Search found 25 matches

by peternlewis
Thu Feb 11, 2021 8:45 am
Forum: Pending
Topic: [1.1.21] Crash after launch, boring log
Replies: 2
Views: 359

[1.1.21] Crash after launch, boring log

Launched Steam Launched Factorio Factorio crashes on log, reporting an error, and asking for the log to be posted to the forum. Attached. This is the second time I've seen it, last time I just launched it again and it worked without issue. [Edit: yes, relaunched it from Steam, and it launched withou...
by peternlewis
Fri Jan 08, 2021 7:10 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 10750

Re: Version 1.1.7

I believe he meant that the blueprints should just be allowed to break. No, I meant you should be able to flip the chemical plant and the refinery in the same way you can rotate them. I'm not sure why that would require an additional recipe - presumably rotations do not require additional recipes. ...
by peternlewis
Fri Jan 08, 2021 4:14 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 10750

Re: Version 1.1.7

>blueprint cannot be flipped It does occur to me that if you could flip the chemical plants and refineries, it would simplify this and remove a bunch of cases where blueprints cannot be flipped. It's not like allowing flipping of the plants changes the game in any meaningful way, could even lead to ...
by peternlewis
Mon Dec 07, 2020 10:02 am
Forum: Ideas and Suggestions
Topic: v1.1 should allow belt dragging locked or free form
Replies: 2
Views: 365

v1.1 should allow belt dragging locked or free form

TL;DR When dragging belts in 1.1, you can lock it to a direction, which is great much of the time, but if you start dragging perpendicular to the initial belt, it should allow free form belt placement. What ? The new belt dragging locked to a direction is often great, but sometimes you want to spam...
by peternlewis
Sun Nov 29, 2020 4:36 am
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 27502

Re: Version 1.1.1

It [rocket launch count] was built-in in vanilla until 1.0, but was removed in 1.1 experimental. Could we know why? It seems for anything past the "win game" state, the number of rocket launches is a primary driver for a lot of factories. That and science/minute. I’d love to understand yo...
by peternlewis
Wed Nov 25, 2020 3:23 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 54238

Re: Version 1.1.0

Really weird no one here is talking about Transport belt drag building is locked into a line, can be turned off by an interface setting. I personally love it, but I'd like to have it under (modifier) hotkey or shortcut. It just feels weird it behaves differently for belts than other entities and tu...
by peternlewis
Tue Nov 24, 2020 4:33 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 54238

Re: Version 1.1.0

Does anyone have any way to batch update old saves? I have lots of old saves dating back for years and while I don't really care all that much, I also don't entirely want to lose all access to them when I upgrade to 1.1. It would be really tedious to go through them all opening, correcting mods (if ...
by peternlewis
Thu Jul 09, 2020 1:03 pm
Forum: Not a bug
Topic: Load/Save dialog does not fit
Replies: 4
Views: 242

Load/Save dialog does not fit

Display 1280 x 800, Factorio UI at 100%, the Load/save dialog doesn't fit the width.

The panel is non-resizable and seems needlessly wide.

Either it should be resizable, or better yet it should simple fit within the screen.
by peternlewis
Fri Mar 20, 2020 8:36 am
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 13991

Re: Version 0.18.13

+1.

And for the auto-sort, could you auto-sort the blueprints to the end please? In the middle is just plain weird.
by peternlewis
Mon Mar 09, 2020 4:11 am
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 12703

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Given that producing Science is pretty much the essence of the game, I'd love to see an additional tab between Item and Fluid for Science that just showed science items (or even science-related items if you like). And yes, clearly you can do it with a search, even the example in the post shows you c...
by peternlewis
Fri Feb 07, 2020 2:49 am
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 11370

Re: Version 0.18.4

Can you go into what’s involved in that process (maybe in an FFF)? All I know is it’s a major pain for indie devs, to the point where some of them have given up developing for Mac. :( To Notorize your app, you have to zip the app in to an archive, then run a tool which sends it to Apple and returns...
by peternlewis
Sat Feb 01, 2020 3:33 am
Forum: Releases
Topic: Version 0.18.3
Replies: 48
Views: 16173

Re: Version 0.18.3

But hey, a factory is supposed to be chock full of sounds that aren't pleasant, right? A factory is, but a game isn't, and a Factory Game needs to be a lot more game than factory… Sounds that are continuous and ubiquitous (belts, bots, inserters, assemblers) should be relatively muted. And nothing ...
by peternlewis
Mon Jan 27, 2020 7:36 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 31897

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

It seems a mistake to get rid of the campaign going in to releasing 1.0, which presumably is when you want to target new users. I've played 400 hours now, and I doubt I would have without the campaign in one form or another. Factorio may be straight forward to those of us on the who have played many...
by peternlewis
Sun Oct 13, 2019 8:32 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 14371

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Perhaps I can assist? I've raised this issue a few times in recent months as even pre-Catalina I strenuously avoid running unsigned software. I'm not a professional developer, but I dabble and am willing to test... First of all, I want to introduce the commandline tool "spctl" which can b...
by peternlewis
Wed Aug 28, 2019 1:15 am
Forum: Gameplay Help
Topic: Is there a way to move/position the quickbar?
Replies: 1
Views: 343

Is there a way to move/position the quickbar?

On my laptop, at 100% UI, there is plenty of room across the screen, but because the quickbar is centred, and then the extra action items (cut/copy/paste/etc) are to the right, as is the warnings (logistic network, attacks/damage), and the suit/inventory, they end up overlapping such that I can't se...
by peternlewis
Sat Aug 17, 2019 1:17 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 60682

Re: Version 0.17.60

BlueTemplar wrote:
Sat Aug 17, 2019 7:50 am
Look closer, it does : bottom right, under "Consumed by".
Ahh. OK, well, I guess my suggestion would then be to make it more prominent - perhaps in sequential sections on the page proper.

Good to see it is there. In game would be even better - not sure what the UI for that should be.
by peternlewis
Sat Aug 17, 2019 4:29 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 60682

Re: Version 0.17.60

Storage tanks. I'd just put down a bunch or so leading out from the outputs I wasn't using and when they got full I removed & replaced the tanks. Sure, I "lost" a lot of wasted oil, but it worked for me as it put off the puzzle in solving it. (And this was long before combinators too....
by peternlewis
Fri Jul 26, 2019 9:04 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 23224

Re: Version 0.17.59

The hack of putting a bunch of tanks at the outputs and then when they are full simply picking them up again just to immediately replace them with empty tanks is HORRIBLE . I have done exactly the same thing, and I bet a LOT of players do the same thing. It's clearly indicative of not explaining th...
by peternlewis
Fri Jul 26, 2019 6:17 am
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 23224

Re: Version 0.17.59

I don't know whether the planned Oil changes are good or bad, but I know as a novice I found the whole liquid processing very painful to deal with - one or other of the liquids would fill up, stopping production of whatever I was actually using. Then I'd end up just putting in more tanks to needless...
by peternlewis
Fri Jul 26, 2019 12:10 am
Forum: Releases
Topic: Version 0.17.49
Replies: 24
Views: 12335

Re: Version 0.17.49

I think you are correct. However, distant obstacles far off the path affect the path segmenting, which will affect the utility or the complexity of implementing it.

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