Search found 63 matches

by Yaua
Sat Mar 09, 2019 10:00 pm
Forum: Ideas and Suggestions
Topic: Being able to give names to trains
Replies: 0
Views: 180

Being able to give names to trains

In short : It would be very handy to be able to name each train with the name/text we want, in the same way as for train stops. This way, it would be a lot easier and faster to identify each train in the train window. Additionally, with lot of trains, we could search in the search field through all...
by Yaua
Sun Mar 03, 2019 5:05 pm
Forum: General discussion
Topic: No more sound alert when buildings being damaged/attacked ?
Replies: 5
Views: 2119

Re: No more sound alert when buildings being damaged/attacked ?

I'm playing the latest branch (v0.17.4) and noticed that... before, you got a warning sound when your buildings were attacked ("alert-damage.ogg" in "Factorio\data\core\sound"). But not anymore ? I only get an alert ("alert-destroyed.ogg") if something is destroyed (= ...
by Yaua
Sat Mar 02, 2019 3:53 pm
Forum: General discussion
Topic: No more sound alert when buildings being damaged/attacked ?
Replies: 5
Views: 2119

No more sound alert when buildings being damaged/attacked ?

I'm playing the latest branch (v0.17.4) and noticed that... before, you got a warning sound when your buildings were attacked ("alert-damage.ogg" in "Factorio\data\core\sound"). But not anymore ? I only get an alert ("alert-destroyed.ogg") if something is destroyed (= t...
by Yaua
Tue Dec 12, 2017 2:30 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 40203

Re: Friday Facts #220 - The best Friday Facts ever

Really, really kind from you to propose 0.16 for Christmas holidays :)
That's a lot of work, but I personally (and a lot of others too) really appreciate, so thank you very much for this gift :D I really can't wait to play it, it's really awesome ! :D
by Yaua
Thu May 25, 2017 9:01 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 81941

Re: Friday Facts #191 - Gui improvements

After playing some dozens of hours with the great 0.15, I would have some suggestions, especially concerning interface. I'm some weeks late since 0.15 release and I wanted to say you all of this sooner but... time flies :P If some people already said things similar to my points, feel free to forget ...
by Yaua
Tue Mar 22, 2016 12:11 pm
Forum: Implemented Suggestions
Topic: Showing icons of science pack on technology
Replies: 14
Views: 3029

Re: Showing icons of science pack on technology

Only highest one would be enough at least at the moment. But there is also Tech that needs red+green+blue and tech that needs red+green+alien IRC. And I think too about newcomers ;) For people used to Factorio, it's logic that tech at blue level needs red and green... But if you show only blue icon...
by Yaua
Sun Mar 20, 2016 1:17 pm
Forum: Implemented Suggestions
Topic: Showing icons of science pack on technology
Replies: 14
Views: 3029

Re: Showing icons of science pack on technology

Don't worry, You have nothing to apologize for. Even the greatest ideas encounter times where they must be brought back to the public discussion so that they are not lost and a good argument for an idea, such as the one you have made, is it's own justification. Your answers show me that I've no rea...
by Yaua
Sat Mar 19, 2016 12:53 pm
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 37026

Re: Friday Facts #130 - Steam release side effects

I remember when I played the campaign (which is some time ago, so maybe things have changed in the mean time), no real info was given on how to build the train system, and only later figuring out in free play how it should work. I think tutorials should be part of the base game, giving them the inf...
by Yaua
Sat Mar 19, 2016 12:54 am
Forum: Implemented Suggestions
Topic: Showing icons of science pack on technology
Replies: 14
Views: 3029

Re: Showing icons of science pack on technology

This does look interesting. I'll show it to Albert and see what he thinks. Nice :) Glad you like this idea ! Not a new idea, I've had it posted in my subforum before, but it is a very good idea non the less. Oh, I'm sorry, I didn't found it ! I really tried to look for, but... haven't found ^^"...
by Yaua
Fri Mar 18, 2016 10:59 pm
Forum: Implemented Suggestions
Topic: Showing icons of science pack on technology
Replies: 14
Views: 3029

Showing icons of science pack on technology

I talked about this in FFF#128 : https://forums.factorio.com/viewtopic.php?f=38&t=20847&start=360#p136136 In short : actually, in the tech tree, you have to click on the technology to see what kind of science packs are needed. My idea is to be able to toggle an option to show what kind of sc...
by Yaua
Fri Mar 18, 2016 10:26 pm
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 37026

Re: Friday Facts #130 - Steam release side effects

It seems that even when you're trying to think about everything, there will always be one thing who will cause issues XD First "issue" made me laugh honestly ;) (not laughing about you, but about it : such a small detail (a gif) who finally can be so annoying) Concerning steal of accounts ...
by Yaua
Thu Mar 17, 2016 10:45 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 129985

Re: Friday Facts #128 - Back down to earth

the loader can be implemented and interesting. But I would see mainly it as a train unloader In fact, this is the main "against". Because it breaks devs' creed "general > specialized", i.e. the whole spirit of Factorio is making complex system from simple elements, and highly sp...
by Yaua
Wed Mar 16, 2016 9:53 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 26781

Re: Friday Facts #127 - Steam Status III: Thank You

Oh, concerning the new (very good) trailer (this one : https://www.youtube.com/watch?v=KVvXv1Z6EY8 ). May sound as a strange question but... What do you mean by "even programming the game of life" ? (at 2:00) https://en.wikipedia.org/wiki/Conway's_Game_of_Life Oooooooh... I was expecting ...
by Yaua
Wed Mar 16, 2016 9:29 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 26781

Re: Friday Facts #127 - Steam Status III: Thank You

kovarex wrote: Yes, this was kind of the plan.
:)
Oh, concerning the new (very good) trailer (this one : https://www.youtube.com/watch?v=KVvXv1Z6EY8). May sound as a strange question but... What do you mean by "even programming the game of life" ? (at 2:00)
by Yaua
Wed Mar 16, 2016 9:19 pm
Forum: Modding help
Topic: Adding custom music and disable original music
Replies: 9
Views: 2461

Re: Adding custom music and disable original music

Maybe try making it interlude for all. Or wait for someone to answer who knows it :) Ahah, thanks ! Well, unfortunately, it didn't solved the problem. So for now, I simply disabled the music, and I'm using winamp in random and repeat mode (not the ideal but well...). Thank you very much for your he...
by Yaua
Wed Mar 16, 2016 9:17 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 87497

Re: Friday Facts #129 - The late game

FFF #129 doesn't exist in Factorio's page, and the link in the OP doesn't seems to work (or is it only me ?). Well, I totally agree with what you say and honestly, this "step routine" is one of the things who needed some works. You're on it, that's perfect ! And all your ideas and proposit...
by Yaua
Wed Mar 16, 2016 9:09 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 129985

Re: Friday Facts #128 - Back down to earth

I'm a bit late, but for me, the loader can be implemented and interesting. But I would see mainly it as a train unloader : this way, it would ease a little unloading (loading ? Not sure this possibility is a good idea) of trains and this way it would be in a restricted "domain of applications&q...
by Yaua
Thu Mar 03, 2016 9:17 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 26781

Re: Friday Facts #127 - Steam Status III: Thank You

Do you think 20.-- is a good price? It looks so odd compared to the 19.99 of the other games on Steam. I think it's a good price (and on the worth side : it is even more than worth this full price). Honestly, when I saw the price alongside the others, it made me laugh. The exact kind of decision I ...
by Yaua
Thu Mar 03, 2016 9:06 pm
Forum: Modding help
Topic: Adding custom music and disable original music
Replies: 9
Views: 2461

Re: Adding custom music and disable original music

Ok ! Thank you ! May I ask what are the differences between "early-game" and "main-track" ? Not sure, my guess would be that songs under "early-game" are only played for a certain time after the start of the map? So, I tried to add the line at the beginning as you advi...
by Yaua
Mon Feb 29, 2016 1:55 pm
Forum: Modding help
Topic: Adding custom music and disable original music
Replies: 9
Views: 2461

Re: Adding custom music and disable original music

Ok ! Thank you !

May I ask what are the differences between "early-game" and "main-track" ?

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