Search found 3 matches

by powa
Sat Sep 29, 2018 7:16 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 64448

Re: Friday Facts #262 - Hello my name is: Compilatron


I think this is nifty, and a really great solution to a bunch of tutorial mode problems.

My main worry is that it will take away from the lonely castaway feeling of the game. And it's only a worry, a point of concern. I'm not saying that you shouldn't do it, just that you should consider this ...
by powa
Fri Aug 24, 2018 5:19 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 110
Views: 62430

Re: Friday Facts #257 - NPE/Campaign update

Can I suggest to call shallow water bogland or marsh? Then it makes more sense you can walk on it but not build on it.

An intuitive idea is to have two types of landfill:


Basic Landfill: makes water into bogland
Permeable Landfill: fills in all water and bogland

Basic Landfill would be ...
by powa
Sat Aug 11, 2018 4:52 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 64446

Re: Friday Facts #255 - Construction tools

Sounds good, but for UNDO I would restrict it to current screen/view only. Even with long reach settings.

I imagine situations, where I press CTLR+Z and nothing happened. Nothing near the player...
But far away, in remote factory outpost, some crucial infrastructure element just gone out of ...

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