I've seen that too, so yes, everything in data-final-fixes.
Works fine so far with data.raw.recipe, except that mentioned StorageTank2. But well, can't have everything I guess.
edit:
Well, found the final problem, was sitting in front of the screen. :D
StorageTank2 is called "Storage Tank MK2 ...
Search found 3 matches
- Thu Aug 16, 2018 5:33 pm
- Forum: Modding help
- Topic: [Solved]Edit subgroup of other mods items
- Replies: 4
- Views: 1721
- Thu Aug 16, 2018 4:06 pm
- Forum: Modding help
- Topic: [Solved]Edit subgroup of other mods items
- Replies: 4
- Views: 1721
Re: Edit subgroup of other mods items
I'm not entirely sure, I guess the recipe?
I want to see the changes in the crafting menu besides the inventory and preferably in the recipe selection of assembling machines.
edit:
data.raw.recipe["deadlock-loader-0"].subgroup = "bob-logistic-tier-0"
seems to do the trick. Thanks for the hint ...
I want to see the changes in the crafting menu besides the inventory and preferably in the recipe selection of assembling machines.
edit:
data.raw.recipe["deadlock-loader-0"].subgroup = "bob-logistic-tier-0"
seems to do the trick. Thanks for the hint ...
- Thu Aug 16, 2018 3:48 pm
- Forum: Modding help
- Topic: [Solved]Edit subgroup of other mods items
- Replies: 4
- Views: 1721
[Solved]Edit subgroup of other mods items
Hio,
I use some bigger mods like bobs (logistics, inserters etc), angelsrefining and quite a number of smaller mods. With that, the grouping of items gets kind of weird, irritating and annoying. Example:
Angelsrefining moves the "storage-tank" into subgroup "angels-fluid-control", which is fine. A ...
I use some bigger mods like bobs (logistics, inserters etc), angelsrefining and quite a number of smaller mods. With that, the grouping of items gets kind of weird, irritating and annoying. Example:
Angelsrefining moves the "storage-tank" into subgroup "angels-fluid-control", which is fine. A ...