Search found 59 matches

by EnerJi
Sat Dec 23, 2023 7:04 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 22657

Re: Friday Facts #388 - Smaller things for 2.0

I wonder why you didn't go one step further with visualizing the max belt range. While hovering in the range of the matched underground belt, display BOTH max range (blue) and selected range if the belt was placed where hovering (green). See the image. With what you have now you still have the prob...
by EnerJi
Fri Aug 21, 2020 12:13 am
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 21640

Re: Spidertron buff

+1 on speed increase for spidertron.
by EnerJi
Mon Aug 10, 2020 2:00 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense
Replies: 2
Views: 1623

Re: [0.18.45] Energy weapons damage and Laser turret shooting speed don't say they affect personal laser defense

Your post is very timely, as I JUST started launching rockets and getting space science yesterday (many, many hours into my first base!) and I was confused by this as I was selecting infinite research options. Thanks for confirming that personal laser is affected by the research, because I don't use...
by EnerJi
Mon Aug 10, 2020 3:05 am
Forum: Technical Help
Topic: Upgrading to .18.45 from 0.17-stable throws an error
Replies: 0
Views: 549

Upgrading to .18.45 from 0.17-stable throws an error

I enabled experimental updates and when to the about screen and clicked on "check updates." Below is a screenshot of the about info and the error message. I'm also attaching a log file.
Screen Shot 2020-08-09 at 9.51.30 PM.png
Screen Shot 2020-08-09 at 9.51.30 PM.png (226.33 KiB) Viewed 549 times
by EnerJi
Fri Aug 07, 2020 9:13 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 103977

Re: Friday Facts #359 - Crash site: The beginning

there is mod called squeak through that allows walking between most entities, i use it for most of my modded games, some mods are incompatible. ideally the devs could make it so that most entities hit box was slightly smaller to allow this functionality natively. imo walking through the small space...
by EnerJi
Thu Aug 06, 2020 5:25 pm
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 8822

Re: Version 0.18.43

Thanks for cranking out the updates!

Any plans to tweak the new blueprint functionality? Some good discussion and suggestions (including low-impact / low-risk suggestions which could feasibly be implemented before 1.0) in this thread:

Blueprint Library Feedback
by EnerJi
Wed Aug 05, 2020 6:16 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 5497

Re: More visibility with Electric Miners

Maybe at minimum the size and brightness of the indicator light could be increased? It's not easy to see.
by EnerJi
Tue Aug 04, 2020 3:32 am
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 12647

Re: Blueprint Library Feedback

What if, as a small design tweak, the devs made the following change: Assume a BP is in inventory and currently linked on the hotbar. When a player moves the BP from inventory to the library, what if the game automatically deletes the hotbar link? To me, silently updating the hotbar link that once ...
by EnerJi
Mon Aug 03, 2020 3:35 pm
Forum: Ideas and Suggestions
Topic: Load Game in Background
Replies: 3
Views: 1471

Re: Load Game in Background

If this isn't feasible I'd at least like the ability to alt-tab out of the game during the load screen. Right now the game seems to be stuck full screen until the loading completes, and Factorio takes a surprisingly long time to load for a 2D game, even on an SSD. Interestingly, Factorio always loa...
by EnerJi
Mon Aug 03, 2020 2:10 am
Forum: Ideas and Suggestions
Topic: Load Game in Background
Replies: 3
Views: 1471

Re: Load Game in Background

+1

Might be an engine limitation or similar that prevents this, but if feasible it would be a nice addition.
by EnerJi
Sun Aug 02, 2020 10:02 pm
Forum: Implemented Suggestions
Topic: New Blueprints - Better Symmetry Point
Replies: 34
Views: 13140

Re: New Blueprints - Better Symmetry Point

I've read this whole thread hoping it would shed insight into the whole global reference new feature, and I'm just as confused as before. Can anyone point me to an ELI5 description of how it's supposed to work?
by EnerJi
Sun Aug 02, 2020 9:59 pm
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 41712

Re: Automatically landfill when placing blueprints/ghosts

mrvn wrote: ↑
Mon Feb 19, 2018 1:26 pm
TL;DR
When placing a blueprint with shift or a ghost over water the game should add ghosts for landfill automatically.
This would be terrifically useful. Anyone know whether this is on the agenda for post-1.0 support?
by EnerJi
Sun Aug 02, 2020 9:43 pm
Forum: Ideas and Suggestions
Topic: Pressing escape while in a blueprint should bring you up one layer.
Replies: 6
Views: 1683

Re: Pressing escape while in a blueprint should bring you up one layer.

I like there being a shortcut to go up a level. Personally, I would prefer "U" (if not already taken), as it's the shortcut to go up a level in Gmail and many email programs. Alternatively, ESC could exit out of the library screen completely, or perhaps have some other function (such as im...
by EnerJi
Sun Aug 02, 2020 9:39 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 12647

Re: Blueprint Library Feedback

1. I can create a blueprint and it's in my hotbar/inventory. I then place it in the My Blueprints for overall storage. It appears to copy the blueprint there. I no longer want it in my inventory (because of limited space), so I delete it. The blueprint vanishes from the Blueprint Library! Is one su...
by EnerJi
Sun Aug 02, 2020 9:31 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 12647

Re: Blueprint Library Feedback

Maybe you shouldn't be allowed to delete things directly from the quickbar at all. And the game could force you to go through the library menu for that. But other people may consider that inconvenient I think this could be a reasonable safeguard. Blueprints stored in one's library should be hard to...
by EnerJi
Sat Aug 01, 2020 5:47 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 32626

Re: Friday Facts #358 - Alien decoratives & Polluted water

Covid is not a relatively deadly flu, but it's not your fault the prevailing religious narrative has decided overreacting to it is the "moral" thing to do. There's an opportunity for you to learn more about this disease and not to be dismissive of it. Comment should be deleted as off-topi...
by EnerJi
Wed Jul 29, 2020 4:59 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 17595

Re: Version 0.18.37

Hiladdar wrote: ↑
Wed Jul 29, 2020 4:11 pm
Based on the scope of this patch, is this the last one prior to transitioning to version 1.0, unless there is a client crashing bug?

Hiladdar
My guess is there'll be at least one stability / bug fixing patch prior to 1.0.
by EnerJi
Wed Jul 29, 2020 4:10 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 17595

Re: Version 0.18.37

Excited for these changes!
FactorioBot wrote: ↑
Wed Jul 29, 2020 3:20 pm

Features
  • Most of the blueprint tools manipulation in the blueprint library is part of a multiplayer latency hiding.
What does this mean?
by EnerJi
Fri Jul 24, 2020 5:02 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44033

Re: Friday Facts #357 - Nuke

That is not possible yet, and will not be in 1.0. We call this idea module install/uninstall. It might be done one day. The logic would be, that if you fill only "To", and keep From empty, it would install the module if possible. Same, the other way around, when you have From filled and a...

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