Search found 47 matches

by Rebmes
Fri Oct 09, 2020 2:57 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 140
Views: 14224

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Very impressive, indeed ^^
by Rebmes
Fri Sep 04, 2020 2:17 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 524
Views: 151662

Re: Thank you (Make the dev-team happy today!)

I was reading the second-last Friday Facts again; once I reached the bottom, I noticed the rocket for the very first time ^^
by Rebmes
Sun Aug 23, 2020 4:28 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 29371

Re: Friday Facts #360 - 1.0 is here!

Unbelievable, way to go!! <3

*starts a new game*

Thank you for all these years of posting to the community every week. There's nothing more exciting than to know what's happening, as it's happening :p I hope you all know you're the best!!
by Rebmes
Fri Aug 07, 2020 10:27 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 19694

Re: Friday Facts #359 - Crash site: The beginning

All this work for a mining drill re-design, and the more I think about it, the more I wish you'd simply have made a third mining drill.
by Rebmes
Fri Aug 07, 2020 4:07 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 19694

Re: Friday Facts #359 - Crash site: The beginning

I liked the old drills. I don't know what's happened :p

In fact, they weren't really drills at all. They seemed like surface sweepers of some kind, and that made sense - this doesn't really, somehow.

but everything else looks great ;)
by Rebmes
Sat Aug 01, 2020 10:20 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7727

Re: Friday Facts #358 - Alien decoratives & Polluted water

Blue water looks nice. I guess that's the price to pay for polluting ;)

Be careful guys, trying to make small changes that have the biggest impacts can be a dangerous pursuit.
by Rebmes
Fri Jun 05, 2020 5:27 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 19284

Re: Friday Facts #350 - Electric mining drill redesign

IDK, I think it's pretty amazing; especially, indeed, with the uranium :p
by Rebmes
Sat May 23, 2020 6:09 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14111

Re: Friday Facts #348 - The final GUI update

I can't get past how gorgeous the new icons are!!
by Rebmes
Sat May 23, 2020 6:01 am
Forum: Ideas and Requests For Mods
Topic: Mod idea, if anyone's bored...
Replies: 5
Views: 442

Re: Mod idea, if anyone's bored...

darkfrei wrote:
Sun May 10, 2020 12:43 pm
Like this one? Big Winter
Ah, that's perfect!

Winter is coming.

Thanks for moving the thread for me ^^ and thanks for the winter mod!
by Rebmes
Fri May 08, 2020 11:13 pm
Forum: Ideas and Requests For Mods
Topic: Mod idea, if anyone's bored...
Replies: 5
Views: 442

Mod idea, if anyone's bored...

What if you made it so the sand is instead snow, and the biters are undead? O.o
by Rebmes
Fri Feb 07, 2020 5:46 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 8144

Re: Friday Facts #333 - Terrain scrolling

Going in the right direction ^^
by Rebmes
Sat Jan 11, 2020 2:16 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 10580

Re: Friday Facts #329 - Campaign reassessment

My question is, would this new campaign offer anything to a veteran of the game? We already have a challenge mode (limited space buying tiles one) with multiple levels; revealing the map as the player progresses through the game doesn't sound like it really adds much compared to freeplay. What might...
by Rebmes
Sat Jan 04, 2020 4:18 am
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 6238

Re: Friday Facts #328 - 2019 recap

Here's to a happy new year, and a good journey ;)
by Rebmes
Sun Dec 29, 2019 5:43 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 17806

Re: Friday Facts #327 - 2020 Vision

Congratulations for reaching 2 million copies sold, and good job with the tutorials ;) you're doing something right if a small number of players flunk out of your game...
by Rebmes
Fri Dec 13, 2019 5:07 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 8782

Re: Friday Facts #325 - New Explosions and Particles

rantingrodent wrote:
Fri Dec 13, 2019 5:01 pm
The destruction effect on those rails
^
by Rebmes
Sat Nov 09, 2019 4:00 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 24736

Re: Friday Facts #320 - Color correction

If I may weigh in, the color changes overall look pretty great to me, except for the night-time one. With that slider, the old colors look and feel way better than the weird new heavy blue draping everything.
by Rebmes
Sat Sep 14, 2019 10:11 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 24392

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

It really sounds like it might have been better to make the fluids systems more like the electrical systems, and not have actual fluid flowing through there, rather teleporting at certain rates from and to connections along a same-liquid line. You could even trigger fake flowing animations along the...
by Rebmes
Sat Sep 07, 2019 4:29 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 11783

Re: Friday Facts #311 - New remnants 3

The remnants look amazing, and thanks for the cool mod spotlight ^^ I will also add this to my to-do list for later on. Still have to get farther in Vanilla, 500 hours total ain't cutting it ;)
by Rebmes
Sat Aug 24, 2019 1:45 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 32613

Re: Friday Facts #309 - Controversial opinions

I love this "theory of Factorio" post!! I'm gonna go right ahead and follow up the others with my own opinions and experiences <3 "Inserters should not chase items" This is probably the biggest one in the list lol I can see why you don't want to mess with this. "Blueprint import/export should be a m...

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