Search found 12 matches

by Galapagon
Wed Oct 30, 2024 2:16 pm
Forum: Not a bug
Topic: [2.0.12] Heating Tower retains heat
Replies: 1
Views: 209

[2.0.12] Heating Tower retains heat

Problem Description If there are no entities touching the heating tower, it maintains it's temperature without any drain. Steps to reproduce: Create Heating tower, inserter next to tower and chest with fuel Allow Tower temperature to increase, then remove entity(s) touching tower Tested on Nauvis a...
by Galapagon
Fri Aug 30, 2024 2:27 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16485

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Hi devs, thank you for your hard work!

In the Electromagnetic plant tool-tip example, it says 28.1 and 84.4 but doesn't list a value. Is it safe to assume those are also per second?
With the new recipe tool-tip, will it show the default values, or the modified values like the previous example?
by Galapagon
Fri Aug 09, 2024 11:22 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 12630

Re: Friday Facts #423 - Research info tooltip & Online players GUI

Does the player view show the location of other players, or what they are looking at? Or is it a toggle between the two? Seems a little silly to have a view of other people if they're more likely to be standing still but working remotely now!
by Galapagon
Fri Oct 27, 2023 11:46 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 50399

Re: Friday Facts #382 - Logistic groups

Great stuff, but again I'd like to ask, has your play testing included multiplayer qol checks? Everything thus far has been great changes, but feels like it will be even harder to play with your friends, see what your friends are working on and in rare cases, moderate griefers! Hello, we did severa...
by Galapagon
Fri Oct 27, 2023 11:21 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 50399

Re: Friday Facts #382 - Logistic groups

Great stuff, but again I'd like to ask, has your play testing included multiplayer qol checks?
Everything thus far has been great changes, but feels like it will be even harder to play with your friends, see what your friends are working on and in rare cases, moderate griefers!
by Galapagon
Fri Oct 13, 2023 11:36 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 43245

Re: Friday Facts #380 - Remote view

I love these changes, definitely the right direction for the game overall but I have one concern. Griefers. I know it's not very common in Factorio, but it does happen and I'm afraid these new changes will make their damage much more difficult to me detect. In 1.1 the limitations of remote building ...
by Galapagon
Wed Jan 12, 2022 8:21 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
Replies: 3
Views: 2894

Re: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)

One player reported that they were able to change the name but crashed the game pressing right arrow after typing name
by Galapagon
Wed Jan 12, 2022 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
Replies: 3
Views: 2894

[1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)

Bug discovered in moded gameplay, but tested in vanilla freeworld and confirmed that the bug is reproduced. A train station is named Copper ore Select a second station, start a rename, and select the original colored station's name Change the station name to CAopper Ore Delete the C from the beginni...
by Galapagon
Fri Aug 14, 2020 10:19 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 106933

Re: Version 1.0.0

Congratulations devs! Cheers to the next 1000 hours of play time
by Galapagon
Fri Jul 10, 2020 12:17 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 17124

Re: Friday Facts #355 - High resolution updates

Huge bummer that assembler won't be ready for 1.0 since it's one of the most used assets of the game, but since it's one of the most used assets in the game it's better to have it miss 1.0 than be rushed
by Galapagon
Fri Jun 12, 2020 11:54 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 83076

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like this new beacon design better than the old one, but if you're going for contentedness, these still feel very disjointed to me. I think it would be nice to see something similar to the electric mining drills with pipeline where the entities connect to each other. As you said, they're usually p...
by Galapagon
Fri Feb 01, 2019 6:27 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100302

Re: Friday Facts #280 - Visual Feedback is the king

The toolbar selector should include the hotkeys for that command (Such as ctrl-c or ctrl-v) if any have been set

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