Search found 3 matches
- Sat Sep 29, 2018 7:16 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 64448
Re: Friday Facts #262 - Hello my name is: Compilatron
I think this is nifty, and a really great solution to a bunch of tutorial mode problems.
My main worry is that it will take away from the lonely castaway feeling of the game. And it's only a worry, a point of concern. I'm not saying that you shouldn't do it, just that you should consider this ...
- Fri Aug 24, 2018 5:19 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 62430
Re: Friday Facts #257 - NPE/Campaign update
Can I suggest to call shallow water bogland or marsh? Then it makes more sense you can walk on it but not build on it.
An intuitive idea is to have two types of landfill:
Basic Landfill: makes water into bogland
Permeable Landfill: fills in all water and bogland
Basic Landfill would be ...
An intuitive idea is to have two types of landfill:
Basic Landfill: makes water into bogland
Permeable Landfill: fills in all water and bogland
Basic Landfill would be ...
- Sat Aug 11, 2018 4:52 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 64446
Re: Friday Facts #255 - Construction tools
Sounds good, but for UNDO I would restrict it to current screen/view only. Even with long reach settings.
I imagine situations, where I press CTLR+Z and nothing happened. Nothing near the player...
But far away, in remote factory outpost, some crucial infrastructure element just gone out of ...
I imagine situations, where I press CTLR+Z and nothing happened. Nothing near the player...
But far away, in remote factory outpost, some crucial infrastructure element just gone out of ...