Problem Description
If there are no entities touching the heating tower, it maintains it's temperature without any drain.
Steps to reproduce:
Create Heating tower, inserter next to tower and chest with fuel
Allow Tower temperature to increase, then remove entity(s) touching tower
Tested ...
Search found 12 matches
- Wed Oct 30, 2024 2:16 pm
- Forum: Not a bug
- Topic: [2.0.12] Heating Tower retains heat
- Replies: 1
- Views: 485
- Fri Aug 30, 2024 2:27 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 23503
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Hi devs, thank you for your hard work!
In the Electromagnetic plant tool-tip example, it says 28.1 and 84.4 but doesn't list a value. Is it safe to assume those are also per second?
With the new recipe tool-tip, will it show the default values, or the modified values like the previous example?
In the Electromagnetic plant tool-tip example, it says 28.1 and 84.4 but doesn't list a value. Is it safe to assume those are also per second?
With the new recipe tool-tip, will it show the default values, or the modified values like the previous example?
- Fri Aug 09, 2024 11:22 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 16603
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Does the player view show the location of other players, or what they are looking at? Or is it a toggle between the two? Seems a little silly to have a view of other people if they're more likely to be standing still but working remotely now!
- Fri Oct 27, 2023 11:46 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 64980
Re: Friday Facts #382 - Logistic groups
Great stuff, but again I'd like to ask, has your play testing included multiplayer qol checks?
Everything thus far has been great changes, but feels like it will be even harder to play with your friends, see what your friends are working on and in rare cases, moderate griefers!
Hello, we did ...
- Fri Oct 27, 2023 11:21 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 64980
Re: Friday Facts #382 - Logistic groups
Great stuff, but again I'd like to ask, has your play testing included multiplayer qol checks?
Everything thus far has been great changes, but feels like it will be even harder to play with your friends, see what your friends are working on and in rare cases, moderate griefers!
Everything thus far has been great changes, but feels like it will be even harder to play with your friends, see what your friends are working on and in rare cases, moderate griefers!
- Fri Oct 13, 2023 11:36 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 54337
Re: Friday Facts #380 - Remote view
I love these changes, definitely the right direction for the game overall but I have one concern.
Griefers.
I know it's not very common in Factorio, but it does happen and I'm afraid these new changes will make their damage much more difficult to me detect.
In 1.1 the limitations of remote building ...
Griefers.
I know it's not very common in Factorio, but it does happen and I'm afraid these new changes will make their damage much more difficult to me detect.
In 1.1 the limitations of remote building ...
- Wed Jan 12, 2022 8:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
- Replies: 3
- Views: 3164
Re: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
One player reported that they were able to change the name but crashed the game pressing right arrow after typing name
- Wed Jan 12, 2022 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
- Replies: 3
- Views: 3164
[1.1.50] Crash renaming trainstation (agui::TextBox::findWordBoundaryInText)
Bug discovered in moded gameplay, but tested in vanilla freeworld and confirmed that the bug is reproduced.
A train station is named Copper ore
Select a second station, start a rename, and select the original colored station's name
Change the station name to CAopper Ore
Delete the C from the ...
A train station is named Copper ore
Select a second station, start a rename, and select the original colored station's name
Change the station name to CAopper Ore
Delete the C from the ...
- Fri Aug 14, 2020 10:19 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 112315
Re: Version 1.0.0
Congratulations devs! Cheers to the next 1000 hours of play time
- Fri Jul 10, 2020 12:17 pm
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 18161
Re: Friday Facts #355 - High resolution updates
Huge bummer that assembler won't be ready for 1.0 since it's one of the most used assets of the game, but since it's one of the most used assets in the game it's better to have it miss 1.0 than be rushed
- Fri Jun 12, 2020 11:54 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 91779
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I like this new beacon design better than the old one, but if you're going for contentedness, these still feel very disjointed to me. I think it would be nice to see something similar to the electric mining drills with pipeline where the entities connect to each other. As you said, they're usually ...
- Fri Feb 01, 2019 6:27 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 109485
Re: Friday Facts #280 - Visual Feedback is the king
The toolbar selector should include the hotkeys for that command (Such as ctrl-c or ctrl-v) if any have been set