So I was wondering... How intelligent are biters? Are they self aware? Can they communicate? What do they call themselves?
Do they have any internal social structure? Does their size indicate their intellect? If the engineer could speak their language, would they be hospitable to him?
Search found 253 matches
- Fri Dec 30, 2022 7:52 pm
- Forum: General discussion
- Topic: Do biters communicate? What do they call themselves?
- Replies: 0
- Views: 327
- Tue Nov 29, 2022 3:14 pm
- Forum: Technical Help
- Topic: Multiplayer compatibility?? problem?
- Replies: 1
- Views: 185
Multiplayer compatibility?? problem?
I am in the US, my friend is in Germany. He can join my games, but I can't join his games... sometimes. I go through the entire join process then get the following error. Please see attached pics and files. Thanks. Here is the current log 0.002 2022-09-02 10:56:37; Factorio 1.1.68 (build 60023, win6...
- Wed Jun 01, 2022 7:31 pm
- Forum: Mods
- Topic: Editor Extensions - How to edit oil patch?
- Replies: 3
- Views: 668
Re: Editor Extensions - How to edit oil patch?
Thank you, that was not the answer I was expecting, but it did solve my problem.
- Wed Jun 01, 2022 5:18 pm
- Forum: Mods
- Topic: Editor Extensions - How to edit oil patch?
- Replies: 3
- Views: 668
Editor Extensions - How to edit oil patch?
I can add an oil patch, but I can't figure out how to increase the density of any specific deposit. They seem to spawn in at very low density no matter how I set the cursor. I would like to edit each spot individually, is that possible? Or I would like to create a patch that is neither a circle nor ...
- Fri Jan 07, 2022 2:11 am
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 1009
Re: Combinator help please
Actually, that is exactly the solution that I found. I am keeping it all vanilla, so mod options don't help.
So unless there's somebody out there with a better idea, I guess it's as good as it gets.
Other than the tones, I'm not happy with the tones.
So unless there's somebody out there with a better idea, I guess it's as good as it gets.
Other than the tones, I'm not happy with the tones.
- Thu Jan 06, 2022 8:48 pm
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 1009
Re: Combinator help please
After some tinkering I got to this... It's my convoluted solution (definitely imperfect), but I need to turn on the lower constant combinator until the tree lights go off to reset. I would like the tree lights to be off by default. Then i turn on the countdown, then when it reaches "GO" it...
- Thu Jan 06, 2022 5:01 pm
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 1009
Re: Combinator help please
Ok, I know how to do some of that, so I built this.... BUT, I can't figure out how to make it STOP after reaching "GO". It just keeps cycling. Also, I am not good with sounds so any help on better tones? 0eNrtXVlv4kgQ/isjP67IrN2nQbv7sj9hIu0cipAhHbDGl3xkFo3479uGIZC2C7pITNJoXyLho2x/dX1VXXZ+e...
- Wed Jan 05, 2022 8:26 pm
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 1009
Combinator help please
Hello combinator geniuses,
I am looking for a 3...2...1... digital countdown with sounds (beep, beep, beep, boooop) and a christmas tree (like drag racing) display.
I am capable of some combinatorizations, but this one is baffling me.
Any and help is appreciated.
I am looking for a 3...2...1... digital countdown with sounds (beep, beep, beep, boooop) and a christmas tree (like drag racing) display.
I am capable of some combinatorizations, but this one is baffling me.
Any and help is appreciated.
- Sun Apr 18, 2021 3:25 pm
- Forum: Ideas and Suggestions
- Topic: QoL: A Block Item
- Replies: 4
- Views: 1163
Re: QoL: A Block Item
Fish, rocket silo, wood, etc. any item that is not on the belt works for this.
- Sun Mar 21, 2021 3:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect 1:1 ratio compact GR science hub
- Replies: 5
- Views: 6956
Re: Perfect 1:1 ratio compact GR science hub
Can you do it for base rate of 5 red and 6 green?
- Sun Mar 07, 2021 1:38 pm
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 3579
Re: Fluids are killing me
Just think of tanks as large pipes instead of large storage vessels. Fluid is distributed evenly through all connected pipes (including tanks). So if you have 50/100 units in a pipe you will have 12500/25000 in a connected tank ... over time. Use pumps to push fluids from one pipe network to the nex...
- Sun Mar 07, 2021 1:28 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 3761
- Sat Mar 06, 2021 8:14 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 3761
Re: Train Signal Bug
99.9999999999999999999% chance that you’re doing something wrong. Post a screenshot if you dare.
- Sat Mar 06, 2021 12:13 am
- Forum: Ideas and Suggestions
- Topic: Train horn - warn the user about bumping
- Replies: 14
- Views: 2370
Re: Train horn - warn the user about bumping
It would be awesome if you could wire up a real air horn to the game so that when a train is about to kill you in game a 160 decibel air horn sounds behind your head and you stroke out irl.
- Sat Mar 06, 2021 12:09 am
- Forum: Gameplay Help
- Topic: Can't "mine" an lost construction robot over an ore field
- Replies: 1
- Views: 725
Re: Can't "mine" an lost construction robot over an ore field
Just reestablish roboport coverage, collect the bots from the port. Problem solved.
- Sat Feb 27, 2021 2:54 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 48
- Views: 13745
Suggestion: The ability to zoom in on blueprints for editing
TL;DR Blueprints are great; editing them is a hassle; zooming would help. What ? Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing. Screenshot (120).png Why ? In the image you can see my cousin's city block; it's ...
- Thu Feb 04, 2021 1:09 am
- Forum: Technical Help
- Topic: I bought the game for my son,but he entered the wrong email address
- Replies: 1
- Views: 578
I bought the game for my son,but he entered the wrong email address
So my son finally decided to try the demo, and immediately loved the game. So I gave him my cc and told him to make the purchase. In his excitement he entered the wrong email address. He sent an email to support. Is there anything else I should/can do?
- Thu Jan 28, 2021 12:56 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 161
- Views: 259867
Re: You know you play Factorio too much when...
When you’re a full-blooded Italian and when someone says “spaghetti” you don’t get hungry, you run to see how beautiful it is.


- Thu Jan 28, 2021 12:47 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 15983
Re: Nerf the Portable Fusion Reactor?
Is uran a shortened form of uranium or a misspelling of urine?
I agree with one of these.
I agree with one of these.
- Sun Jan 24, 2021 3:13 pm
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 3051
Re: How do I blueprint mining outposts if I can only place miners on ore?
I will highly recommend using a tile-able mining blueprint using the snap to grid feature. It solves all of your problems with placement. And due to miners NOT placing on non-ore locations you don’t have to submit a feature request for miners placed by blueprints not to place on non-ore locations.