Search found 59 matches
- Sat Dec 23, 2023 7:04 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 148
- Views: 22657
Re: Friday Facts #388 - Smaller things for 2.0
I wonder why you didn't go one step further with visualizing the max belt range. While hovering in the range of the matched underground belt, display BOTH max range (blue) and selected range if the belt was placed where hovering (green). See the image. With what you have now you still have the prob...
- Fri Aug 21, 2020 12:13 am
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 21640
Re: Spidertron buff
+1 on speed increase for spidertron.
- Mon Aug 10, 2020 2:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
- Replies: 2
- Views: 1623
Re: [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
Your post is very timely, as I JUST started launching rockets and getting space science yesterday (many, many hours into my first base!) and I was confused by this as I was selecting infinite research options. Thanks for confirming that personal laser is affected by the research, because I don't use...
- Mon Aug 10, 2020 3:05 am
- Forum: Technical Help
- Topic: Upgrading to .18.45 from 0.17-stable throws an error
- Replies: 0
- Views: 549
Upgrading to .18.45 from 0.17-stable throws an error
I enabled experimental updates and when to the about screen and clicked on "check updates." Below is a screenshot of the about info and the error message. I'm also attaching a log file.
- Fri Aug 07, 2020 9:13 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 103977
Re: Friday Facts #359 - Crash site: The beginning
there is mod called squeak through that allows walking between most entities, i use it for most of my modded games, some mods are incompatible. ideally the devs could make it so that most entities hit box was slightly smaller to allow this functionality natively. imo walking through the small space...
- Thu Aug 06, 2020 5:25 pm
- Forum: Releases
- Topic: Version 0.18.43
- Replies: 8
- Views: 8822
Re: Version 0.18.43
Thanks for cranking out the updates!
Any plans to tweak the new blueprint functionality? Some good discussion and suggestions (including low-impact / low-risk suggestions which could feasibly be implemented before 1.0) in this thread:
Blueprint Library Feedback
Any plans to tweak the new blueprint functionality? Some good discussion and suggestions (including low-impact / low-risk suggestions which could feasibly be implemented before 1.0) in this thread:
Blueprint Library Feedback
- Wed Aug 05, 2020 6:16 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5497
Re: More visibility with Electric Miners
Maybe at minimum the size and brightness of the indicator light could be increased? It's not easy to see.
- Tue Aug 04, 2020 3:32 am
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 12647
Re: Blueprint Library Feedback
What if, as a small design tweak, the devs made the following change: Assume a BP is in inventory and currently linked on the hotbar. When a player moves the BP from inventory to the library, what if the game automatically deletes the hotbar link? To me, silently updating the hotbar link that once ...
- Mon Aug 03, 2020 3:35 pm
- Forum: Ideas and Suggestions
- Topic: Load Game in Background
- Replies: 3
- Views: 1471
Re: Load Game in Background
If this isn't feasible I'd at least like the ability to alt-tab out of the game during the load screen. Right now the game seems to be stuck full screen until the loading completes, and Factorio takes a surprisingly long time to load for a 2D game, even on an SSD. Interestingly, Factorio always loa...
- Mon Aug 03, 2020 2:10 am
- Forum: Ideas and Suggestions
- Topic: Load Game in Background
- Replies: 3
- Views: 1471
Re: Load Game in Background
+1
Might be an engine limitation or similar that prevents this, but if feasible it would be a nice addition.
Might be an engine limitation or similar that prevents this, but if feasible it would be a nice addition.
- Sun Aug 02, 2020 10:02 pm
- Forum: Implemented Suggestions
- Topic: New Blueprints - Better Symmetry Point
- Replies: 34
- Views: 13140
Re: New Blueprints - Better Symmetry Point
I've read this whole thread hoping it would shed insight into the whole global reference new feature, and I'm just as confused as before. Can anyone point me to an ELI5 description of how it's supposed to work?
- Sun Aug 02, 2020 9:59 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 41712
- Sun Aug 02, 2020 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Pressing escape while in a blueprint should bring you up one layer.
- Replies: 6
- Views: 1683
Re: Pressing escape while in a blueprint should bring you up one layer.
I like there being a shortcut to go up a level. Personally, I would prefer "U" (if not already taken), as it's the shortcut to go up a level in Gmail and many email programs. Alternatively, ESC could exit out of the library screen completely, or perhaps have some other function (such as im...
- Sun Aug 02, 2020 9:39 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 12647
Re: Blueprint Library Feedback
1. I can create a blueprint and it's in my hotbar/inventory. I then place it in the My Blueprints for overall storage. It appears to copy the blueprint there. I no longer want it in my inventory (because of limited space), so I delete it. The blueprint vanishes from the Blueprint Library! Is one su...
- Sun Aug 02, 2020 9:31 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 12647
Re: Blueprint Library Feedback
Maybe you shouldn't be allowed to delete things directly from the quickbar at all. And the game could force you to go through the library menu for that. But other people may consider that inconvenient I think this could be a reasonable safeguard. Blueprints stored in one's library should be hard to...
- Sat Aug 01, 2020 5:47 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 32626
Re: Friday Facts #358 - Alien decoratives & Polluted water
Covid is not a relatively deadly flu, but it's not your fault the prevailing religious narrative has decided overreacting to it is the "moral" thing to do. There's an opportunity for you to learn more about this disease and not to be dismissive of it. Comment should be deleted as off-topi...
- Wed Jul 29, 2020 4:59 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 17595
- Wed Jul 29, 2020 4:10 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 17595
Re: Version 0.18.37
Excited for these changes!
What does this mean?FactorioBot wrote: βWed Jul 29, 2020 3:20 pm
Features
- Most of the blueprint tools manipulation in the blueprint library is part of a multiplayer latency hiding.
- Tue Jul 28, 2020 9:44 pm
- Forum: General discussion
- Topic: Who else is anxiously awaiting the next 0.18 experimental release with blueprint improvements?
- Replies: 2
- Views: 1241
- Fri Jul 24, 2020 5:02 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 44033
Re: Friday Facts #357 - Nuke
That is not possible yet, and will not be in 1.0. We call this idea module install/uninstall. It might be done one day. The logic would be, that if you fill only "To", and keep From empty, it would install the module if possible. Same, the other way around, when you have From filled and a...