Search found 3 matches
- Mon Apr 21, 2025 10:19 am
- Forum: Duplicates
- Topic: Damaged items clog assemblers.
- Replies: 2
- Views: 318
Re: Damaged items clog assemblers.
A further problem is there isn't an easy way to solve it from another planet. Removing the item just dumps it back into the logi network, and a bot will redeliver it to a requester chest eventually. The only workable solution I've found involves trying to actively use splitters to siphon the items ...
- Mon Apr 21, 2025 7:12 am
- Forum: Duplicates
- Topic: Damaged items clog assemblers.
- Replies: 2
- Views: 318
Damaged items clog assemblers.
Having a damaged item in a recipe input of a building prevents any undamaged items of the same kind being placed in it.
For example Military Science needs 2x walls. Having a single damaged wall in the input prevents the inserter from being able to deposit an undamaged wall.
I would expect the ...
For example Military Science needs 2x walls. Having a single damaged wall in the input prevents the inserter from being able to deposit an undamaged wall.
I would expect the ...
- Sun Aug 26, 2018 2:57 am
- Forum: Ideas and Suggestions
- Topic: Combinators information
- Replies: 1
- Views: 1409
Combinators information
TL;DR
Being able to give names to Constant, Arithmetic, and Decider combinators and write notes on them
What ?
Similar to how we can name train stations and leave icons on the map, it'd be nice to be able to name combinators (EG: Failsafe, ticker, etc) or write a note on them (EG: "Change the ...
Being able to give names to Constant, Arithmetic, and Decider combinators and write notes on them
What ?
Similar to how we can name train stations and leave icons on the map, it'd be nice to be able to name combinators (EG: Failsafe, ticker, etc) or write a note on them (EG: "Change the ...