Search found 233 matches

by MassiveDynamic
Tue Jan 05, 2021 6:47 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 20
Views: 937

Re: Use of active provider chests

dump the items in a random storage chest. That's not exactly what they do. They make sure that the provider chest is always emptied. Rather than staying in the chest. Where the material ends depends on the other chests. If you have requester chests dealing with it then it's not going to storage If ...
by MassiveDynamic
Sun Jan 03, 2021 2:43 pm
Forum: Combinator Creations
Topic: An efficient setup for the kovarex process
Replies: 9
Views: 502

Re: a efficient setup for the kovarex process

Your English is not terrible, but your ratios are way off. You need 40 u235 and 5 u238 for Kovarex processing.

Edit: I think your ratio is referring to Uranium Fuel cell production. (1 u235: 19 u238)
by MassiveDynamic
Fri Jan 01, 2021 2:20 am
Forum: Gameplay Help
Topic: Cannot connect compatible liqids
Replies: 3
Views: 271

Re: Cannot connect compatible liqids

You have different liquids in the pipes. Use the red x to drain the fluid from the pipes or remove them and replace them.

I know that you are saying to yourself “NO I DON’T” but, yes ... you do. Follow my instructions and it will work.
by MassiveDynamic
Sat Dec 26, 2020 7:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1356
Views: 188512

Re: Simple Questions and Short Answers

The target range of the nuke for “shoot target” is somewhat greater than spitter range. I usually stand at long range and search for a target while inching toward the enemy. Eventually you’ll see the targeting reticle.
by MassiveDynamic
Mon Dec 21, 2020 10:56 pm
Forum: Gameplay Help
Topic: Power bug
Replies: 10
Views: 746

Re: Power bug

steinio wrote:
Sun Dec 20, 2020 12:50 am
Let me have a look in my magic glass ball...

You miss a power pole.
Sorry but I just had to appreciate the humor that noone has yet acknowledged.
by MassiveDynamic
Sat Dec 19, 2020 4:34 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 18
Views: 2417

Re: Is using other people’s blueprints cheating?

“Peaked” as in ascended to? Or “peeked” as in took a sneaky look at?
by MassiveDynamic
Sat Dec 19, 2020 4:15 pm
Forum: Gameplay Help
Topic: Mining outpost
Replies: 7
Views: 453

Re: Mining outpost

Also, take another look at your train loading. It’s usually best to use one or two full belt(s) per train wagon.
by MassiveDynamic
Sat Dec 19, 2020 3:26 pm
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 1471

Re: Remote Controlled Circuit Switch

Sorry for the late response but I just saw this post. This sounds like a perfect use for my train operated potentiometer. See if this gives you the functionality you require.

viewtopic.php?t=62531
by MassiveDynamic
Sun Dec 13, 2020 3:35 pm
Forum: Not a bug
Topic: If spidertron follows tank it damages the tank
Replies: 3
Views: 279

Re: If spidertron follows tank it damages the tank

Yup. Apparently it’s a feature.
by MassiveDynamic
Fri Dec 11, 2020 12:50 pm
Forum: Gameplay Help
Topic: I really hate to ask this, but I searched without results. What happened to polluted water?
Replies: 3
Views: 616

Re: I really hate to ask this, but I searched without results. What happened to polluted water?

picklock wrote:
Fri Dec 11, 2020 6:07 am
It is still there.

Did you deactivate "Show animated water" in the grafic settings? When deactivated the green polluted water will not be shown.
Yup. You solved it. I forgot that I did that. I was trying to boost fps.
by MassiveDynamic
Fri Dec 11, 2020 5:23 am
Forum: Gameplay Help
Topic: I really hate to ask this, but I searched without results. What happened to polluted water?
Replies: 3
Views: 616

I really hate to ask this, but I searched without results. What happened to polluted water?

I have a glorious pollution cloud declaring my domination of this forsaken planet, but the water remains fresh and blue.

I miss the green slimy murky polluted water. When did that go away?
by MassiveDynamic
Thu Dec 10, 2020 6:41 pm
Forum: Combinator Creations
Topic: Rocket Launch Counter
Replies: 0
Views: 422

Rocket Launch Counter

Here is the BP 0eNrtXVtvG8ly/isGHxPqZLr6biQBgs3LArv7kKcFDgxBl7FNHFlSKNJ7jIX/e4aSreFOTbGrRtRIXfHLwbFWHA3r1nXr7/tzcX61bW/Xq+vN4u2fi8v27mK9ut2sbq4Xbxe/3fzx5o/V5uOb83azaddvLld3t1dnXxbLxeri5vpu8fbvfy7uVh+uz652n918uW27D6027afuN67PPu3+tb65+Ee7OblbXd0svnafu75s/7l4a74uRz75ebXebLufPH744TdOzN4nQfRJ2PukFX3S7n3S...
by MassiveDynamic
Tue Dec 08, 2020 6:35 pm
Forum: Gameplay Help
Topic: Feature? Spidertron traps tank
Replies: 0
Views: 222

Feature? Spidertron traps tank

So I am driving around in my tank with my little spider escort team, and the spider actually collides with the tank. Trapping me.
I don't know if you can see it in the pic but if I drive I crash and my robots jump out to fix stuff.
by MassiveDynamic
Sun Dec 06, 2020 11:35 pm
Forum: Gameplay Help
Topic: Power Generation doesn't work while off screen
Replies: 2
Views: 266

Re: Power Generation doesn't work while off screen

Check to make sure all your power poles are connected to the same network
by MassiveDynamic
Sun Dec 06, 2020 4:17 pm
Forum: Ideas and Requests For Mods
Topic: Autopilot walking
Replies: 1
Views: 121

Re: Autopilot walking

Spidertron waypoints
by MassiveDynamic
Wed Dec 02, 2020 8:56 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Copper cable production without beacon
Replies: 3
Views: 521

Re: Copper cable production

So maybe the translation missed something, but in English you first said “here is something nobody does because it’s a bad idea” then followed with “so here is a blueprint of how to do the thing that no-one should ever do”.

But I am sure it sounds better in French.
by MassiveDynamic
Wed Dec 02, 2020 5:47 pm
Forum: Gameplay Help
Topic: Multiple Fluid Train Load
Replies: 8
Views: 344

Re: Multiple Fluid Train Load

CF596D40-42A2-41CC-B350-502D0940D698.jpeg
CF596D40-42A2-41CC-B350-502D0940D698.jpeg (615.96 KiB) Viewed 314 times
Honestly it looks to me like you could fit the tank loading method just above the tanks. You only need a 2wide x 6tall tile area at each wagon.
by MassiveDynamic
Wed Dec 02, 2020 5:30 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 21
Views: 1468

Re: Chain signals are overused

So I think the real issue is that multiplayer servers are full of people who use blueprints indiscriminately (I call them blueprint droppers). They just copy and paste other people’s designs without any knowledge of how they work. Not necessarily that chain signals are overused by players that know ...
by MassiveDynamic
Wed Dec 02, 2020 5:19 pm
Forum: Gameplay Help
Topic: Multiple Fluid Train Load
Replies: 8
Views: 344

Re: Multiple Fluid Train Load

Also for faster loading/unloading use a tank to pump to wagon configuration. Three pumps from a pipe is much slower than one pump from a tank.

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