In short : It would be very handy to be able to name each train with the name/text we want, in the same way as for train stops. This way, it would be a lot easier and faster to identify each train in the train window. Additionally, with lot of trains, we could search in the search field through ...
I'm playing the latest branch (v0.17.4) and noticed that... before, you got a warning sound when your buildings were attacked ("alert-damage.ogg" in "Factorio\data\core\sound"). But not anymore ? I only get an alert ("alert-destroyed.ogg") if something is destroyed (= too late).
I'm playing the latest branch (v0.17.4) and noticed that... before, you got a warning sound when your buildings were attacked ("alert-damage.ogg" in "Factorio\data\core\sound"). But not anymore ? I only get an alert ("alert-destroyed.ogg") if something is destroyed (= too late).
Really, really kind from you to propose 0.16 for Christmas holidays
That's a lot of work, but I personally (and a lot of others too) really appreciate, so thank you very much for this gift I really can't wait to play it, it's really awesome !
After playing some dozens of hours with the great 0.15, I would have some suggestions, especially concerning interface. I'm some weeks late since 0.15 release and I wanted to say you all of this sooner but... time flies :P If some people already said things similar to my points, feel free to forget ...
Only highest one would be enough at least at the moment. But there is also Tech that needs red+green+blue and tech that needs red+green+alien IRC. And I think too about newcomers ;) For people used to Factorio, it's logic that tech at blue level needs red and green... But if you show only blue ...
Even the greatest ideas encounter times where they must be brought back to the public discussion so that they are not lost and a good argument for an idea, such as the one you have made, is it's own justification. Your answers show me that I've no ...
I remember when I played the campaign (which is some time ago, so maybe things have changed in the mean time), no real info was given on how to build the train system, and only later figuring out in free play how it should work. I think tutorials should be part of the base game, giving them the ...
This does look interesting. I'll show it to Albert and see what he thinks. Nice :) Glad you like this idea !
Not a new idea, I've had it posted in my subforum before, but it is a very good idea non the less. Oh, I'm sorry, I didn't found it ! I really tried to look for, but... haven't found ...
I talked about this in FFF#128 : https://forums.factorio.com/viewtopic.php?f=38&t=20847&start=360#p136136
In short : actually, in the tech tree, you have to click on the technology to see what kind of science packs are needed. My idea is to be able to toggle an option to show what kind of science ...
the loader can be implemented and interesting. But I would see mainly it as a train unloader
In fact, this is the main "against". Because it breaks devs' creed "general > specialized", i.e. the whole spirit of Factorio is making complex system from simple elements, and highly specialized element ...
Oh, concerning the new (very good) trailer (this one : https://www.youtube.com/watch?v=KVvXv1Z6EY8 ). May sound as a strange question but... What do you mean by "even programming the game of life" ? (at 2:00) https://en.wikipedia.org/wiki/Conway's_Game_of_Life Oooooooh... I was expecting ...
Oh, concerning the new (very good) trailer (this one : https://www.youtube.com/watch?v=KVvXv1Z6EY8). May sound as a strange question but... What do you mean by "even programming the game of life" ? (at 2:00)
Maybe try making it interlude for all. Or wait for someone to answer who knows it :) Ahah, thanks ! Well, unfortunately, it didn't solved the problem. So for now, I simply disabled the music, and I'm using winamp in random and repeat mode (not the ideal but well...). Thank you very much for your ...
FFF #129 doesn't exist in Factorio's page, and the link in the OP doesn't seems to work (or is it only me ?).
Well, I totally agree with what you say and honestly, this "step routine" is one of the things who needed some works. You're on it, that's perfect ! And all your ideas and propositions are ...
I'm a bit late, but for me, the loader can be implemented and interesting. But I would see mainly it as a train unloader : this way, it would ease a little unloading (loading ? Not sure this possibility is a good idea) of trains and this way it would be in a restricted "domain of applications" (so ...
Do you think 20.-- is a good price? It looks so odd compared to the 19.99 of the other games on Steam. I think it's a good price (and on the worth side : it is even more than worth this full price). Honestly, when I saw the price alongside the others, it made me laugh. The exact kind of decision I ...
May I ask what are the differences between "early-game" and "main-track" ?
Not sure, my guess would be that songs under "early-game" are only played for a certain time after the start of the map? So, I tried to add the line at the beginning as you advised : data.raw["ambient ...