Search found 5 matches

by TurielD
Tue Mar 03, 2015 6:19 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 158870

Re: Railroad

Make a suggestion, how this could be fixed without introducing new rail types. :mrgreen:


Indeed!

So, rail curve segments basically take up (most of) a 2x3 grid. While flat-to-flat connections make a great 90 degree curve along any cardinal direction, they currently have to be connected by a ...
by TurielD
Wed Jan 28, 2015 5:00 pm
Forum: Multiplayer
Topic: Looking for MP Coop
Replies: 2
Views: 6324

Re: Looking for MP Coop

Heya, I'm looking for the same thing!
I've added you on Skype.

What timezone are you in? I'm in GMT+1, so depending on location might be more or less practical.

If anyone's interested in playing with another Euro player (with or without mods) add me on steam!
http://steamcommunity.com/profiles ...
by TurielD
Sat Jan 24, 2015 12:38 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 158870

Re: Railroad

Ok guys, I can't be the only one who's driven ever so slightly loopy by the straight track piece you need to complete a 90 degree turn,,,

http://i.imgur.com/RwnFX9Q.png

Is this particularly hard to fix? I know it's just an aesthetic thing, so it can't be a real priority, but it would be great to ...
by TurielD
Sat Jan 24, 2015 12:42 am
Forum: Spread the Word
Topic: Factorio Mentioned on Co-Optional Podcast
Replies: 2
Views: 7865

Re: Factorio Mentioned on Co-Optional Podcast

Great!

I really want more people to discover this to find some people to multiplay with... TB and co have just about the biggest audience in gaming.

Go to advanced search