Search found 8 matches

by markzl
Tue Dec 13, 2022 8:15 am
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 45056

Re: MINI MODS


(I'll add the link after this post in case there is an 'auto-delete' of comments with links)


https://mods.factorio.com/user/DellAquila
https://mods.factorio.com/user/DellAquila/2
https://mods.factorio.com/user/DellAquila/3
https://mods.factorio.com/user/DellAquila/4
https://mods.factorio.com ...
by markzl
Tue Dec 13, 2022 8:13 am
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 45056

Re: MINI MODS

Hi DellAquila,

I couldn't find a link/comment here for your 'SingleColorTerrain' mod so I don't know if you consider it a 'mini-mod' yet I've noticed that this mod can work by editing the line:

"factorio_version"...

.. within the file 'info.json' to the current version of factorio.

There seems ...
by markzl
Sun Jul 31, 2022 9:06 am
Forum: Ideas and Requests For Mods
Topic: Request a mod that makes the connection distance of the pole more than 64
Replies: 3
Views: 2134

Re: Request a mod that makes the connection distance of the pole more than 64


i hope my mad ramblings of readme are understandable.


Thanks for this mod!

Just a quick Q for the readme "modifies maximum length of wires between placed power poles and substations" - Can I assume that it doesn't ONLY modify the wire distance between A PLACED power pole to/from A PLACED ...
by markzl
Fri Apr 22, 2022 7:22 am
Forum: Ideas and Requests For Mods
Topic: RANDOM / unpredictable output of Factories
Replies: 4
Views: 1784

[SOLVED] random &/or unpredictable output of Factories

FuryoftheStars wrote: Wed Apr 20, 2022 10:34 pm I’d rather this be mod territory, not the base game.
I thought the same too so i posted this idea there too - & you're right, Factorio is one of those games where a group/majority/minority should not impose finalities of subjective/objective ideas.
by markzl
Wed Apr 20, 2022 2:06 pm
Forum: Ideas and Requests For Mods
Topic: RANDOM / unpredictable output of Factories
Replies: 4
Views: 1784

RANDOM / unpredictable output of Factories

TL:DR - PLEASE introduce randomness to burst the bubble of 'JUST-COPY-THIS-Youtube-video'


I ABSOLUTELY -+= L O V E D =+- this game!!!!!!!!!!!!!!!!!!!!!!!!!!!! It was loooooooong ago but it was for a loooooooooooong time - I even learnt/learned about how mods work because of this game (mods ...
by markzl
Wed Jan 27, 2021 10:23 am
Forum: Mods
Topic: [MOD 0.13] Wagon Capacity Color
Replies: 15
Views: 9424

Re: [MOD 0.13] Wagon Capacity Color

If you want to update it just unzip it (it'll create a subfolder on its own thats already in the zip) then change the line:
"factorio_version": "0.16",

into

"factorio_version": "1.1",

...save the file, leave the folder there & delete the original zip. This works on most mods - including minecraft ...
by markzl
Thu Sep 20, 2018 1:04 am
Forum: Ideas and Suggestions
Topic: Vehicle Controls (reversing)
Replies: 13
Views: 8221

Re: Vehicle Controls (reversing)

Hi,
I too am frustrated by the way the car handles in a way that I'm unaccustomed to, so is there anyone here that can make/edit the mod that daniel34 made earlier in this thread? I've found 3 threads about this issue & if this can become a mod in the portal then I rekn that alot more people would ...
by markzl
Wed Sep 19, 2018 9:17 am
Forum: Outdated/Not implemented
Topic: Driving backwards inverted controls
Replies: 16
Views: 7415

Re: Driving backwards inverted controls

EDIT:

Posted this in 'Ideas and Suggestions'. I didn't realise this was 'Outdated/Not implemented' last night when using my mobile browser.

Sorry.

Also,

fun fact: when you are in car and are facing upwards you get the backwards driving right... when you face downwards you will make it wrong ...

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