Search found 7 matches
- Thu Jun 11, 2020 12:59 am
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 30281
Re: Version 0.18.31
Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players. On the one hand, it's very cool that you're even thinking about features like this. On the other hand, it seems to fall into the usual trap of assuming that the only kind of colourblindness...
- Wed Aug 28, 2019 5:19 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588227
Re: Simple Questions and Short Answers
@eradicator @mmmPI and @adamo
Thank you, with your help I think I have figured it out. You all were right, having the signal I wanted wouldn't have helped.
Thank you, with your help I think I have figured it out. You all were right, having the signal I wanted wouldn't have helped.
- Sun Aug 25, 2019 9:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588227
Re: Simple Questions and Short Answers
I think you mean the logistic network? And yes, you can connect the inserter directly. inserter in logistic network.gif The logistic network provides the circuit network all of the items (and their counts) that are in the logistic network, however, that is not the only way to get all of the items i...
- Sun Aug 25, 2019 4:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588227
Re: Simple Questions and Short Answers
Hey, I haven't found this anywhere, so sorry if it has been asked before. Is there a way for an inserter too look up a value in a circuit network based upon what it is holding? I would say "yes", you can use "read content" on an inserter, either pulse or hold from memory. You ca...
- Sat Aug 24, 2019 3:05 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588227
Re: Simple Questions and Short Answers
Hey, I haven't found this anywhere, so sorry if it has been asked before.
Is there a way for an inserter too look up a value in a circuit network based upon what it is holding?
Is there a way for an inserter too look up a value in a circuit network based upon what it is holding?
- Sat Aug 24, 2019 3:00 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128382
Re: Friday Facts #309 - Controversial opinions
One thing that I think would improve the game, especially in the exploration arena, is to remove radars (well, actually change them a lot, I will talk about that later). Then, in order to add vision to a region onto your map, use the lamps that are already in the game. I think in another FFF, there ...
- Sat Mar 30, 2019 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] and [0.17.23] download links broken
- Replies: 17
- Views: 6910
Re: 0.17.23 download links broken
It is also broken for me.