Search found 61 matches

by lyallp
Tue Aug 28, 2018 2:16 am
Forum: This Forum
Topic: Factorio forum feed SSL Certificate Expired
Replies: 3
Views: 1213

Re: Factorio forum feed SSL Certificate Expired

Happy to, didn't know about that one. I setup my RSS Feed aggregator with a factorio forums feed over 3 years ago, it worked, saw no need to change. However, I figure it's good to let people know if things are not working, rather than bitching about it. I know I would appreciate being told if one of...
by lyallp
Mon Aug 27, 2018 6:10 am
Forum: This Forum
Topic: Factorio forum feed SSL Certificate Expired
Replies: 3
Views: 1213

Factorio forum feed SSL Certificate Expired

Just thought I would let someone know that https://forums.factorio.com/forum/feed.php SSL certificate expired yesterday.
by lyallp
Mon Jan 15, 2018 11:05 am
Forum: Ideas and Suggestions
Topic: Balance bots by limiting throughput per chest
Replies: 6
Views: 1036

Re: Only one bot can interact with a chest at the time

I agree with this in principle, but make it so that as many bots can interact with the chest as inserters. Also make it so the bots add/remove stuff from the chests at the same speed as a top tier inserter, maybe marginally less, because bots can fly diagonally to their destination, belts cannot. Al...
by lyallp
Sat Jan 13, 2018 7:34 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 199437

Re: Friday Facts #225 - Bots versus belts (part 2)

Just a note, it's been a little while since I played, so maybe my comments, below, are no longer relevant. I think that bots should be nerfed such that only a limited number of bots can access a chest or construction item at one time. It's completely unrealistic that 100+ bots can all get stuff from...
by lyallp
Sat Jan 13, 2018 12:12 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 26715

Re: Belts vs Bots - A response to the latest FFF

Just a note, it's been a little while since I played, so maybe my comments, below, are no longer relevant. I think that bots should be nerfed such that only a limited number of bots can access a chest or construction item at one time. It's completely unrealistic that 100+ bots can all get stuff from...
by lyallp
Fri Aug 04, 2017 2:36 am
Forum: Gameplay Help
Topic: What particular flashing icons mean
Replies: 9
Views: 2789

Re: What particular flashing icons mean

Challenge in making these icons is that they should be understandable without a manual. It seems this one is not good enough. In the wiki, a sample of an icon and a one sentence explanation as to why it is shown would do. Alternatively, hover cursor over it and a tooltip tells me what it is trying ...
by lyallp
Thu Aug 03, 2017 10:55 am
Forum: Gameplay Help
Topic: What particular flashing icons mean
Replies: 9
Views: 2789

Re: What particular flashing icons mean

Thanks for the prompt replies, however, is there somewhere that documents this, and other icons as well?
A user manual, perhaps?
:)
PS. I did try squinting before posting the original question, but, obviously, my imagination is not up to it!
by lyallp
Thu Aug 03, 2017 4:52 am
Forum: Gameplay Help
Topic: What particular flashing icons mean
Replies: 9
Views: 2789

What particular flashing icons mean

I see this flashing icon and I don't know what it means.
Factorio_Icon.png
Factorio_Icon.png (14.48 KiB) Viewed 2789 times
What does it mean?
Where can I go to find out what all the various flashing icons mean?
I tried googling but obviously I am not using the correct search terms.
:)
by lyallp
Mon Jun 19, 2017 10:34 am
Forum: Won't fix.
Topic: [15.21] Achievments obtained by loading saved games
Replies: 2
Views: 497

Re: [15.21] Achievments obtained by loading saved games

In which case, I should not have acquired 6 achievements in Steam, at exactly the same time, when I loaded the downloaded map.
  • Circuit Veteran 1
  • Circuit Veteran 2
  • Circuit Veteran 3
  • Computer Age 1
  • Computer Age 2
  • Computer Age 3
I used Play -> Load Game.
Oh, no mods.
by lyallp
Mon Jun 19, 2017 6:54 am
Forum: 1 / 0 magic
Topic: Very slow on linux 64
Replies: 19
Views: 14785

Re: Very slow on linux 64

FYI, I have no problems on my dual monitor, Gentoo linux 64 Intel i7-7700, nvidia GTX 1060, proprietary nvidia video drivers, xOrg, no rotation of monitors running under Steam. Just thought I would indicate that not everyone has a problem here, but then, my setup appears to be a touch more powerful ...
by lyallp
Mon Jun 19, 2017 6:47 am
Forum: Won't fix.
Topic: [15.21] Achievments obtained by loading saved games
Replies: 2
Views: 497

[15.21] Achievments obtained by loading saved games

I downloaded a saved game in response to a poster saying the rocket was stuck. I started the game and all of a sudden, I have acquired achievements that are relevant to this saved game, not to my efforts. May I suggest that when a map is created, the licensee is recorded as the creator and only the ...
by lyallp
Mon Jun 19, 2017 6:06 am
Forum: Technical Help
Topic: .15.21 Rocket Counter Stuck!
Replies: 2
Views: 584

Re: .15.21 Rocket Counter Stuck!

I downloaded the game and loaded it in 15.21 and the rocket launched within 30 seconds of me loading the game. The next rocket launched shortly thereafter. As an aside, I have a stack of achievements now that I previously did not have, shows how much I play the game lately. Personally, I think it's ...
by lyallp
Sat May 27, 2017 7:03 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 24171

Re: Underground belt lane splitting, anyone else hate it?

I hate how I have to go to so much effort and real estate to split lanes.
A lane segment with an option to 'block' either left or right would do!
:)
by lyallp
Sun May 07, 2017 11:17 am
Forum: Gameplay Help
Topic: [Solved] Power won't switch on
Replies: 4
Views: 1270

Re: Power won't switch on`

Thanks, I saw input/output arrows but thought that the boilers had 3 output options.
Trap for old players :)
by lyallp
Sun May 07, 2017 9:50 am
Forum: Gameplay Help
Topic: [Solved] Power won't switch on
Replies: 4
Views: 1270

Re: Power won't switch on`

I noticed my boilers may have been back to front, I have tried reversing their direction to no avail!

Reverted to Factorio 0.14.23, practically the same setup (different sizes and graphics, obviously) and my electric setup is working.
by lyallp
Sun May 07, 2017 9:44 am
Forum: Gameplay Help
Topic: [Solved] Power won't switch on
Replies: 4
Views: 1270

[Solved] Power won't switch on

Hi, I decided to have another play of Factorio after quite a break. Running from within Steam, on 64 bit Linux (Gentoo to be precise) I can't seem to get my steam power to work. There is a water pump, boilers (which are primed with coal), a couple of steam engines, power cables from steam engines to...
by lyallp
Fri Feb 24, 2017 3:32 am
Forum: General discussion
Topic: Resource Depletion
Replies: 1
Views: 832

Resource Depletion

Just a quick thought, as factories exhaust resources nearby, we have to venture further afield. How about a 'rare' event of an asteroid smashing down somewhere that provides rich mineral resources in it's impact crater? Would be unfortunate if it landed in the middle of you factory but thems the bre...
by lyallp
Sat Jan 28, 2017 5:25 am
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 25926

Re: Friday Facts #175 - Programmable Speaker

Why don't you use TCP to downloading the map? You will get a higher speed for high volume transfer, and won't have to take so much care in what's between the 2 end points. I second this, TCP connection, write the whole map, it's guaranteed correct order delivery. Leave error correction and recovery...
by lyallp
Sat Jan 28, 2017 5:20 am
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 38702

Re: Map download never finishes [14.5] headless windows

I have not looked at the network packets as yet but is it possible that you are 'accidentally' forming a TCP/IP packet or some other protocol, given UDP is the basis for TCP? Does wireshark categorise or identify the 'rogue' packet as something other than what you expect it? An awesome on-line resou...
by lyallp
Sat Dec 10, 2016 1:48 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 42653

Re: Friday Facts #168 - Nightvision Nightmare

I do like the samples provided in this post. Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wea...

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