disable-tls-verification=true resolved the issue (using .33), thanks.
Hopefully you can figure out what the underlying cause is.
Search found 56 matches
- Tue Feb 04, 2025 9:55 am
- Forum: Technical Help
- Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
- Replies: 22
- Views: 1465
- Mon Feb 03, 2025 4:38 am
- Forum: Technical Help
- Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
- Replies: 22
- Views: 1465
Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Any more progress on this? My server is hosting multiple people playing a Space Age play through that is drawing to a close, and I'd like to be back on the current version of Factorio before starting the next playthrough.
I have Wireshark installed, and I'm happy to get whatever packet trace you ...
I have Wireshark installed, and I'm happy to get whatever packet trace you ...
- Fri Jan 24, 2025 8:25 am
- Forum: Technical Help
- Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
- Replies: 22
- Views: 1465
Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Another thing to investigate: does your network have any sort of “Corporate Firewall”? Such as a Fortigate, Checkpoint, Sophie, Barracuda? It may be that it is trying to “inspect” the TLS traffic, and Factorio is legitimately failing the Verification step.
No, there is no corporate firewall ...
- Fri Jan 24, 2025 3:30 am
- Forum: Technical Help
- Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
- Replies: 22
- Views: 1465
Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
2.0.28 works fine.
2.0.30 is the one that is failing.
No curl related stuff
proxy:~% env | grep -i curl
proxy:~% l ~/.curlrc
ls: /Users/peter/.curlrc: No such file or directory
I added:
[other]
disable-tls-verification=true
And retried 2.0.30. It is still reporting:
12.074 Error ...
2.0.30 is the one that is failing.
No curl related stuff
proxy:~% env | grep -i curl
proxy:~% l ~/.curlrc
ls: /Users/peter/.curlrc: No such file or directory
I added:
[other]
disable-tls-verification=true
And retried 2.0.30. It is still reporting:
12.074 Error ...
- Tue Jan 21, 2025 11:35 pm
- Forum: Technical Help
- Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
- Replies: 22
- Views: 1465
Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
I have the same error.
It appears that it is blocking publishing the game on the game server.
0.007 Operating system: macOS 10.13.6
6.030 Info ServerRouter.cpp:547: Own address is IP ADDR:({49.176.252.47:34197}) (confirmed by pingpong3)
6.030 Info ServerRouter.cpp:547: Own address is IP ADDR ...
It appears that it is blocking publishing the game on the game server.
0.007 Operating system: macOS 10.13.6
6.030 Info ServerRouter.cpp:547: Own address is IP ADDR:({49.176.252.47:34197}) (confirmed by pingpong3)
6.030 Info ServerRouter.cpp:547: Own address is IP ADDR ...
- Sun Jan 19, 2025 7:32 am
- Forum: Gameplay Help
- Topic: Upload to Galaxy of Fame after clicking Finish?
- Replies: 1
- Views: 392
Upload to Galaxy of Fame after clicking Finish?
I finished the game and clicked Finish cuz it said I could upload it later, but now I don't see any option to upload the game?
The main menu does not include the option (as happened after my last play through when I did upload the game).
01-19-2025, 15-31-52.png
Is there a way to upload it ...
The main menu does not include the option (as happened after my last play through when I did upload the game).
01-19-2025, 15-31-52.png
Is there a way to upload it ...
- Fri Dec 06, 2024 4:18 am
- Forum: Technical Help
- Topic: Any way to turn off the bot charging buzzing noise?
- Replies: 3
- Views: 316
Any way to turn off the bot charging buzzing noise?
[I tried to post this yesterday but my power went out so I don't think it was posted - apologises if it is a duplicate]
Normally I play with the sound off because other people are around, but I was along playing and wanted to be able to enjoy the sounds, but the robot recharge buzzing sound just ...
Normally I play with the sound off because other people are around, but I was along playing and wanted to be able to enjoy the sounds, but the robot recharge buzzing sound just ...
- Sat Nov 09, 2024 2:41 am
- Forum: Releases
- Topic: Version 2.0.16
- Replies: 7
- Views: 12030
Re: Version 2.0.16
• Fluid mixing will prefer the fluid with more volume and discard the other.
Does this work sensible in a case where you create a chem plant with tank attached to it and set the wrong recipe (so the tank gets filled a bit), and then change the recipe to the correct one? As written, it could end ...
Does this work sensible in a case where you create a chem plant with tank attached to it and set the wrong recipe (so the tank gets filled a bit), and then change the recipe to the correct one? As written, it could end ...
- Thu Oct 31, 2024 4:10 am
- Forum: Assigned
- Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
- Replies: 1
- Views: 429
[Lou]Extra Unnecessary Landfill under non-constructed miner
The new ability to auto-force landfills when placing a blueprint is fantastic.
There is an edge case where when placing a blueprint with multiple mining machines across a patch and into water (eg a patch on the edge of a lake), where a miner is entirely in the water results in the water being ...
There is an edge case where when placing a blueprint with multiple mining machines across a patch and into water (eg a patch on the edge of a lake), where a miner is entirely in the water results in the water being ...
- Thu Oct 31, 2024 4:04 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Confirmed fixed as far as I can tell - no more crashes on the server.
You folks are awesome.
You folks are awesome.
- Fri Oct 25, 2024 8:12 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Thanks, that is excellent news!
I look forward to verifying the fix.
Much appreciated - you folks are awesome, I hope the launch is going well for you!
I look forward to verifying the fix.
Much appreciated - you folks are awesome, I hope the launch is going well for you!
- Thu Oct 24, 2024 2:04 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
The crash continues in Factorio 2.0.9.
- Wed Oct 23, 2024 3:34 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
My very learned Apple DTS friend Quinn says:
It seems like a public libSystem symbol that was added in 10.15. This is its declaration the macOS 10.15 SDK:
void *aligned_alloc(size_t __alignment, size_t __size) __result_use_check __alloc_size(2) __OSX_AVAILABLE(10.15) …;
So if aligned_alloc is ...
It seems like a public libSystem symbol that was added in 10.15. This is its declaration the macOS 10.15 SDK:
void *aligned_alloc(size_t __alignment, size_t __size) __result_use_check __alloc_size(2) __OSX_AVAILABLE(10.15) …;
So if aligned_alloc is ...
- Tue Oct 22, 2024 2:24 am
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 13627
Re: Version 2.0.8
Wait, what? There are biters on space platforms?FactorioBot wrote: Mon Oct 21, 2024 5:21 pm Bugfixes
- Fixed space platforms not respecting peaceful and no enemy modes.
- Tue Oct 22, 2024 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Also, the crash continues in Factorio 2.0.8 (build 79416, mac-x64, steam)
Thanks.
Thanks.
- Tue Oct 22, 2024 1:14 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
I tried an entirely new MAP, no mods, and the crash continues to happen after about 10 minutes.
I thought maybe it was autosave, given the timing, but it appears a little longer or related to something that happens after around that time.
2024-10-22 09:02:56 [CHAT] peternlewis: "a" is just a time ...
I thought maybe it was autosave, given the timing, but it appears a little longer or related to something that happens after around that time.
2024-10-22 09:02:56 [CHAT] peternlewis: "a" is just a time ...
- Tue Oct 22, 2024 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Yes, it occurred with a new save file.
Initially I had some basic mods (eg Factory Planner), but I removed them all to see if it would avoid crashing, but even without any mods the crash continued to happen after a minute or two (by that point usually a couple people joined).
I've attached the MAP ...
Initially I had some basic mods (eg Factory Planner), but I removed them all to see if it would avoid crashing, but even without any mods the crash continued to happen after a minute or two (by that point usually a couple people joined).
I've attached the MAP ...
- Mon Oct 21, 2024 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 1422
[StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
My server is crashing running Space Age.
macOS High Sierra / 10.13.6
Intel Core i7 / 32GB
dyld: lazy symbol binding failed: Symbol not found: _aligned_alloc
Referenced from: /Users/peter/factorio/../factorio.app/Contents/MacOS/factorio
Expected in: /usr/lib/libSystem.B.dylib
Any suggestions ...
macOS High Sierra / 10.13.6
Intel Core i7 / 32GB
dyld: lazy symbol binding failed: Symbol not found: _aligned_alloc
Referenced from: /Users/peter/factorio/../factorio.app/Contents/MacOS/factorio
Expected in: /usr/lib/libSystem.B.dylib
Any suggestions ...
- Thu Jul 18, 2024 3:22 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 30343
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
It's great to see the Inserter tweaks.
But I'd love to see the Burner Inserter tweaked so it would always retain enough power to pick up an energy unit (eg lump of coal) from the belt to feed itself - basically I don't think they should never get themselves stuck unpowered because they “wasted” the ...
But I'd love to see the Burner Inserter tweaked so it would always retain enough power to pick up an energy unit (eg lump of coal) from the belt to feed itself - basically I don't think they should never get themselves stuck unpowered because they “wasted” the ...
- Mon Feb 05, 2024 1:49 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 24823
Re: Friday Facts #396 - Sound improvements in 2.0
Most sounds are great, but I'm not at all convinced by the Inventory sounds. Firstly, the inserter sounds way too much like a dentist drill, and anyway, why would you pick up an inserter with a drill? But just generally, I expect a single action of picking something up to have a consistent sound ...