Search found 4 matches

by theDirector
Wed Jan 02, 2019 12:08 am
Forum: Ideas and Suggestions
Topic: Alerts display
Replies: 11
Views: 6254

Re: Alerts display

For mod-making (player.add_custom_alert) this is also relevant. Multiple custom alerts (with different signaID as icons) are all showing up under the first icon that is currently active. While it does show each alert's text on-hover, there's no way to click through each individual alert.
by theDirector
Mon Nov 26, 2018 11:27 pm
Forum: Modding interface requests
Topic: tile-binding / requirement for placable entity
Replies: 1
Views: 925

tile-binding / requirement for placable entity

Hello, to me building an advanced machine on the dirt doesn't make sense. Efficient operation of the machine should require a solid foundation. Some entities such as the steam-engine, graphically, look like they can be placed in the sand because they are elevated off the ground via metal posts, but ...
by theDirector
Mon Nov 26, 2018 11:05 pm
Forum: Modding discussion
Topic: Making new fluid storage tanks... Showcasing, ideas, feedback?
Replies: 16
Views: 5175

Re: Making new fluid storage tanks... Showcasing, ideas, feedback?

One of my biggest gripes about the base game is the nightmare of distributing a fluid across multiple outputs in large bases. The base fluid tank intuitively hints at 2 inputs and 2 outputs, but the reality is that it's very cumbersome to setup combinators to take averages and set start/stop on pump...
by theDirector
Mon Nov 26, 2018 10:51 pm
Forum: Modding discussion
Topic: 0.17 Mod/Script changelog as of February 25 2019
Replies: 20
Views: 13980

Re: 0.17 Mod/Script changelog as of November 16 2018

Thanks!

energy_source "void" and energy_source "fluid" entity properties will solve problems I am having. It also opens up more themes of item production systems that are possible!

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