Search found 10 matches

by motolly
Thu Nov 26, 2020 4:49 pm
Forum: Implemented Suggestions
Topic: ctrl or alt + mouse wheel to change tile brush size?
Replies: 3
Views: 1334

ctrl or alt + mouse wheel to change tile brush size?

I'm just wondering if this had been considered, and if so, why not implement it? I have this remapped in my settings and it doesn't seem to interfere with anything.
by motolly
Mon Oct 26, 2020 5:18 pm
Forum: Technical Help
Topic: [1.0.0][linux] Game hanging due to 'INVALID_FRAMEBUFFER_OPERATION' when opening map view
Replies: 3
Views: 813

Re: [1.0.0][linux] Game hanging due to 'INVALID_FRAMEBUFFER_OPERATION' when opening map view

Disabling HW acceleration in Chromium solved all issues. Should've tried that first, but it had been working fine in the past. Oh well, such is life with rolling releases.
by motolly
Mon Oct 26, 2020 5:03 pm
Forum: Technical Help
Topic: [1.0.0][linux] Game hanging due to 'INVALID_FRAMEBUFFER_OPERATION' when opening map view
Replies: 3
Views: 813

Re: [1.0.0][linux] Game hanging due to 'INVALID_FRAMEBUFFER_OPERATION' when opening map view

I'm thinking it's related to HW acceleration in Chromium and maybe a memory leak in chromium. I'll try disabling HW acceleration in chromium and then if it persists I'll lower texture quality. Forgot that I updated Arch Linux after a few months of not doing any updates.

Thanks for the quick reply.
by motolly
Mon Oct 26, 2020 4:46 pm
Forum: Technical Help
Topic: [1.0.0][linux] Game hanging due to 'INVALID_FRAMEBUFFER_OPERATION' when opening map view
Replies: 3
Views: 813

[1.0.0][linux] Game hanging due to 'INVALID_FRAMEBUFFER_OPERATION' when opening map view

I'm not sure what's causing this issue, I am using a lot of mods and it seems to happen more often if I'm using my GPU for something else. But it causes my whole system to hang for a few minutes. I can open up a new virtual terminal (I think that's what it's called, kinda forgot) by pressing 'ctrl+a...
by motolly
Tue Jan 28, 2020 9:23 pm
Forum: Not a bug
Topic: Updating mods that require new dependencies.
Replies: 7
Views: 1672

Re: Updating mods that require new dependencies.

I haven't run into this myself, but I will say that it seems odd that it would report that "All mods are up to date" when there are still outstanding update/installation actions being preformed. That's my problem exactly. Occasionally the connection to WUBE's servers slows down during a m...
by motolly
Tue Jan 28, 2020 9:19 pm
Forum: Not a bug
Topic: Updating mods that require new dependencies.
Replies: 7
Views: 1672

Re: Updating mods that require new dependencies.

Okay, but the problem of the new mods downloaded without indication being enabled due to the updating old mods still exists.
by motolly
Tue Jan 28, 2020 8:39 pm
Forum: Not a bug
Topic: Updating mods that require new dependencies.
Replies: 7
Views: 1672

Re: Updating mods that require new dependencies.

Attached showing the "mods up to date", with the progress bar continuing. It's not a huge issue for me because my internet speed is pretty good, but I could imagine a lot of people on slower connection would think some process failed and quit early.
by motolly
Tue Jan 28, 2020 8:36 pm
Forum: Not a bug
Topic: Updating mods that require new dependencies.
Replies: 7
Views: 1672

Updating mods that require new dependencies.

Py's now requires separate graphics mods to be installed for each corresponding portion of the various Py mods. When installing new dependencies as a result of the update process it would be nice to get a warning so you know what's being installed. I hit cancel after the update list said "mods ...
by motolly
Mon Jul 22, 2019 12:46 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209685

Re: Friday Facts #304 - Small bugs; Big changes

I'm going to suggest what I did on reddit. BOP should output some sort of solid by-product. If you wanted to be real to life, it would probably be sulfur. Alternatively it could be a small amount of solid fuel, or something that can be turned into solid fuel with one step in an assembler or chemical...
by motolly
Wed Feb 27, 2019 12:43 am
Forum: Not a bug
Topic: [0.17.1] [Minor] [Graphical] Cliff shows before belt
Replies: 2
Views: 1070

Re: [0.17.1] [Minor] [Graphical] Cliff shows before belt

Thought I'd add in some other draw order issues. Namely alt-mode icons and inserters are drawn over power poles.

Image

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