Search found 261 matches

by MassiveDynamic
Fri Nov 24, 2023 3:10 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 26539

Re: Friday Facts #386 - Vulcanus

Fungus like trees are ASHROOMS
by MassiveDynamic
Fri Nov 03, 2023 12:21 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 31061

Re: Friday Facts #383 - Super force building

Nice job... looks like perfect implementation
by MassiveDynamic
Fri Oct 20, 2023 11:01 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 44470

Re: Friday Facts #381 - Space Platforms

7:00 am have been waiting all week for this
by MassiveDynamic
Fri Oct 13, 2023 11:00 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31905

Re: Friday Facts #380 - Remote view

Right on time!
by MassiveDynamic
Fri Sep 29, 2023 2:05 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 81681

Re: Friday Facts #378 - Trains on another level

I can't wait for this!

Finally the rail planner will work right!?
by MassiveDynamic
Fri Sep 15, 2023 11:19 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 60239

Re: Friday Facts #376 - Research and Technology

Ok research queue enabled… next AlT mode!
by MassiveDynamic
Fri Sep 01, 2023 3:41 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 44493

Re: Friday Facts #374 - Smarter robots

These are excellent improvements, and fixing some of the minor inconveniences we've asked about. Thank you. Will this be in a bugfix? Or is it strictly part of the new content?
by MassiveDynamic
Fri Dec 30, 2022 7:52 pm
Forum: General discussion
Topic: Do biters communicate? What do they call themselves?
Replies: 3
Views: 1732

Do biters communicate? What do they call themselves?

So I was wondering... How intelligent are biters? Are they self aware? Can they communicate? What do they call themselves?

Do they have any internal social structure? Does their size indicate their intellect? If the engineer could speak their language, would they be hospitable to him?
by MassiveDynamic
Tue Nov 29, 2022 3:14 pm
Forum: Technical Help
Topic: Multiplayer compatibility?? problem?
Replies: 1
Views: 596

Multiplayer compatibility?? problem?

I am in the US, my friend is in Germany. He can join my games, but I can't join his games... sometimes. I go through the entire join process then get the following error. Please see attached pics and files. Thanks. Here is the current log 0.002 2022-09-02 10:56:37; Factorio 1.1.68 (build 60023, win6...
by MassiveDynamic
Wed Jun 01, 2022 7:31 pm
Forum: Mods
Topic: Editor Extensions - How to edit oil patch?
Replies: 3
Views: 1602

Re: Editor Extensions - How to edit oil patch?

Thank you, that was not the answer I was expecting, but it did solve my problem.
by MassiveDynamic
Wed Jun 01, 2022 5:18 pm
Forum: Mods
Topic: Editor Extensions - How to edit oil patch?
Replies: 3
Views: 1602

Editor Extensions - How to edit oil patch?

I can add an oil patch, but I can't figure out how to increase the density of any specific deposit. They seem to spawn in at very low density no matter how I set the cursor. I would like to edit each spot individually, is that possible? Or I would like to create a patch that is neither a circle nor ...
by MassiveDynamic
Fri Jan 07, 2022 2:11 am
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 1734

Re: Combinator help please

Actually, that is exactly the solution that I found. I am keeping it all vanilla, so mod options don't help.
So unless there's somebody out there with a better idea, I guess it's as good as it gets.

Other than the tones, I'm not happy with the tones.
by MassiveDynamic
Thu Jan 06, 2022 8:48 pm
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 1734

Re: Combinator help please

After some tinkering I got to this... It's my convoluted solution (definitely imperfect), but I need to turn on the lower constant combinator until the tree lights go off to reset. I would like the tree lights to be off by default. Then i turn on the countdown, then when it reaches "GO" it...
by MassiveDynamic
Thu Jan 06, 2022 5:01 pm
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 1734

Re: Combinator help please

Ok, I know how to do some of that, so I built this.... BUT, I can't figure out how to make it STOP after reaching "GO". It just keeps cycling. Also, I am not good with sounds so any help on better tones? 0eNrtXVlv4kgQ/isjP67IrN2nQbv7sj9hIu0cipAhHbDGl3xkFo3479uGIZC2C7pITNJoXyLho2x/dX1VXXZ+e...
by MassiveDynamic
Wed Jan 05, 2022 8:26 pm
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 1734

Combinator help please

Hello combinator geniuses,

I am looking for a 3...2...1... digital countdown with sounds (beep, beep, beep, boooop) and a christmas tree (like drag racing) display.

I am capable of some combinatorizations, but this one is baffling me.

Any and help is appreciated.
by MassiveDynamic
Sun Apr 18, 2021 3:25 pm
Forum: Ideas and Suggestions
Topic: QoL: A Block Item
Replies: 4
Views: 1833

Re: QoL: A Block Item

Fish, rocket silo, wood, etc. any item that is not on the belt works for this.
by MassiveDynamic
Sun Mar 21, 2021 3:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:1 ratio compact GR science hub
Replies: 10
Views: 14663

Re: Perfect 1:1 ratio compact GR science hub

Can you do it for base rate of 5 red and 6 green?
by MassiveDynamic
Sun Mar 07, 2021 1:38 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 5609

Re: Fluids are killing me

Just think of tanks as large pipes instead of large storage vessels. Fluid is distributed evenly through all connected pipes (including tanks). So if you have 50/100 units in a pipe you will have 12500/25000 in a connected tank ... over time. Use pumps to push fluids from one pipe network to the nex...

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