Search found 34 matches

by EnerJi
Fri Jun 19, 2020 5:03 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 7902

Re: Friday Facts #352 - New website

Looks great. Kudos to everyone involved! [Side note - Just seven more FFFs before 1.0. I wonder if the topics for all seven have all been mapped out? I'm guessing there aren't too many more topics related to the game itself, but I could see some interesting discussion topics related to the launch. M...
by EnerJi
Fri May 29, 2020 7:56 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 8135

Re: Friday Facts #349 - The 1.0 plan

I, for one, would totally understand if you shifted your attention post-1.0 to paid DLC, a Factorio sequel, or even a brand new game.

That said, I DO still hope that you can squeeze in some improvements to the Blueprints GUI before 100% of your attention shifts to your next project.
by EnerJi
Sat May 23, 2020 10:10 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11070

Re: Friday Facts #348 - The final GUI update

That means it's not all good news. It doesn't look like the Blueprint Library will be getting an update before 1.0, currently making it a very low hanging fruit as far as the GUI is concerned. Ooof, this is the most disappointing news I could have heard. I like the 0.18 announced changes, but I wou...
by EnerJi
Sat May 23, 2020 7:24 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 4719

Re: Friday Facts #347 - New hope demo levels

Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago? The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the overal...
by EnerJi
Fri May 15, 2020 6:29 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 4719

Re: Friday Facts #347 - New hope demo levels

Are there significant improvements to blueprints still planned? I'm still on 0.17 stable and I'm really looking forward to a proposed blueprint revamp that I thought I read about months ago? The 0.17 blueprints implementation confuses, irritates, and bothers me in tons of small ways with the overall...
by EnerJi
Sat May 02, 2020 2:37 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 5922

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

Koub wrote:
Fri May 01, 2020 8:08 pm

Indeed, feel free to make a dedicated suggestion :). The original one was been implemented.
👍
by EnerJi
Fri May 01, 2020 5:31 pm
Forum: Gameplay Help
Topic: Delete empty blueprints from inventory
Replies: 15
Views: 850

Re: Delete empty blueprints from inventory

5thHorseman wrote:
Tue Feb 04, 2020 2:05 pm
I'm hoping the final Blueprint editor revamp will just make this not even a thing.
I'm still on 0.17 stable, but I'm curious whether the 0.18 experimental branch has addressed this yet?
by EnerJi
Fri May 01, 2020 5:29 pm
Forum: General discussion
Topic: Blueprint books vs Shared blueprints
Replies: 8
Views: 719

Re: Blueprint books vs Shared blueprints

The blueprint library GUI is quirky, misleading, and I have already deleted (several) books without being able to recover them just trying to remove a blueprint from that book. There are several threads in the suggestions subforum requesting a rework of the blueprint library's GUI. I have hope this...
by EnerJi
Fri May 01, 2020 5:24 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 5922

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

This has been implemented. There's now a prompt (in v18) asking "if you are sure," when deleting a blueprint book. Though I agree that it isn't that smart. I don't know whether I'm deleting a book from the library, or just my inventory. That could be done better. @ssilk This could be much better ha...
by EnerJi
Fri May 01, 2020 1:57 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 5604

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please forgive me for giving my questions just a single bump on this thread: Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 If there is something meaningful to say about the plan, we will provide an u...
by EnerJi
Fri May 01, 2020 1:55 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 5273

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

The shell ejection looks great but please add a small delay to it spawning. Now it feels like the shell is ejected at the same time it's being fired and no when the recoil force would cause a reload. I agree. Something looks off with the current animation. The shell should be ejecting maybe a quart...
by EnerJi
Wed Apr 29, 2020 9:27 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 5604

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Please forgive me for giving my questions just a single bump on this thread: Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 I find it very interesting to be able to view progress at a high level like t...
by EnerJi
Fri Apr 24, 2020 8:43 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 5604

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Slightly OT, are there any plans to update the table of 'things remaining before 1.0' a la this prior FFF: https://factorio.com/blog/post/fff-282 I find it very interesting to be able to view progress at a high level like that even when a certain area is not the subject of the current FFF. Separatel...
by EnerJi
Sun Mar 29, 2020 2:05 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 11516

Re: Friday Facts #340 - Deep desyncs

What's a desync? This FFF talks about them as if everyone should know what they are, but I've got no clue.
by EnerJi
Sat Feb 22, 2020 6:03 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 6832

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Yea this isn't a 'proper' color concrete feature, this is just a cheap solution for the team production. If we were to add color concrete (or other tiles) as a base game/freeplay item, we would spend much more time on it, with finely tuned tints and spritesheets. Right now though, we are finishing ...
by EnerJi
Thu Nov 28, 2019 4:47 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...
Replies: 7
Views: 1883

Re: [wheybags] [0.16.4] Mac - Factorio.app can't be opened because...

Thanks for fixing. Works great and Factorio is tons of addictive fun.
by EnerJi
Fri Nov 15, 2019 5:59 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 12601

Re: Friday Facts #321 - Countdown

Congratulations to Allaizn on officially joining the team! That's so cool. He is a really awesome guy and one of the smartest people I know. I am sure he will be a massive asset to the team. Ian, sound designer... oh my gosh, is it really finally happening? I've been lusting after the new sound eff...
by EnerJi
Wed Nov 13, 2019 3:53 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 22316

Re: Friday Facts #320 - Color correction

The mixed response here is interesting to me. People seem to have such wide and varying opinions that it makes me wonder how much different monitors and different monitor settings / calibrations are impacting how we all see these images? For my part, I find the changes to be very subtle, and mostly ...
by EnerJi
Fri Nov 08, 2019 7:30 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 22316

Re: Friday Facts #320 - Color correction

Love the intent behind these changes. I'm seeing the images on a phone so I don't have any specific feedback because It'll probably look a little different on my computer, but I like what I see so far. One thing that I wasn't totally sure about is whether the intent is to make it easier to see at ni...
by EnerJi
Sat Oct 26, 2019 1:05 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 13990

Re: Friday Facts #318 - New Tooltips

I don't know if it's just me and I need to have my eyes checked again, but it really seems like with 0.17, Wube has dropped support for people of average or below average eyesight ? (For my part, I have to increase it to 125%...) It's kind of hard to find precise information about ergonomics : Very...

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