Search found 14 matches

by Dregre
Mon Feb 17, 2020 9:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Finaly for who is still reading my message :roll: Me and Timbo were in a twitch stream and got some feedback about mentioning our names on the mods themselves, in order to get some recognition for the work that we do. We both thought that we don't need our names next to Angels name as author. I sug...
by Dregre
Mon Feb 17, 2020 3:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Can other people, especially the current maintainers, please confirm my findings? Do I have a typo in my script? If the current version of Angel's Bioprocessing really does not spawn temperate gardens, the only way to get them is the new garden mutations, which is locked behind nuclear tech. And I ...
by Dregre
Mon Feb 17, 2020 2:21 pm
Forum: Resource Spawner Overhaul
Topic: RSO 0.18 Angel's Natural Gas
Replies: 9
Views: 4177

Re: RSO 0.18 Angel's Natural Gas

So, with the current data and using the following script to measure the amount of resources, I feel reasonable confident in saying that the values are about that of Angel's. I did however also end up increasing the oil spawn rate slightly, by allowing for larger deposits(increasing max from 3 to 6)....
by Dregre
Mon Feb 17, 2020 1:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Can other people, especially the current maintainers, please confirm my findings? Do I have a typo in my script? If the current version of Angel's Bioprocessing really does not spawn temperate gardens, the only way to get them is the new garden mutations, which is locked behind nuclear tech. And I ...
by Dregre
Mon Feb 17, 2020 12:52 pm
Forum: Resource Spawner Overhaul
Topic: RSO 0.18 Angel's Natural Gas
Replies: 9
Views: 4177

Re: RSO 0.18 Angel's Natural Gas

Having a tested set of values saves me lots of time - no need to prep empty mod folder, download all the mods and run some generation tests. Any tips for doing a bit more of a comprehensive test? I have some time over the next few days so I'll do some more thorough testing then come back to you- Yo...
by Dregre
Sun Feb 16, 2020 10:23 pm
Forum: Resource Spawner Overhaul
Topic: RSO 0.18 Angel's Natural Gas
Replies: 9
Views: 4177

Re: RSO 0.18 Angel's Natural Gas

orzelek wrote: ↑
Sun Feb 16, 2020 1:12 am
Having a tested set of values saves me lots of time - no need to prep empty mod folder, download all the mods and run some generation tests.
Any tips for doing a bit more of a comprehensive test? I have some time over the next few days so I'll do some more thorough testing then come back to you-
by Dregre
Sat Feb 15, 2020 3:20 pm
Forum: Resource Spawner Overhaul
Topic: RSO 0.18 Angel's Natural Gas
Replies: 9
Views: 4177

Re: RSO 0.18 Angel's Natural Gas

I'd recommend doing your own tests to see if you feel they fit. But if nothing else it reduces the massive overkill of gas that you tended to get.
by Dregre
Thu Feb 13, 2020 3:45 pm
Forum: Resource Spawner Overhaul
Topic: RSO 0.18 Angel's Natural Gas
Replies: 9
Views: 4177

Re: RSO 0.18 Angel's Natural Gas

Ok, so a minor edit here, it seems like the reduced spawns were a bad set of map rolls. However, gas does seem more rare than oil. The values that I have landed on which roughly get the same proportion of oil to gas as Angel's were: minimum_amount=5000, richness={min=5000, max=15000}, starting={rich...
by Dregre
Thu Feb 13, 2020 2:44 pm
Forum: Resource Spawner Overhaul
Topic: RSO 0.18 Angel's Natural Gas
Replies: 9
Views: 4177

RSO 0.18 Angel's Natural Gas

I've been trying to make RSOs Natural Gas spawns with Angel's Petrochem match up with the new "vanilla" angels spawn amounts. While I get the deposit % down to an approximate value by removing one 0 off the richness and minimum_amount in angelores.lua, this also causes the spawns to be app...
by Dregre
Thu Feb 13, 2020 2:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Thermal water is used a lot for refining, so I'm not sure if we need to tweak it, it didn't feel out of wack if I recalled without RSO. Without RSO, gas wells where generating about 2.5K and 3K respectivly on almost all test worlds I've loaded. We could always fine tune it a bit more, but a goal of...
by Dregre
Wed Feb 12, 2020 8:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Quick feedback from a few map generations: Gas still seems to be about 5x that of oil at equivilent distance (i.e. oil in the same rough distance is 1k, gas is 5k). With RSO enabled the spawn area still gets an insane amount of gas ~50-100x that of oil. Gas had about 20-50k while oil was between 200...
by Dregre
Mon Feb 10, 2020 12:13 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Really appreciate the work and update! One thing I still do wonder though, is it intended for Gas Wells to have such an obscene yield compared to Oil Wells in RSO? Started up a new save for 0.18 and the starting oil was a reasonable 90-150% on railworld, however the gas is at 7000-15000% yield. Resu...
by Dregre
Thu Feb 06, 2020 3:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

Some input of meat + X creates natural gas. Not sure what would make sense here. Quick idea based on the rough results of meat decomposition(too many variables for a single formula) allow it to decompose into fertiliser, ammonia, carbon dioxide and/or methane. Based largely on this article: https:/...
by Dregre
Sun Jan 26, 2020 1:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387291

Re: Development and Discussion

danyax wrote: ↑
Fri Jan 24, 2020 10:24 pm
Any chance Angels pack will be updated to 0.18? Or we have to stay with 0.17 client?
Give it time. There's definitely a few changes that broke things from my own quick and dirty attempt at updating it. For now, stay at 0.17 and check on the mod page for when an update comes out.

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