Search found 15 matches

by orost
Thu Aug 24, 2017 9:52 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 352353

Re: [0.15.x] Bob's Mods: General Discussion

I don't think so, because it's off by a factor of about 3. The current value and 10x more are both about as badly off, just in opposite directions.
by orost
Thu Aug 24, 2017 2:30 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 352353

Re: [0.15.x] Bob's Mods: General Discussion

Small balance feedback: when playing with Angel's, the "enriched fuel block" recipe from bobplates is very OP. It provides 100MJ worth of fuel at the cost of 30 fuel oil, which is way out of line from solid fuel recipes in Angel's which give fuel oil an energy value of 1 MJ per unit and ar...
by orost
Wed Feb 15, 2017 2:44 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 201330

Re: Parrallel processing in games & applications

I'm not sure I understand what you're saying. Handling objects that are externally referred to by lots of other objects is the whole point of colonies. Iterators and pointers to an element of a colony are guaranteed to remain valid as long as that element exists, so you can refer to elements of a co...
by orost
Wed Feb 15, 2017 1:33 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 201330

Re: Parrallel processing in games & applications

Here's something that has helped me with locality-related performance problems. There is an obscure data structure called a colony . It's essentially a linked list of arrays that keeps track of their contents and creates and deletes them as needed. It combines the characteristics of std::list and st...
by orost
Fri Oct 07, 2016 2:54 pm
Forum: 1 / 0 magic
Topic: [0.14.12] Game only starts once per boot
Replies: 1
Views: 1037

Re: [0.14.12] Game only starts once per boot

Happened again. I strongly suspect it has something to do with a JSON parsing failure in a mod's info.json file. I was working on a mod and noticed that if I make a mistake in that file (like a missing comma at the end of a line), the game will show a helpful error message and shut down, but even af...
by orost
Sat Oct 01, 2016 9:28 am
Forum: 1 / 0 magic
Topic: [0.14.12] Game only starts once per boot
Replies: 1
Views: 1037

[0.14.12] Game only starts once per boot

The game only starts one per compter boot. The first time it runs fine, but if I close it and try to launch it again, it crashes on startup (before anything shows up, window is solid white) with this error: 0.001 2016-10-01 11:20:17; Factorio 0.14.12 (build 24932, win64, steam) 0.001 Operating syste...
by orost
Sat Jul 23, 2016 10:09 am
Forum: Resource Spawner Overhaul
Topic: Resources explored with command display incorrectly on map
Replies: 1
Views: 1595

Resources explored with command display incorrectly on map

Something I noticed with RSO but never happens in vanilla: if you explore the map using game.player.force.chart, you'll often end up with resource patches looking like this on the map: https://i.imgur.com/H73jsAi.png Looks like botched generation, but it isn't, because if you actually walk there and...
by orost
Thu Jul 14, 2016 6:47 am
Forum: Not a bug
Topic: [0.13.8] Train stops instantly when it can't path
Replies: 1
Views: 914

[0.13.8] Train stops instantly when it can't path

If a train travelling in automated mode gets a "no path" error it will disregard physics and stop instantly Reproduction: 1. create a train 2. add one stop to its schedule 3. make it start travelling to that stop 4. while it's moving, delete the stop Train will immediately have 0 speed ins...
by orost
Sun Apr 17, 2016 12:09 am
Forum: 1 / 0 magic
Topic: [0.12.27] and [stable] Not registering left click
Replies: 12
Views: 5088

Re: [0.12.27] and [stable] Not registering left click

I have the same problem. Left cliks, right clicks and scrollwheel (through gesture) are extremely unresponsive when using my touchpad in the game - only 1 in 3-5 actually register. The pause menu isn't affected, but the in-game GUIs like inventory are. Only affects Factorio, haven't noticed it in an...
by orost
Sat Feb 21, 2015 1:50 am
Forum: Duplicates
Topic: [0.11.16] Belt junction keeps jamming
Replies: 2
Views: 2978

[0.11.16] Belt junction keeps jamming

This belt junction jams for no reason every few minutes, requiring me to walk over it with F to clear it: http://i.imgur.com/FbmWqfW.jpg?1 It's always the iron that stops going through, copper works fine. Linux 64-bit version. I found something similiar (https://forums.factorio.com/forum/viewtopic.p...
by orost
Tue Jan 27, 2015 10:23 am
Forum: Ideas and Suggestions
Topic: Request "blueprint resource package" from logistics
Replies: 0
Views: 1401

Request "blueprint resource package" from logistics

Let's say you want to improve defences in a remote outpost. You have a blueprint of a turrent emplacement, and if you wanted to build it in your main base, all you have to do is plop it down and it'll be built in seconds. Unfortunately, the outpost is a remote one, connected only by train. Its logis...
by orost
Sun Jan 25, 2015 4:56 pm
Forum: Ideas and Suggestions
Topic: 3D rendering
Replies: 39
Views: 15662

Re: 3D rendering

Many people's reaction will be that it's outrageous to propose a move from 2D to 3D at such a late state in a game's development, but as someone with some experience in 3D graphics I can tell you that it's not as big of a deal as it sounds. The vast majority of the game wouldn't need to be touched, ...
by orost
Thu Jan 22, 2015 4:39 pm
Forum: Ideas and Suggestions
Topic: Thoughts on water as a finite resource
Replies: 5
Views: 3793

Re: Thoughts on water as a finite resource

My automatic reaction as i read your post was to think "why dump hot water if I'm burning coal to make cold water into steam? Feed the hot water back into the system and save some fuel" You will produce much more hot water than boilers consume, of course. Doing that will help, but only a ...
by orost
Wed Jan 21, 2015 10:30 pm
Forum: Ideas and Suggestions
Topic: Thoughts on water as a finite resource
Replies: 5
Views: 3793

Thoughts on water as a finite resource

Do you know what's the one thing that bugs me about Factorio the most? Water. Water is incredibly important in industry, but it's almost completely absent from the gameplay. You put up a pump and that's it. I've been thinking about what could be done to make water an important part of the game that ...

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