Search found 18 matches

by almania
Sat Nov 09, 2024 11:35 am
Forum: Not a bug
Topic: [2.0.15] Biochamber "Set Recipe" fails for bacteria cultivation recipes
Replies: 2
Views: 534

Re: [2.0.15] Biochamber "Set Recipe" fails for bacteria cultivation recipes

Ah, I tried it on a Gleba surface on my test world (Nauvis), thinking that might but have been it - but confirmed in game cultivation does set. I guess I do not know how to properly test Gleba from the editor.

Thank you, and sorry for the noise :).
by almania
Sat Nov 09, 2024 10:01 am
Forum: Not a bug
Topic: [2.0.15] Biochamber "Set Recipe" fails for bacteria cultivation recipes
Replies: 2
Views: 534

[2.0.15] Biochamber "Set Recipe" fails for bacteria cultivation recipes

There seems to be signals for the special "Iron bacteria cultivation" etc, but wiring these to a Biochamber seems to achieve nothing at all.

Tested in world editor, can manually select the recipe, and it is researched, but my dreams of making copper/iron on demand from the same chambers seems ...
by almania
Sun Mar 10, 2024 4:07 am
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each

Now fractions sound a lot more complex, could be of real use for probabilities but i don't know if it would be a digression or not. I don't even know if it would differ in binary notation that just "non-integers" and how difficult it would be to do some pairwise operation showing a decimal parts in ...
by almania
Sat Mar 09, 2024 5:03 pm
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each


Similar RAM design as I'm using?
.global mem 10
at https://qon.github.io/combinassembly/ on my phone, but I can't see a blueprint there? Gives source code.

Possibly though, how have you done w/ R/W latencies?


If that bp is supposed to be a normal multiplier ("32x32->32" bit?), why does it ...
by almania
Sat Mar 09, 2024 3:23 pm
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each

There are still wordings i'm not familiar with like : MUL/MULUH/MULSH.

Okay, so think of each 32 bit number as a "digit".

When you multiply two digits together, eg -5x7, you may get a two digit result (-35). The -3 there is the overflow, and the same happens in binary.

In two's complement ...
by almania
Sat Mar 09, 2024 3:54 am
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each


I'm not sure what you mean. It seem to me that when your blueprint is stopped

Ah sorry, my bad - made some last second changes, adding a counter to the left of the mixer to show how it might be used. The actual mixer is the two substations and everything in between.

I also added lamps to go ...
by almania
Fri Mar 08, 2024 10:42 pm
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each

Ah that'll work, but not per signal.

0eNrtm8tu4zYUhl+F4LKwDZHU1SgGyAUddDMoJosumtSQJTomKlMaXdwagR+gbzHP1icpJSe2LFMWqSauAXsTQA55xHM+/rwcUi9wGhU0SRnP4fgFhjQLUpbkLOZwDO/iguc0BVM/oyH4+uXzI3/kP/OQ/gV8kPo8jBcgo98KygMKlswHGXvmfpSBmIN8TkFEZznIimmW+6XFEXgokiRaicpBaZnxZ7D0xetBHoNnmkuMxkU ...
by almania
Fri Mar 08, 2024 12:15 pm
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each

Train stops is an entirely different game, al beit, the actual game.

But for those masochists thinking of building a computer - who wants to put +/- errors on the operations it offers?

The massaging from memory was just a combinator or two looking at the divisor coming in, adjusting the recipricol ...
by almania
Fri Mar 08, 2024 11:02 am
Forum: Combinator Creations
Topic: [1.x] Pairwise Arithmetic / each op each
Replies: 38
Views: 10593

Re: Pairwise Arithmetic / each op each

Ahh this is my pet obsession, glad to see others bit by the same bug. Well, kinda, actual goal is to build a per-signal computer some day, such that each signal is effectively its own core, independent programs, memory etc. Maybe I'm not alone there?

It is complicated though, as the variable ...
by almania
Tue Jun 18, 2019 3:01 am
Forum: Not a bug
Topic: [kovarex] [0.17.48] Train waiting on disabled station
Replies: 7
Views: 2626

Re: [kovarex] [0.17.48] Train waiting on disabled station

May have to break my mod virginity on the map then, rather like staying vanilla :(. Understandable though, and excited to hear that there's more in store for train orders - the limitations are a little frustrating without these hacks currently.

Thank you for looking in to it though :).
by almania
Fri Jun 14, 2019 2:28 am
Forum: Not a bug
Topic: [kovarex] [0.17.48] Train waiting on disabled station
Replies: 7
Views: 2626

Re: [kovarex] [0.17.48] Train waiting on disabled station

Sorry, hate to be that guy, just didn't get a chance to, hoped it might click. Here's a test case - 100% reproducible sadly. If you go back a few versions (I think just 2) it'll start working for sure.

In the save that the station the train is waiting on is disabled. It's also inaccessible, but ...
by almania
Thu Jun 13, 2019 1:17 pm
Forum: Not a bug
Topic: [kovarex] [0.17.48] Train waiting on disabled station
Replies: 7
Views: 2626

[kovarex] [0.17.48] Train waiting on disabled station

A train waiting on an enabled , inaccessible, station did not start moving when that station became disabled. I had to manually tell it to skip the stop.

New in 0.17.48 I believe, if this is the new norm it will likely break my whole train network :(

To clarify: station in orders is not on the ...
by almania
Tue Mar 12, 2019 6:06 am
Forum: Not a bug
Topic: [0.17.11] Disabled Inserter unloads on to train (MR)
Replies: 8
Views: 4498

Re: [0.17.11] Disabled Inserter unloads on to train

It's quite convoluted, isn't it.

I mean, how do you compactly load T=140 with steel, and T=165 with half Iron and half Copper without mixing? Currently, I have a completely conventional 2x12-chest (6 blue belt) station loader stack filter inserters and it nearly works, except for the garbage ...
by almania
Tue Mar 12, 2019 4:37 am
Forum: Not a bug
Topic: [0.17.11] Disabled Inserter unloads on to train (MR)
Replies: 8
Views: 4498

Re: [0.17.11] Disabled Inserter unloads on to train

I suppose I could compute the number of slots consumed by the train contents and never allow a train to become full, and use circuit managed dispatch conditions (to ensure a train never leaves when an inserter is midswing), but this would be very combinator-intense. It's also rather messy with ...
by almania
Tue Mar 12, 2019 4:30 am
Forum: Not a bug
Topic: [0.17.11] Disabled Inserter unloads on to train (MR)
Replies: 8
Views: 4498

Re: [0.17.11] Disabled Inserter unloads on to train

That solution also requires the trains to arrive completely empty, for trains to only ever leave due to "full inventory", and for _every_ train being serviced to conform to this to ensure they never pause midswing. Oh, and the target contents to be evenly divided by stack size * inserters ...
by almania
Tue Mar 12, 2019 3:22 am
Forum: Not a bug
Topic: [0.17.11] Disabled Inserter unloads on to train (MR)
Replies: 8
Views: 4498

[0.17.11] Disabled Inserter unloads on to train (MR)

Inserters with items in hand will unload on to an arriving cargo wagon, even if disabled.

Demonstration paste: https://pastebin.com/ee5A4dvA, requires Creative Mod, but same behaviour definitely occurs in vanilla.

I believe this is new to 0.17, as it's breaking significant parts of my train ...
by almania
Sun Aug 12, 2018 2:10 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 69228

Re: [0.12.29] Starting in the middle of an ocean

Not actually complex at all, just count how many tiles are pathable from the start, accepting the map once it exceeds some threshold.

Algorithm you want to use for that is floodfill, same thing paint uses for its fill tool. Pseudo code is often expressed in just 5 lines, although in practice a ...
by almania
Sat Aug 11, 2018 6:23 am
Forum: Pending
Topic: [kovarex] [0.16.51] Nested priority splitters leak
Replies: 1
Views: 1366

[kovarex] [0.16.51] Nested priority splitters leak

A picture is worth a thousand words, so here's two:

https://i.imgur.com/WJUYYiA.png

https://i.imgur.com/5JjHftz.png

You can sometimes reduce the leaking by setting input priorities (on either splitter, interestingly), but this isn't always an option, and is inconsistent in operation.

In the ...

Go to advanced search