Oh, wow. I didn't know that. That is pretty awesome.
I just played with it, and here are the things that are missing from my vision of how this should work:
Ability to create a folder.
Ability to move a save from one folder to another.
Ability to have the autosaves save to a non-root folder ...
Search found 10 matches
- Tue Jun 23, 2026 9:46 am
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 5
- Views: 346
- Tue Jun 23, 2026 6:41 am
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 5
- Views: 346
Re: Save Files Grouped By World/Playthrough
Perhaps I should have just used the term 'playthrough' instead of 'world', or maybe I should have used 'Star System'?
I have been trying to come up with a case where organizing saves into a folder for each playthrough makes save management more difficult and haven't been having much luck. The only ...
I have been trying to come up with a case where organizing saves into a folder for each playthrough makes save management more difficult and haven't been having much luck. The only ...
- Tue Jun 23, 2026 1:41 am
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 5
- Views: 346
Save Files Grouped By World/Playthrough
TL;DR
It would be nice if save files were grouped together by world so that it was easier to see all of the saves for this world/playthrough and harder to overwrite the save of another world/playthrough.
What?
The main goal of this idea is to provide a hierarchy of World/Playthrough -> Save ...
It would be nice if save files were grouped together by world so that it was easier to see all of the saves for this world/playthrough and harder to overwrite the save of another world/playthrough.
What?
The main goal of this idea is to provide a hierarchy of World/Playthrough -> Save ...
- Thu Jun 11, 2020 12:59 am
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 42599
Re: Version 0.18.31
Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
On the one hand, it's very cool that you're even thinking about features like this. On the other hand, it seems to fall into the usual trap of assuming that the only kind of ...
- Wed Aug 28, 2019 5:19 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2110
- Views: 1179956
Re: Simple Questions and Short Answers
@eradicator @mmmPI and @adamo
Thank you, with your help I think I have figured it out. You all were right, having the signal I wanted wouldn't have helped.
Thank you, with your help I think I have figured it out. You all were right, having the signal I wanted wouldn't have helped.
- Sun Aug 25, 2019 9:30 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2110
- Views: 1179956
Re: Simple Questions and Short Answers
I think you mean the logistic network?
And yes, you can connect the inserter directly.
inserter in logistic network.gif
The logistic network provides the circuit network all of the items (and their counts) that are in the logistic network, however, that is not the only way to get all of the ...
- Sun Aug 25, 2019 4:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2110
- Views: 1179956
Re: Simple Questions and Short Answers
Hey, I haven't found this anywhere, so sorry if it has been asked before.
Is there a way for an inserter too look up a value in a circuit network based upon what it is holding?
I would say "yes", you can use "read content" on an inserter, either pulse or hold from memory.
You can also use a ...
- Sat Aug 24, 2019 3:05 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2110
- Views: 1179956
Re: Simple Questions and Short Answers
Hey, I haven't found this anywhere, so sorry if it has been asked before.
Is there a way for an inserter too look up a value in a circuit network based upon what it is holding?
Is there a way for an inserter too look up a value in a circuit network based upon what it is holding?
- Sat Aug 24, 2019 3:00 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 234248
Re: Friday Facts #309 - Controversial opinions
One thing that I think would improve the game, especially in the exploration arena, is to remove radars (well, actually change them a lot, I will talk about that later).
Then, in order to add vision to a region onto your map, use the lamps that are already in the game. I think in another FFF, there ...
Then, in order to add vision to a region onto your map, use the lamps that are already in the game. I think in another FFF, there ...
- Sat Mar 30, 2019 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] and [0.17.23] download links broken
- Replies: 17
- Views: 11302
Re: 0.17.23 download links broken
It is also broken for me.