Search found 261 matches
- Fri Apr 26, 2024 11:00 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 29501
- Fri Nov 24, 2023 3:10 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 37169
Re: Friday Facts #386 - Vulcanus
Fungus like trees are ASHROOMS
- Fri Nov 03, 2023 12:21 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 43066
Re: Friday Facts #383 - Super force building
Nice job... looks like perfect implementation
- Fri Oct 20, 2023 11:01 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 60918
Re: Friday Facts #381 - Space Platforms
7:00 am have been waiting all week for this
- Fri Oct 13, 2023 11:00 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 44254
Re: Friday Facts #380 - Remote view
Right on time!
- Fri Sep 29, 2023 2:05 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 108259
Re: Friday Facts #378 - Trains on another level
I can't wait for this!
Finally the rail planner will work right!?
Finally the rail planner will work right!?
- Fri Sep 15, 2023 11:19 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 83597
Re: Friday Facts #376 - Research and Technology
Ok research queue enabled… next AlT mode!
- Fri Sep 01, 2023 3:41 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 59280
Re: Friday Facts #374 - Smarter robots
These are excellent improvements, and fixing some of the minor inconveniences we've asked about. Thank you. Will this be in a bugfix? Or is it strictly part of the new content?
- Fri Dec 30, 2022 7:52 pm
- Forum: General discussion
- Topic: Do biters communicate? What do they call themselves?
- Replies: 3
- Views: 2056
Do biters communicate? What do they call themselves?
So I was wondering... How intelligent are biters? Are they self aware? Can they communicate? What do they call themselves?
Do they have any internal social structure? Does their size indicate their intellect? If the engineer could speak their language, would they be hospitable to him?
Do they have any internal social structure? Does their size indicate their intellect? If the engineer could speak their language, would they be hospitable to him?
- Tue Nov 29, 2022 3:14 pm
- Forum: Technical Help
- Topic: Multiplayer compatibility?? problem?
- Replies: 1
- Views: 799
Multiplayer compatibility?? problem?
I am in the US, my friend is in Germany. He can join my games, but I can't join his games... sometimes. I go through the entire join process then get the following error. Please see attached pics and files. Thanks. Here is the current log 0.002 2022-09-02 10:56:37; Factorio 1.1.68 (build 60023, win6...
- Wed Jun 01, 2022 7:31 pm
- Forum: Mods
- Topic: Editor Extensions - How to edit oil patch?
- Replies: 3
- Views: 2326
Re: Editor Extensions - How to edit oil patch?
Thank you, that was not the answer I was expecting, but it did solve my problem.
- Wed Jun 01, 2022 5:18 pm
- Forum: Mods
- Topic: Editor Extensions - How to edit oil patch?
- Replies: 3
- Views: 2326
Editor Extensions - How to edit oil patch?
I can add an oil patch, but I can't figure out how to increase the density of any specific deposit. They seem to spawn in at very low density no matter how I set the cursor. I would like to edit each spot individually, is that possible? Or I would like to create a patch that is neither a circle nor ...
- Fri Jan 07, 2022 2:11 am
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 2064
Re: Combinator help please
Actually, that is exactly the solution that I found. I am keeping it all vanilla, so mod options don't help.
So unless there's somebody out there with a better idea, I guess it's as good as it gets.
Other than the tones, I'm not happy with the tones.
So unless there's somebody out there with a better idea, I guess it's as good as it gets.
Other than the tones, I'm not happy with the tones.
- Thu Jan 06, 2022 8:48 pm
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 2064
Re: Combinator help please
After some tinkering I got to this... It's my convoluted solution (definitely imperfect), but I need to turn on the lower constant combinator until the tree lights go off to reset. I would like the tree lights to be off by default. Then i turn on the countdown, then when it reaches "GO" it...
- Thu Jan 06, 2022 5:01 pm
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 2064
Re: Combinator help please
Ok, I know how to do some of that, so I built this.... BUT, I can't figure out how to make it STOP after reaching "GO". It just keeps cycling. Also, I am not good with sounds so any help on better tones? 0eNrtXVlv4kgQ/isjP67IrN2nQbv7sj9hIu0cipAhHbDGl3xkFo3479uGIZC2C7pITNJoXyLho2x/dX1VXXZ+e...
- Wed Jan 05, 2022 8:26 pm
- Forum: Gameplay Help
- Topic: Combinator help please
- Replies: 5
- Views: 2064
Combinator help please
Hello combinator geniuses,
I am looking for a 3...2...1... digital countdown with sounds (beep, beep, beep, boooop) and a christmas tree (like drag racing) display.
I am capable of some combinatorizations, but this one is baffling me.
Any and help is appreciated.
I am looking for a 3...2...1... digital countdown with sounds (beep, beep, beep, boooop) and a christmas tree (like drag racing) display.
I am capable of some combinatorizations, but this one is baffling me.
Any and help is appreciated.
- Sun Apr 18, 2021 3:25 pm
- Forum: Ideas and Suggestions
- Topic: QoL: A Block Item
- Replies: 4
- Views: 2095
Re: QoL: A Block Item
Fish, rocket silo, wood, etc. any item that is not on the belt works for this.
- Sun Mar 21, 2021 3:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect 1:1 ratio compact GR science hub
- Replies: 10
- Views: 26000
Re: Perfect 1:1 ratio compact GR science hub
Can you do it for base rate of 5 red and 6 green?
- Sun Mar 07, 2021 1:38 pm
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 6320
Re: Fluids are killing me
Just think of tanks as large pipes instead of large storage vessels. Fluid is distributed evenly through all connected pipes (including tanks). So if you have 50/100 units in a pipe you will have 12500/25000 in a connected tank ... over time. Use pumps to push fluids from one pipe network to the nex...
- Sun Mar 07, 2021 1:28 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 7844