Search found 71 matches

by EnerJi
Mon Nov 25, 2024 8:01 pm
Forum: Technical Help
Topic: [2.0.15] Discrepancy in Updage time usage breakdowns
Replies: 3
Views: 138

Re: [2.0.15] Discrepancy in Updage time usage breakdowns

Hi, I'm curious whether you figured out what was going on and / or how to interpret the missing time. I'm interested in learning how to better interpret the debug statistics for performance troubleshooting purposes.
by EnerJi
Fri Nov 22, 2024 7:08 am
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.14][macOS] Massive performance regression versus 1.1.110 when zoomed in
Replies: 36
Views: 5458

Re: [2.0.14][macOS] Massive performance regression versus 1.1.110 when zoomed in

Internally, we are currently discussing when we can drop compatibility with MacOS X 10.10, so that we can update C++ compiler, so that we can use some C++ 20 standard library classes and functions. By all means, please drop support for macOS 10.10, please! macOS 10.10 Yosemite has not received a si...
by EnerJi
Sat Nov 02, 2024 2:11 am
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 123
Views: 11015

Re: [2.0.7] Frequent FPS slowdowns during gameplay

Any update on this issue @vinzenz @posila?

(Is there another way to tag users or maybe I just don't have permissions to do so? In the preview it doesn't look like it's tagging.)
by EnerJi
Wed Oct 23, 2024 3:13 pm
Forum: General discussion
Topic: Who's going peaceful for their first run?
Replies: 18
Views: 1499

Re: Who's going peaceful for their first run?

I will try playing Deathworld Marathon on this map. Because I like pain! https://steamcommunity.com/sharedfiles/filedetails/?id=3352531997 Wow, that doesn't look survivable! It would actually be quite fun to see a playthrough of something like this to see how an expert player would handle it. A spe...
by EnerJi
Fri Oct 18, 2024 6:04 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 28673

Re: Friday Facts #433 - Liftoff Initiated

Interesting, I was not expecting "akweel-oh" as the official English language pronunciation for aquilo. :|
by EnerJi
Mon Sep 23, 2024 5:20 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 156
Views: 33281

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Is it me, though, or does there seem to be a lot of work left before the expansion launches in just one month? I hope they're able to finish it all up in time. I'm guessing there might be several significant patches post-launch to tweak things that don't make it for the 2.0 launch. AFAIK, the game ...
by EnerJi
Fri Sep 20, 2024 4:08 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 156
Views: 33281

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Looks cool, and I'm not generally a fan of biters / combat in the game right now. New enemy abilities like this will encourage me to leave enemies on when I play. Is it me, though, or does there seem to be a lot of work left before the expansion launches in just one month? I hope they're able to fin...
by EnerJi
Mon Aug 26, 2024 4:49 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17987

Re: Friday Facts #425 - Behind the legs

I like the look behind the curtain, but the choice of topic also makes me wonder a bit: There are only 8 more FFFs to come until release, assuming the release date stays as it is, and there is still a lot of ground to cover: Enemies on Vulcanus (as hinted in the last paragraph if this FFF) Fulgora ...
by EnerJi
Mon Jul 15, 2024 1:05 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 22730

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

What's with the displays being so tiny ? Why can't I have a giant display, a stadium-sized display? Yes, the largest ever CRT (according to Wikipedia) is only 43", but maybe it could be made with the ultra low resolution using individual bulbs which in my memory seems to have been typical of gi...
by EnerJi
Tue Jun 04, 2024 2:37 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 29595

Re: Friday Facts #413 - Gleba

I kept looking at the post over and over the whole weekend and I've come up to some personal conclusions: That seems unnecessarily harsh. I'm sure it'll turn out great. There does seem to be quite a bit of work left to do, and we know Wube are perfectionists. I was hoping for an Autumn release (nor...
by EnerJi
Fri May 31, 2024 8:30 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 29595

Re: Friday Facts #413 - Gleba

https://cdn.discordapp.com/attachments/835318372123148319/1241436900619976804/20240518-1706-39.1799413.mp4?ex=665aac75&is=66595af5&hm=364014ebe4d686e1aba6af11152b77d06187181e376177a3d78b165c78fd270f& Looks nice, but what is it from? Is it a mod? Just thought maybe this planet's enemies ...
by EnerJi
Thu May 16, 2024 8:27 pm
Forum: Technical Help
Topic: Lag in Big Sur
Replies: 32
Views: 11291

Re: Lag in Big Sur

This is a super necro but this thread feels very relevant to my current issue and I was wondering if anyone got to the bottom of this issue or if it improved? I'm going to make a new post with details, but I'm starting a new factory on the latest 1.1.x and my FPS is stuttery and feels awful around t...
by EnerJi
Sat Dec 23, 2023 7:04 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 36171

Re: Friday Facts #388 - Smaller things for 2.0

I wonder why you didn't go one step further with visualizing the max belt range. While hovering in the range of the matched underground belt, display BOTH max range (blue) and selected range if the belt was placed where hovering (green). See the image. With what you have now you still have the prob...
by EnerJi
Fri Aug 21, 2020 12:13 am
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 25521

Re: Spidertron buff

+1 on speed increase for spidertron.
by EnerJi
Mon Aug 10, 2020 2:00 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
Replies: 2
Views: 1993

Re: [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense

Your post is very timely, as I JUST started launching rockets and getting space science yesterday (many, many hours into my first base!) and I was confused by this as I was selecting infinite research options. Thanks for confirming that personal laser is affected by the research, because I don't use...
by EnerJi
Mon Aug 10, 2020 3:05 am
Forum: Technical Help
Topic: Upgrading to .18.45 from 0.17-stable throws an error
Replies: 0
Views: 691

Upgrading to .18.45 from 0.17-stable throws an error

I enabled experimental updates and when to the about screen and clicked on "check updates." Below is a screenshot of the about info and the error message. I'm also attaching a log file.
Screen Shot 2020-08-09 at 9.51.30 PM.png
Screen Shot 2020-08-09 at 9.51.30 PM.png (226.33 KiB) Viewed 691 times
by EnerJi
Fri Aug 07, 2020 9:13 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 110256

Re: Friday Facts #359 - Crash site: The beginning

there is mod called squeak through that allows walking between most entities, i use it for most of my modded games, some mods are incompatible. ideally the devs could make it so that most entities hit box was slightly smaller to allow this functionality natively. imo walking through the small space...
by EnerJi
Thu Aug 06, 2020 5:25 pm
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 9572

Re: Version 0.18.43

Thanks for cranking out the updates!

Any plans to tweak the new blueprint functionality? Some good discussion and suggestions (including low-impact / low-risk suggestions which could feasibly be implemented before 1.0) in this thread:

Blueprint Library Feedback
by EnerJi
Wed Aug 05, 2020 6:16 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 6767

Re: More visibility with Electric Miners

Maybe at minimum the size and brightness of the indicator light could be increased? It's not easy to see.
by EnerJi
Tue Aug 04, 2020 3:32 am
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 15531

Re: Blueprint Library Feedback

What if, as a small design tweak, the devs made the following change: Assume a BP is in inventory and currently linked on the hotbar. When a player moves the BP from inventory to the library, what if the game automatically deletes the hotbar link? To me, silently updating the hotbar link that once ...

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