts #283 - Prepare to Launch

Hi! I'd just like to weigh in with a small piece of opinion. The new rocket silo looks great, but there was something about the animation that didn't feel right to me - when the rising animation ends, it looks like it suddenly freezes prematurely because all the motion stops at once. I think a littl...

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