Search found 244 matches
- Sun Mar 21, 2021 3:39 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect 1:1 ratio compact GR science hub
- Replies: 5
- Views: 363
Re: Perfect 1:1 ratio compact GR science hub
Can you do it for base rate of 5 red and 6 green?
- Sun Mar 07, 2021 1:38 pm
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 1255
Re: Fluids are killing me
Just think of tanks as large pipes instead of large storage vessels. Fluid is distributed evenly through all connected pipes (including tanks). So if you have 50/100 units in a pipe you will have 12500/25000 in a connected tank ... over time. Use pumps to push fluids from one pipe network to the nex...
- Sun Mar 07, 2021 1:28 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 966
- Sat Mar 06, 2021 8:14 pm
- Forum: Gameplay Help
- Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
- Replies: 15
- Views: 966
Re: Train Signal Bug
99.9999999999999999999% chance that you’re doing something wrong. Post a screenshot if you dare.
- Sat Mar 06, 2021 12:13 am
- Forum: Ideas and Suggestions
- Topic: Train horn - warn the user about bumping
- Replies: 10
- Views: 527
Re: Train horn - warn the user about bumping
It would be awesome if you could wire up a real air horn to the game so that when a train is about to kill you in game a 160 decibel air horn sounds behind your head and you stroke out irl.
- Sat Mar 06, 2021 12:09 am
- Forum: Gameplay Help
- Topic: Can't "mine" an lost construction robot over an ore field
- Replies: 1
- Views: 170
Re: Can't "mine" an lost construction robot over an ore field
Just reestablish roboport coverage, collect the bots from the port. Problem solved.
- Sat Feb 27, 2021 2:54 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 35
- Views: 5504
Suggestion: The ability to zoom in on blueprints for editing
TL;DR Blueprints are great; editing them is a hassle; zooming would help. What ? Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing. Screenshot (120).png Why ? In the image you can see my cousin's city block; it's ...
- Thu Feb 04, 2021 1:09 am
- Forum: Technical Help
- Topic: I bought the game for my son,but he entered the wrong email address
- Replies: 1
- Views: 142
I bought the game for my son,but he entered the wrong email address
So my son finally decided to try the demo, and immediately loved the game. So I gave him my cc and told him to make the purchase. In his excitement he entered the wrong email address. He sent an email to support. Is there anything else I should/can do?
- Thu Jan 28, 2021 12:56 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 159
- Views: 218368
Re: You know you play Factorio too much when...
When you’re a full-blooded Italian and when someone says “spaghetti” you don’t get hungry, you run to see how beautiful it is.


- Thu Jan 28, 2021 12:47 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 3515
Re: Nerf the Portable Fusion Reactor?
Is uran a shortened form of uranium or a misspelling of urine?
I agree with one of these.
I agree with one of these.
- Sun Jan 24, 2021 3:13 pm
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 1540
Re: How do I blueprint mining outposts if I can only place miners on ore?
I will highly recommend using a tile-able mining blueprint using the snap to grid feature. It solves all of your problems with placement. And due to miners NOT placing on non-ore locations you don’t have to submit a feature request for miners placed by blueprints not to place on non-ore locations.
- Tue Jan 05, 2021 6:47 pm
- Forum: General discussion
- Topic: Use of active provider chests
- Replies: 27
- Views: 1981
Re: Use of active provider chests
dump the items in a random storage chest. That's not exactly what they do. They make sure that the provider chest is always emptied. Rather than staying in the chest. Where the material ends depends on the other chests. If you have requester chests dealing with it then it's not going to storage If ...
- Sun Jan 03, 2021 2:43 pm
- Forum: Combinator Creations
- Topic: An efficient setup for the kovarex process
- Replies: 9
- Views: 902
Re: a efficient setup for the kovarex process
Your English is not terrible, but your ratios are way off. You need 40 u235 and 5 u238 for Kovarex processing.
Edit: I think your ratio is referring to Uranium Fuel cell production. (1 u235: 19 u238)
Edit: I think your ratio is referring to Uranium Fuel cell production. (1 u235: 19 u238)
- Fri Jan 01, 2021 2:20 am
- Forum: Gameplay Help
- Topic: Cannot connect compatible liqids
- Replies: 3
- Views: 364
Re: Cannot connect compatible liqids
You have different liquids in the pipes. Use the red x to drain the fluid from the pipes or remove them and replace them.
I know that you are saying to yourself “NO I DON’T” but, yes ... you do. Follow my instructions and it will work.
I know that you are saying to yourself “NO I DON’T” but, yes ... you do. Follow my instructions and it will work.
- Sat Dec 26, 2020 7:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1391
- Views: 203904
Re: Simple Questions and Short Answers
The target range of the nuke for “shoot target” is somewhat greater than spitter range. I usually stand at long range and search for a target while inching toward the enemy. Eventually you’ll see the targeting reticle.
- Mon Dec 21, 2020 10:56 pm
- Forum: Gameplay Help
- Topic: Power bug
- Replies: 10
- Views: 916
- Sat Dec 19, 2020 4:34 pm
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 24
- Views: 3520
Re: Is using other people’s blueprints cheating?
“Peaked” as in ascended to? Or “peeked” as in took a sneaky look at?
- Sat Dec 19, 2020 4:15 pm
- Forum: Gameplay Help
- Topic: Mining outpost
- Replies: 7
- Views: 643
Re: Mining outpost
Also, take another look at your train loading. It’s usually best to use one or two full belt(s) per train wagon.
- Sat Dec 19, 2020 3:26 pm
- Forum: Combinator Creations
- Topic: Remote Controlled Circuit Switch
- Replies: 22
- Views: 2086
Re: Remote Controlled Circuit Switch
Sorry for the late response but I just saw this post. This sounds like a perfect use for my train operated potentiometer. See if this gives you the functionality you require.
viewtopic.php?t=62531
viewtopic.php?t=62531
- Sun Dec 13, 2020 3:35 pm
- Forum: Not a bug
- Topic: If spidertron follows tank it damages the tank
- Replies: 3
- Views: 346
Re: If spidertron follows tank it damages the tank
Yup. Apparently it’s a feature.