Search found 13 matches

by colonyan
Sun Jan 25, 2015 5:39 pm
Forum: Ideas and Suggestions
Topic: Salt and Aluminium
Replies: 2
Views: 1489

Re: Salt and Aluminium

I think it had more than just suggesting salt and alum individually here.
I thought only few more would sufficiently compliment the basic resource variety unlike other suggestion called for even more.
Anyway, if it wasn't enough to put a new post, I get it now.
by colonyan
Sun Jan 25, 2015 1:28 am
Forum: Ideas and Suggestions
Topic: end game/scenario ideas
Replies: 2
Views: 2286

Re: end game/scenario ideas

It would be very fun if it is possible to combine those bits of scenario together to create sort of a story mode driven by
success or failure of player's missions within time limit. So objective changes or have different intermediate goals to meet
to meet again different type of end game missions.
by colonyan
Sun Jan 25, 2015 1:25 am
Forum: General discussion
Topic: General Impression
Replies: 9
Views: 3628

Re: General Impression

Hmmm. Interesting input. Thank you for sharing that. Resource distribution is critically important on how it will dictate the play and level of challenge. Game setup is very very important I think. What about if game's important element (important buildings and components) cost change depending on d...
by colonyan
Sat Jan 24, 2015 9:52 pm
Forum: General discussion
Topic: Resource based game modes?
Replies: 4
Views: 2320

Re: Resource based game modes?

I was just exploring by walking. If you have progressed further and felt that way, I think I have to take in account of your experience.
by colonyan
Sat Jan 24, 2015 9:01 pm
Forum: General discussion
Topic: Resource based game modes?
Replies: 4
Views: 2320

Re: Resource based game modes?

Its matter of taste and what do you seek. Start with default and see how it fits.
As of myself, I've tried generating different maps and settled with low frequency, small size and low richness.
No change for other parameters.
by colonyan
Sat Jan 24, 2015 7:13 pm
Forum: General discussion
Topic: General Impression
Replies: 9
Views: 3628

Re: General Impression

I will do that soon... Edit1: I'm playing around with resource parameter. In deed those are important. I think everything being uniform throughout the entire map is pretty restrictive on the game play element. For example, some region could have more rich mineral per patch of resource than other pla...
by colonyan
Sat Jan 24, 2015 6:09 pm
Forum: General discussion
Topic: General Impression
Replies: 9
Views: 3628

Re: General Impression

I think my first map was too easy despite everything was on default setting. Resource patch was large and several around my starting site, no biter colonies around my base. I estimated resource deposit and if quite suffice as I see much more around. In short, I think over abundance of resource have ...
by colonyan
Sat Jan 24, 2015 7:19 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 148812

Re: RTS direction

How about conventional long range artillery cannon? Ground fixed ones and vehicle one? Are they considered too good for game's theme. They could just wipe off most of biter colonies around bases. Add fire power to player side and add colony based alien enhancement bases for aliens in little distance...
by colonyan
Sat Jan 24, 2015 6:23 am
Forum: Implemented Suggestions
Topic: instead of dying, restart in clone center / cloning /respawn
Replies: 8
Views: 3469

Make Clone : Respawn

Joined cause too similar -- ssilk Be able to make player clone to replace player body in case of unfortunate death. This accompanies all the installations to save player's "mind and memories" in other place. New resource sink. As it allows respawning, game can go more rough on player arou...
by colonyan
Sat Jan 24, 2015 5:57 am
Forum: Balancing
Topic: Refinery and Chemical factory cost
Replies: 0
Views: 3988

Refinery and Chemical factory cost

I felt it was generally very inexpensive. As they opens up for many more products, few dozen of each iron and copper seemed very low for cost. Also the electricity consumption as well. Well actually maybe cost should alter depending on difficulty setting? Taking considering that the main point of ga...
by colonyan
Sat Jan 24, 2015 5:47 am
Forum: Ideas and Suggestions
Topic: Salt and Aluminium
Replies: 2
Views: 1489

Salt and Aluminium

Coal, iron, copper, oil, water, wood. Among those, coal, iron, copper, oil are the principle resources. I think game could use few more basic raw resource type so resource gathering becomes little more challenging. I think 2 more would suffice as dev seems to be adding more exotic material later. Sa...
by colonyan
Sat Jan 24, 2015 3:42 am
Forum: General discussion
Topic: General Impression
Replies: 9
Views: 3628

General Impression

I haven't still finished the game(yet) but from reading technology list, forum, technology cost and material cost and few game basics, I felt that game's goal isn't very engaging. -Game or Simulation?- I don't know how this game want to be for developer but I felt that current game (2015JAN) gives t...
by colonyan
Fri Jan 23, 2015 2:30 am
Forum: Ideas and Suggestions
Topic: Added Challenge Layer : Player Vital
Replies: 1
Views: 1170

Added Challenge Layer : Player Vital

Just bought 2 days ago. And game is sucking up all my freetime! So. Player's deeds "pollutes" the planet and angers native life forms? How about opposite situation happens to player at same time? Supposing this game is do or die(no respawn, that is permadeath. But with save and load), I su...

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