Search found 4 matches

by Kirbykirby56
Sun Oct 06, 2019 1:12 pm
Forum: Won't fix.
Topic: [0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
Replies: 6
Views: 3121

[0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps

I've got a pretty interesting one for you here. When a pump is pumping eastward (->), it will show the pipe before it as having no flow (e.g. the animation is stopped, but the underlying values seem perfectly fine. Recreation: (Check Video 2 to watch me recreate this from startup) Step 1: Obtain any...
by Kirbykirby56
Sat Sep 01, 2018 5:17 pm
Forum: Ideas and Suggestions
Topic: Allow Circuit Network knowledge of object ghosts
Replies: 1
Views: 972

Allow Circuit Network knowledge of object ghosts

TL;DR Allow the Circuit Network a connection to the count of object ghosts. What? The Logistic Network (Likely Roboport) would output the information of tile/building ghosts (in its jurisdiction or globally) that are currently placed. This would allow specific factories to turn on via Circuit Netwo...
by Kirbykirby56
Sun Aug 26, 2018 2:44 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245264

Re: Performance optimization - post your saves

https://mega.nz/#!smYxBQrL!1xF6so-WZ8Tz ... YEaR1pON8E
Suspected issue: Ghost tile slowdown.
(It could also be the 525 construction robots)
Zoom out all the way for render slowdown.
~7K Ghost Concrete (It's a rough estimate)
by Kirbykirby56
Sun Aug 26, 2018 2:23 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 47199

Re: Friday Facts #256 - The little things 3

I'm excited for belt spaghetti immunity!

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