Search found 9 matches

by frugal10191
Thu Oct 10, 2019 5:42 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: [MOD 0.17+] Industrial Revolution

[I did test Krastorio with the bulk of the changes yesterday, but funnily enough a last minute tidy-up today of one of the item filter menus looks to have broken Krastorio's dependence on an item subgroup which no longer exists. Krastorio will have to fix it. Thanks for the quick update, I was hopi...
by frugal10191
Thu Oct 10, 2019 4:56 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: Industrial Revolution 1.0.0

IR 1.0.0 is released. The changelog is here . More things ended up being tweaked than I thought. I wouldn't call any of them "game-breaking" but you may need to adjust/reroute some factories in existing saves. Omelettes, breaking eggs etc. Not sure if this is your problem or Krastorio's (I have jus...
by frugal10191
Sat Sep 14, 2019 7:28 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I have to say, it is the little attentions to detail that I really love about this mod. Not just that each tier of machine has a different set of models (not just the same model recoloured), but the little touches: I smile every time I hear the Clockwork Punkbots ticking gently as they work, and hav...
by frugal10191
Mon Sep 09, 2019 5:04 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Sounds like a thing for the Krastorio guys to me. Krastorio adds compatibility for IR, not the other way round. Ah, my bad... I had not realised that Krastorio has just added a Mod Option to determine which science recipes to use. The "Settings -> Mod Settings" for Krastorio now has a drop down for...
by frugal10191
Mon Sep 09, 2019 4:33 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

It looks like the latest Krastorio update has broken the Green science recipe. Yesterday Green Science was Glass Ingots and Bronze tubes. Today after updating it is Transport Belts and Burner Inserters. If I load up the game with just IR (no other mods), the Green science recipe is correct (Tubes an...
by frugal10191
Mon Sep 02, 2019 9:04 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: [MOD 0.17+] Industrial Revolution (WIP)

But although I am desperate to play it, please release it when you are happy with it, not to an arbitrary deadline. I need this baby out the door. Otherwise it'll have me tinkering with it forever. Some things never finish unless you finish them. Excellent. From the Looks of things, Krastorio / Ind...
by frugal10191
Mon Sep 02, 2019 3:45 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 676
Views: 63150

Re: [MOD 0.17+] Industrial Revolution (WIP)

I have to say, I am really looking forward to this mod being released. I got halfway through a Krastorio game at the start of the summer. Due to the summer it has fallen fallow. I was debating whether to pick it up again, or start a new game. Now I really want to add Industrial Revolution, because C...
by frugal10191
Fri May 03, 2019 2:38 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 343
Views: 189454

Re: Foreman 0.1.9 - A factory optimisation tool.

Also for those that were waiting on some fixes I've uploaded a new version that should be much more stable: https://bitbucket.org/rybadour/foreman/downloads/ I haven't looked into the Stdlib issue yet but Bobs/Angels works great for me so it didn't seem a high priority at the moment! Thank you for ...
by frugal10191
Sun Apr 28, 2019 8:26 pm
Forum: Pending
Topic: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity
Replies: 2
Views: 169

[Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity

0.17.34 version, crashed a couple of times to the desktop, but for no obvious reason. the first time was whilst trying to place an building (Electrolyser Mk2). The second was when trying to open the GUI for an induction Furnace. Both times going back to the most recent autosave and performing a simi...

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