Search found 20 matches

by frugal10191
Sat Feb 05, 2022 1:03 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58884

Re: Friday Facts #367 - Expansion news

malecord wrote:
Sat Feb 05, 2022 11:30 am
What? Who said it's a biter? I thought that was the engineer evolution mk2 that is unlocked with genetic science.
We have never seen the Engineer with their helmet off, it could have been the big brain all along...
by frugal10191
Sat Feb 05, 2022 1:02 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58884

Re: Friday Facts #367 - Expansion news

I have seen a number of people raging that the expansion is going to cost more than the base game. so here is a little comparison: Factorio: Base £21, Expansion £30 Stellaris: Base £35, DLC £145 Civ 6: Base £50, DLC £127 Rimworld: Base £28, DLC £43 Oxygen not included: Base £19, DLC £11 (all prices ...
by frugal10191
Fri Feb 04, 2022 4:09 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 196
Views: 58884

Re: Friday Facts #367 - Expansion news

Is there any kind of timescale available? Are we looking at 3 months? 6 months? Another year or two?
by frugal10191
Fri Mar 06, 2020 11:16 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 18155

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Is there any chance of the individual power production item bars (i.e. steam engines, solar panels etc) showing the amount of power produced by that type compared to the maximum amount of power that could be produced by that type rather than as a comparison against each other? i.e. if you have set o...
by frugal10191
Thu Jan 09, 2020 5:58 pm
Forum: PyMods
Topic: Ingredient Belt Sharing ?
Replies: 8
Views: 1429

Re: Ingredient Belt Sharing ?

You can see one Plantation that I set up to dynamically switch from the plain recipe to the one with fertilizer... This is the bit that caught my eye. How do you dynamically change the recipe of the plantation? I didn't think that was possible. What did you decide to pair together ? To be honest, I...
by frugal10191
Sun Dec 22, 2019 9:01 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173579

Re: pY Alien Life - Discussion

BlueTemplar wrote:
Sat Dec 21, 2019 4:21 pm
Check out mod's name and homepage...
*Sigh* this might not be the mod I need, but it is probably the mod i deserve...

Well played KingArthur, well played.
by frugal10191
Sat Dec 21, 2019 2:05 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 838
Views: 173579

Re: pY Alien Life - Discussion

I appear to be a biter and I have nothing in the tech tree... https://i.imgur.com/boKSUVe.jpg This is a little bit more "alien" than I was expecting ;) I will try again in a little bit with all of the other mods stripped out to see if I can work out what is causing the issue with the tech ...
by frugal10191
Mon Dec 09, 2019 10:40 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 280
Views: 92913

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

@frugal10191 for me it's ok, you can't do better. after you have used matrix solver you can disable it, it set the production % for the better ratio. py1.png I drew the constraints. perhaps you want that the solver ignore some product ? in your case if all production % are equals at 100% you not ne...
by frugal10191
Sat Dec 07, 2019 11:07 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 280
Views: 92913

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

Matrix solver fails at complex circular chains, you have to do them by hand... Bother, that means I am going to have to teach myself Linear Algebra. I am too old to learn new maths!.. ;) I did try to put the inputs and outputs into an Excel sheet and manually try to balance the number of machines f...
by frugal10191
Tue Dec 03, 2019 10:17 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 280
Views: 92913

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

I am trying to figure out the correct ratios for casting Nexelit plates in Pyanodons, and I am having trouble getting the matrix solver to spit out a meaningful result. It is trying to create far too much Grade 3 Nexelit (20 times too much). I have tried to re-order the lines within the solver, but ...
by frugal10191
Fri Nov 29, 2019 3:52 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 259778

Re: Foreman 0.1.9 - A factory optimisation tool.

I too am getting the 'string "chunk"' error, and the GUI opens but without any recipes.

I anyone actively maintaining Foreman anymore? Looking through this forum, it seems that it has passed through a number of different people, but no-one seems to be looking after it anymore.
by frugal10191
Thu Oct 10, 2019 5:42 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: [MOD 0.17+] Industrial Revolution

[I did test Krastorio with the bulk of the changes yesterday, but funnily enough a last minute tidy-up today of one of the item filter menus looks to have broken Krastorio's dependence on an item subgroup which no longer exists. Krastorio will have to fix it. Thanks for the quick update, I was hopi...
by frugal10191
Thu Oct 10, 2019 4:56 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: Industrial Revolution 1.0.0

IR 1.0.0 is released. The changelog is here . More things ended up being tweaked than I thought. I wouldn't call any of them "game-breaking" but you may need to adjust/reroute some factories in existing saves. Omelettes, breaking eggs etc. Not sure if this is your problem or Krastorio's (...
by frugal10191
Sat Sep 14, 2019 7:28 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I have to say, it is the little attentions to detail that I really love about this mod. Not just that each tier of machine has a different set of models (not just the same model recoloured), but the little touches: I smile every time I hear the Clockwork Punkbots ticking gently as they work, and hav...
by frugal10191
Mon Sep 09, 2019 5:04 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Sounds like a thing for the Krastorio guys to me. Krastorio adds compatibility for IR, not the other way round. Ah, my bad... I had not realised that Krastorio has just added a Mod Option to determine which science recipes to use. The "Settings -> Mod Settings" for Krastorio now has a dro...
by frugal10191
Mon Sep 09, 2019 4:33 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

It looks like the latest Krastorio update has broken the Green science recipe. Yesterday Green Science was Glass Ingots and Bronze tubes. Today after updating it is Transport Belts and Burner Inserters. If I load up the game with just IR (no other mods), the Green science recipe is correct (Tubes an...
by frugal10191
Mon Sep 02, 2019 9:04 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: [MOD 0.17+] Industrial Revolution (WIP)

But although I am desperate to play it, please release it when you are happy with it, not to an arbitrary deadline. I need this baby out the door. Otherwise it'll have me tinkering with it forever. Some things never finish unless you finish them. Excellent. From the Looks of things, Krastorio / Ind...
by frugal10191
Mon Sep 02, 2019 3:45 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 245805

Re: [MOD 0.17+] Industrial Revolution (WIP)

I have to say, I am really looking forward to this mod being released. I got halfway through a Krastorio game at the start of the summer. Due to the summer it has fallen fallow. I was debating whether to pick it up again, or start a new game. Now I really want to add Industrial Revolution, because C...
by frugal10191
Fri May 03, 2019 2:38 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 259778

Re: Foreman 0.1.9 - A factory optimisation tool.

Also for those that were waiting on some fixes I've uploaded a new version that should be much more stable: https://bitbucket.org/rybadour/foreman/downloads/ I haven't looked into the Stdlib issue yet but Bobs/Angels works great for me so it didn't seem a high priority at the moment! Thank you for ...
by frugal10191
Sun Apr 28, 2019 8:26 pm
Forum: Pending
Topic: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity
Replies: 2
Views: 519

[Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity

0.17.34 version, crashed a couple of times to the desktop, but for no obvious reason. the first time was whilst trying to place an building (Electrolyser Mk2). The second was when trying to open the GUI for an induction Furnace. Both times going back to the most recent autosave and performing a simi...

Go to advanced search