Search found 5 matches

by TurielD
Tue Mar 03, 2015 6:19 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120267

Re: Railroad

Make a suggestion, how this could be fixed without introducing new rail types. :mrgreen: Indeed! So, rail curve segments basically take up (most of) a 2x3 grid. While flat-to-flat connections make a great 90 degree curve along any cardinal direction, they currently have to be connected by a flat se...
by TurielD
Wed Jan 28, 2015 5:00 pm
Forum: Multiplayer
Topic: Looking for MP Coop
Replies: 2
Views: 5844

Re: Looking for MP Coop

Heya, I'm looking for the same thing! I've added you on Skype. What timezone are you in? I'm in GMT+1, so depending on location might be more or less practical. If anyone's interested in playing with another Euro player (with or without mods) add me on steam! http://steamcommunity.com/profiles/76561...
by TurielD
Sat Jan 24, 2015 12:38 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120267

Re: Railroad

Ok guys, I can't be the only one who's driven ever so slightly loopy by the straight track piece you need to complete a 90 degree turn,,, http://i.imgur.com/RwnFX9Q.png Is this particularly hard to fix? I know it's just an aesthetic thing, so it can't be a real priority, but it would be great to see...
by TurielD
Sat Jan 24, 2015 12:42 am
Forum: Spread the Word
Topic: Factorio Mentioned on Co-Optional Podcast
Replies: 2
Views: 7350

Re: Factorio Mentioned on Co-Optional Podcast

Great!

I really want more people to discover this to find some people to multiplay with... TB and co have just about the biggest audience in gaming.

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