Search found 12 matches
- Sat Feb 10, 2024 6:46 pm
- Forum: Modding interface requests
- Topic: Differentiate types of on_gui_closed
- Replies: 4
- Views: 1488
Re: Differentiate types of on_gui_closed
Just chiming in to express my support - I was pretty surprised to see there isn't an easy way to accomplish this. (For context, I was making a GUI styled after the train station renaming one, and not having the new name accepted when pressing E like that interface does is rather confusing.) Edit: Th...
- Mon Feb 05, 2024 12:47 pm
- Forum: Won't fix.
- Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
- Replies: 2
- Views: 715
Re: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
That may have been poor choice of words, by "valid coordinates" I meant coordinates that are in the range of the 24+8 bit number used to store the coordinates. You probably don't need to do anything then, since the crash does not happen within 2^20 tiles of the origin. Edit: Actually I mad...
- Sun Feb 04, 2024 3:44 am
- Forum: Won't fix.
- Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
- Replies: 2
- Views: 715
[1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
The game crashes with "Unhandled exception: vector<T> too long" if you point a camera UI element near the 2^23-1 tile limit of the coordinates, and the UI element is large enough that the camera tries to render something beyond that limit. Quick backstory on why this affects me: I'm trying...
- Thu Feb 01, 2024 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
- Replies: 4
- Views: 749
- Thu Feb 01, 2024 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
- Replies: 4
- Views: 749
Re: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
Thanks! To make sure I head in the right direction with my mod, can I ask if the fix is just preventing the crash or if it also involves being able to zoom in as far as you want?
- Wed Jan 31, 2024 11:16 am
- Forum: Won't fix.
- Topic: [1.1.104] Crash when teleporting beyond edge of map
- Replies: 2
- Views: 738
Re: [1.1.104] Crash when teleporting beyond edge of map
I will keep that in mind
- Wed Jan 31, 2024 10:32 am
- Forum: Won't fix.
- Topic: [1.1.104] Crash when teleporting beyond edge of map
- Replies: 2
- Views: 738
[1.1.104] Crash when teleporting beyond edge of map
In version 1.1.104, when starting a new game and running `/c game.player.teleport({1048500, 0})`, the game crashes saying Trying to make chunk at unreasonable position [32768, -3] The game should instead say "Cannot execute command. Error: Invalid position" - just like when you try to tele...
- Wed Jan 31, 2024 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
- Replies: 4
- Views: 749
[1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
If you use a LuaGuiElement of type "camera" with large zoom values far away from the spawn point, the game will crash, saying Error FloatCast.hpp:123: 2159999906.000000 > 2147483647.000000 (or similar numbers). I originally encountered this when trying to use the area outside the world map...
- Tue Sep 21, 2021 1:36 am
- Forum: Ideas and Suggestions
- Topic: Copying Train Orders within Train-Schedule List
- Replies: 11
- Views: 4659
Re: Copying Train Orders within Train-Schedule List
[Koub] Merged into older thread with same suggestion. Thanks for merging. What you really would like to say is: [...] Yes, conditional train stops would also be nice to have, albeit probably more effort to implement than copy-pasting train orders. I don't think they would fully solve my situation, ...
- Mon Sep 20, 2021 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Copying Train Orders within Train-Schedule List
- Replies: 11
- Views: 4659
Make it possible to copy/paste trainstops inside the train interface
TL;DR When opening the train interface for a particular train, it should be possible to copy and paste a particular stop, including the wait conditions. What ? In the train interface for individual trains, there should be some sort of mechanism that makes it possible to copy and paste train stops t...
- Mon Aug 27, 2018 8:09 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1393934
Re: Bugs & FAQ
Ah, fair enough, that's good to hearukezi wrote:with the newest versions that shouldn't happen as bob removed the efficiency gain from the engines they are now all 1.0
- Sat Aug 25, 2018 1:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1393934
Re: Bugs & FAQ
Playing in Seablock, I just noticed that the electric boiler together with the Steam engine MK3 from Bob's Power produces a net energy of 159 kW. That doesn't seem like something that should be the case. I'm not sure though if it's something related to the Seablock config or if it would be possible ...