Search found 244 matches

by MassiveDynamic
Sun Mar 21, 2021 3:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:1 ratio compact GR science hub
Replies: 5
Views: 363

Re: Perfect 1:1 ratio compact GR science hub

Can you do it for base rate of 5 red and 6 green?
by MassiveDynamic
Sun Mar 07, 2021 1:38 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 1255

Re: Fluids are killing me

Just think of tanks as large pipes instead of large storage vessels. Fluid is distributed evenly through all connected pipes (including tanks). So if you have 50/100 units in a pipe you will have 12500/25000 in a connected tank ... over time. Use pumps to push fluids from one pipe network to the nex...
by MassiveDynamic
Sat Mar 06, 2021 8:14 pm
Forum: Gameplay Help
Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
Replies: 15
Views: 966

Re: Train Signal Bug

99.9999999999999999999% chance that you’re doing something wrong. Post a screenshot if you dare.
by MassiveDynamic
Sat Mar 06, 2021 12:13 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 10
Views: 527

Re: Train horn - warn the user about bumping

It would be awesome if you could wire up a real air horn to the game so that when a train is about to kill you in game a 160 decibel air horn sounds behind your head and you stroke out irl.
by MassiveDynamic
Sat Mar 06, 2021 12:09 am
Forum: Gameplay Help
Topic: Can't "mine" an lost construction robot over an ore field
Replies: 1
Views: 170

Re: Can't "mine" an lost construction robot over an ore field

Just reestablish roboport coverage, collect the bots from the port. Problem solved.
by MassiveDynamic
Sat Feb 27, 2021 2:54 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 35
Views: 5504

Suggestion: The ability to zoom in on blueprints for editing

TL;DR Blueprints are great; editing them is a hassle; zooming would help. What ? Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing. Screenshot (120).png Why ? In the image you can see my cousin's city block; it's ...
by MassiveDynamic
Thu Feb 04, 2021 1:09 am
Forum: Technical Help
Topic: I bought the game for my son,but he entered the wrong email address
Replies: 1
Views: 142

I bought the game for my son,but he entered the wrong email address

So my son finally decided to try the demo, and immediately loved the game. So I gave him my cc and told him to make the purchase. In his excitement he entered the wrong email address. He sent an email to support. Is there anything else I should/can do?
by MassiveDynamic
Thu Jan 28, 2021 12:56 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 159
Views: 218368

Re: You know you play Factorio too much when...

When you’re a full-blooded Italian and when someone says “spaghetti” you don’t get hungry, you run to see how beautiful it is.

:(
by MassiveDynamic
Thu Jan 28, 2021 12:47 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 3515

Re: Nerf the Portable Fusion Reactor?

Is uran a shortened form of uranium or a misspelling of urine?

I agree with one of these.
by MassiveDynamic
Sun Jan 24, 2021 3:13 pm
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 1540

Re: How do I blueprint mining outposts if I can only place miners on ore?

I will highly recommend using a tile-able mining blueprint using the snap to grid feature. It solves all of your problems with placement. And due to miners NOT placing on non-ore locations you don’t have to submit a feature request for miners placed by blueprints not to place on non-ore locations.
by MassiveDynamic
Tue Jan 05, 2021 6:47 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 1981

Re: Use of active provider chests

dump the items in a random storage chest. That's not exactly what they do. They make sure that the provider chest is always emptied. Rather than staying in the chest. Where the material ends depends on the other chests. If you have requester chests dealing with it then it's not going to storage If ...
by MassiveDynamic
Sun Jan 03, 2021 2:43 pm
Forum: Combinator Creations
Topic: An efficient setup for the kovarex process
Replies: 9
Views: 902

Re: a efficient setup for the kovarex process

Your English is not terrible, but your ratios are way off. You need 40 u235 and 5 u238 for Kovarex processing.

Edit: I think your ratio is referring to Uranium Fuel cell production. (1 u235: 19 u238)
by MassiveDynamic
Fri Jan 01, 2021 2:20 am
Forum: Gameplay Help
Topic: Cannot connect compatible liqids
Replies: 3
Views: 364

Re: Cannot connect compatible liqids

You have different liquids in the pipes. Use the red x to drain the fluid from the pipes or remove them and replace them.

I know that you are saying to yourself “NO I DON’T” but, yes ... you do. Follow my instructions and it will work.
by MassiveDynamic
Sat Dec 26, 2020 7:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1391
Views: 203904

Re: Simple Questions and Short Answers

The target range of the nuke for “shoot target” is somewhat greater than spitter range. I usually stand at long range and search for a target while inching toward the enemy. Eventually you’ll see the targeting reticle.
by MassiveDynamic
Mon Dec 21, 2020 10:56 pm
Forum: Gameplay Help
Topic: Power bug
Replies: 10
Views: 916

Re: Power bug

steinio wrote:
Sun Dec 20, 2020 12:50 am
Let me have a look in my magic glass ball...

You miss a power pole.
Sorry but I just had to appreciate the humor that noone has yet acknowledged.
by MassiveDynamic
Sat Dec 19, 2020 4:34 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 24
Views: 3520

Re: Is using other people’s blueprints cheating?

“Peaked” as in ascended to? Or “peeked” as in took a sneaky look at?
by MassiveDynamic
Sat Dec 19, 2020 4:15 pm
Forum: Gameplay Help
Topic: Mining outpost
Replies: 7
Views: 643

Re: Mining outpost

Also, take another look at your train loading. It’s usually best to use one or two full belt(s) per train wagon.
by MassiveDynamic
Sat Dec 19, 2020 3:26 pm
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 2086

Re: Remote Controlled Circuit Switch

Sorry for the late response but I just saw this post. This sounds like a perfect use for my train operated potentiometer. See if this gives you the functionality you require.

viewtopic.php?t=62531
by MassiveDynamic
Sun Dec 13, 2020 3:35 pm
Forum: Not a bug
Topic: If spidertron follows tank it damages the tank
Replies: 3
Views: 346

Re: If spidertron follows tank it damages the tank

Yup. Apparently it’s a feature.

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