Search found 249 matches

by MassiveDynamic
Fri Jan 07, 2022 2:11 am
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 499

Re: Combinator help please

Actually, that is exactly the solution that I found. I am keeping it all vanilla, so mod options don't help.
So unless there's somebody out there with a better idea, I guess it's as good as it gets.

Other than the tones, I'm not happy with the tones.
by MassiveDynamic
Thu Jan 06, 2022 8:48 pm
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 499

Re: Combinator help please

After some tinkering I got to this... It's my convoluted solution (definitely imperfect), but I need to turn on the lower constant combinator until the tree lights go off to reset. I would like the tree lights to be off by default. Then i turn on the countdown, then when it reaches "GO" it...
by MassiveDynamic
Thu Jan 06, 2022 5:01 pm
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 499

Re: Combinator help please

Ok, I know how to do some of that, so I built this.... BUT, I can't figure out how to make it STOP after reaching "GO". It just keeps cycling. Also, I am not good with sounds so any help on better tones? 0eNrtXVlv4kgQ/isjP67IrN2nQbv7sj9hIu0cipAhHbDGl3xkFo3479uGIZC2C7pITNJoXyLho2x/dX1VXXZ+e...
by MassiveDynamic
Wed Jan 05, 2022 8:26 pm
Forum: Gameplay Help
Topic: Combinator help please
Replies: 5
Views: 499

Combinator help please

Hello combinator geniuses,

I am looking for a 3...2...1... digital countdown with sounds (beep, beep, beep, boooop) and a christmas tree (like drag racing) display.

I am capable of some combinatorizations, but this one is baffling me.

Any and help is appreciated.
by MassiveDynamic
Sun Apr 18, 2021 3:25 pm
Forum: Ideas and Suggestions
Topic: QoL: A Block Item
Replies: 4
Views: 680

Re: QoL: A Block Item

Fish, rocket silo, wood, etc. any item that is not on the belt works for this.
by MassiveDynamic
Sun Mar 21, 2021 3:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:1 ratio compact GR science hub
Replies: 5
Views: 3036

Re: Perfect 1:1 ratio compact GR science hub

Can you do it for base rate of 5 red and 6 green?
by MassiveDynamic
Sun Mar 07, 2021 1:38 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 2526

Re: Fluids are killing me

Just think of tanks as large pipes instead of large storage vessels. Fluid is distributed evenly through all connected pipes (including tanks). So if you have 50/100 units in a pipe you will have 12500/25000 in a connected tank ... over time. Use pumps to push fluids from one pipe network to the nex...
by MassiveDynamic
Sat Mar 06, 2021 8:14 pm
Forum: Gameplay Help
Topic: Train Signals - Correct Way to Set Bi-directional Bypasses
Replies: 15
Views: 2354

Re: Train Signal Bug

99.9999999999999999999% chance that you’re doing something wrong. Post a screenshot if you dare.
by MassiveDynamic
Sat Mar 06, 2021 12:13 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 14
Views: 1565

Re: Train horn - warn the user about bumping

It would be awesome if you could wire up a real air horn to the game so that when a train is about to kill you in game a 160 decibel air horn sounds behind your head and you stroke out irl.
by MassiveDynamic
Sat Mar 06, 2021 12:09 am
Forum: Gameplay Help
Topic: Can't "mine" an lost construction robot over an ore field
Replies: 1
Views: 463

Re: Can't "mine" an lost construction robot over an ore field

Just reestablish roboport coverage, collect the bots from the port. Problem solved.
by MassiveDynamic
Sat Feb 27, 2021 2:54 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 48
Views: 10392

Suggestion: The ability to zoom in on blueprints for editing

TL;DR Blueprints are great; editing them is a hassle; zooming would help. What ? Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing. Screenshot (120).png Why ? In the image you can see my cousin's city block; it's ...
by MassiveDynamic
Thu Feb 04, 2021 1:09 am
Forum: Technical Help
Topic: I bought the game for my son,but he entered the wrong email address
Replies: 1
Views: 383

I bought the game for my son,but he entered the wrong email address

So my son finally decided to try the demo, and immediately loved the game. So I gave him my cc and told him to make the purchase. In his excitement he entered the wrong email address. He sent an email to support. Is there anything else I should/can do?
by MassiveDynamic
Thu Jan 28, 2021 12:56 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 161
Views: 241120

Re: You know you play Factorio too much when...

When you’re a full-blooded Italian and when someone says “spaghetti” you don’t get hungry, you run to see how beautiful it is.

:(
by MassiveDynamic
Thu Jan 28, 2021 12:47 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 10842

Re: Nerf the Portable Fusion Reactor?

Is uran a shortened form of uranium or a misspelling of urine?

I agree with one of these.
by MassiveDynamic
Sun Jan 24, 2021 3:13 pm
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 2439

Re: How do I blueprint mining outposts if I can only place miners on ore?

I will highly recommend using a tile-able mining blueprint using the snap to grid feature. It solves all of your problems with placement. And due to miners NOT placing on non-ore locations you don’t have to submit a feature request for miners placed by blueprints not to place on non-ore locations.
by MassiveDynamic
Tue Jan 05, 2021 6:47 pm
Forum: General discussion
Topic: Use of active provider chests
Replies: 27
Views: 4043

Re: Use of active provider chests

dump the items in a random storage chest. That's not exactly what they do. They make sure that the provider chest is always emptied. Rather than staying in the chest. Where the material ends depends on the other chests. If you have requester chests dealing with it then it's not going to storage If ...
by MassiveDynamic
Sun Jan 03, 2021 2:43 pm
Forum: Combinator Creations
Topic: An efficient setup for the kovarex process
Replies: 11
Views: 3135

Re: a efficient setup for the kovarex process

Your English is not terrible, but your ratios are way off. You need 40 u235 and 5 u238 for Kovarex processing.

Edit: I think your ratio is referring to Uranium Fuel cell production. (1 u235: 19 u238)
by MassiveDynamic
Fri Jan 01, 2021 2:20 am
Forum: Gameplay Help
Topic: Cannot connect compatible liqids
Replies: 3
Views: 710

Re: Cannot connect compatible liqids

You have different liquids in the pipes. Use the red x to drain the fluid from the pipes or remove them and replace them.

I know that you are saying to yourself “NO I DON’T” but, yes ... you do. Follow my instructions and it will work.
by MassiveDynamic
Sat Dec 26, 2020 7:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1516
Views: 294313

Re: Simple Questions and Short Answers

The target range of the nuke for “shoot target” is somewhat greater than spitter range. I usually stand at long range and search for a target while inching toward the enemy. Eventually you’ll see the targeting reticle.

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