Search found 49 matches
- Sat Nov 09, 2024 2:41 am
- Forum: Releases
- Topic: Version 2.0.16
- Replies: 7
- Views: 9857
Re: Version 2.0.16
• Fluid mixing will prefer the fluid with more volume and discard the other. Does this work sensible in a case where you create a chem plant with tank attached to it and set the wrong recipe (so the tank gets filled a bit), and then change the recipe to the correct one? As written, it could end up ...
- Thu Oct 31, 2024 4:10 am
- Forum: Assigned
- Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
- Replies: 0
- Views: 123
[Lou]Extra Unnecessary Landfill under non-constructed miner
The new ability to auto-force landfills when placing a blueprint is fantastic. There is an edge case where when placing a blueprint with multiple mining machines across a patch and into water (eg a patch on the edge of a lake), where a miner is entirely in the water results in the water being landfi...
- Thu Oct 31, 2024 4:04 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Confirmed fixed as far as I can tell - no more crashes on the server.
You folks are awesome.
You folks are awesome.
- Fri Oct 25, 2024 8:12 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Thanks, that is excellent news!
I look forward to verifying the fix.
Much appreciated - you folks are awesome, I hope the launch is going well for you!
I look forward to verifying the fix.
Much appreciated - you folks are awesome, I hope the launch is going well for you!
- Thu Oct 24, 2024 2:04 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
The crash continues in Factorio 2.0.9.
- Wed Oct 23, 2024 3:34 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
My very learned Apple DTS friend Quinn says: It seems like a public libSystem symbol that was added in 10.15. This is its declaration the macOS 10.15 SDK: void *aligned_alloc(size_t __alignment, size_t __size) __result_use_check __alloc_size(2) __OSX_AVAILABLE(10.15) …; So if aligned_alloc is being ...
- Tue Oct 22, 2024 2:24 am
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 11231
Re: Version 2.0.8
Wait, what? There are biters on space platforms?FactorioBot wrote: ↑Mon Oct 21, 2024 5:21 pm Bugfixes
- Fixed space platforms not respecting peaceful and no enemy modes.
- Tue Oct 22, 2024 1:15 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Also, the crash continues in Factorio 2.0.8 (build 79416, mac-x64, steam)
Thanks.
Thanks.
- Tue Oct 22, 2024 1:14 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
I tried an entirely new MAP, no mods, and the crash continues to happen after about 10 minutes. I thought maybe it was autosave, given the timing, but it appears a little longer or related to something that happens after around that time. 2024-10-22 09:02:56 [CHAT] peternlewis: "a" is just...
- Tue Oct 22, 2024 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Yes, it occurred with a new save file. Initially I had some basic mods (eg Factory Planner), but I removed them all to see if it would avoid crashing, but even without any mods the crash continued to happen after a minute or two (by that point usually a couple people joined). I've attached the MAP.z...
- Mon Oct 21, 2024 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
- Replies: 12
- Views: 772
[StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
My server is crashing running Space Age. macOS High Sierra / 10.13.6 Intel Core i7 / 32GB dyld: lazy symbol binding failed: Symbol not found: _aligned_alloc Referenced from: /Users/peter/factorio/../factorio.app/Contents/MacOS/factorio Expected in: /usr/lib/libSystem.B.dylib Any suggestions? Full ou...
- Thu Jul 18, 2024 3:22 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21930
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
It's great to see the Inserter tweaks. But I'd love to see the Burner Inserter tweaked so it would always retain enough power to pick up an energy unit (eg lump of coal) from the belt to feed itself - basically I don't think they should never get themselves stuck unpowered because they “wasted” the ...
- Mon Feb 05, 2024 1:49 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 19572
Re: Friday Facts #396 - Sound improvements in 2.0
Most sounds are great, but I'm not at all convinced by the Inventory sounds. Firstly, the inserter sounds way too much like a dentist drill, and anyway, why would you pick up an inserter with a drill? But just generally, I expect a single action of picking something up to have a consistent sound, no...
- Sat Nov 05, 2022 1:11 am
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 21190
Re: Version 1.1.71
Thanks so much for doing this!
- Mon Aug 01, 2022 1:47 am
- Forum: Technical Help
- Topic: Service is not responding shortly after connecting
- Replies: 2
- Views: 1450
Re: Service is not responding shortly after connecting
Check https://forums.factorio.com/viewtopic.php?p=570111#p570111 That seems to have done it, I changed the Map setting for Factorio Library, Dictionary levels per batch from 15 to 5 and it seems to have resolved the problem. I imagine Factorio Library awesome. No idea why it sometimes worked and so...
- Sun Jul 31, 2022 8:50 am
- Forum: Technical Help
- Topic: Service is not responding shortly after connecting
- Replies: 2
- Views: 1450
Service is not responding shortly after connecting
I'm trying to run a server, and I've had this issue with a variety of mod selections. Sometimes it works, sometimes it fails with “Service is not responding”. Sometimes there is an error “peternlewis’s computer or network could not keep up with the server, so they have been disconnected”, except my ...
- Wed Jun 22, 2022 9:45 am
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 3474
Re: [1.1.59] Krastorio and QoL mods desync
No ideas what would cause the Server Not Responding when I change the mods? I'd really like to update the mod as the desyncs are quite annoyingly frequent and the crashes that sometimes happen can lose a few minutes of build.
Thanks.
Thanks.
- Tue Jun 21, 2022 8:10 am
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 3474
Re: [1.1.59] Krastorio and QoL mods desync
It looks like the servers are currently having issues, folks have been reporting both here on the forums (https://forums.factorio.com/viewtopic.php?f=49&t=102726) and on the discord. May just need to give it some time or disable verification for the time being. Why would that only affect my ser...
- Tue Jun 21, 2022 5:59 am
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 3474
Re: [1.1.59] Krastorio and QoL mods desync
OK, I can't really determine if this fixes the issue because if I make any changes to the mods on the server, then after syncing the client it connects and then quickly gives a Server is Not Responding and drops the connection. It does not seem to matter what mod change I make - if I upgrade Placeab...
- Mon Jun 20, 2022 11:49 pm
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 3474
Re: [1.1.59] Krastorio and QoL mods desync
Thanks, much appreciated, I will update the mod and verify that the desyncs stop.