Search found 28 matches

by Athmagor
Thu Sep 01, 2016 10:47 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.3] Bob's Tweaks mod

Are you planning to make a 0.14 version? Yes I am, probably this weekend. I guess v14 took everyone by surprise, especially with the development of 13x still active. I withheld upgrading so far as I've been fairly close to completing my current marathon playthrough: Playthrough.png which I've been ...
by Athmagor
Wed Aug 17, 2016 8:59 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.2] Bob's Tweaks mod

New version - 13.3 Changes: Added missing technology prerequisite for Advanced Logistics Split turrets into separate rows (flamethrower, gun, sniper, laser) Split robots parts into separate rows (construction, logistics, combat) Tidied up empty barrel, canister and bottle in filter and recipe screen...
by Athmagor
Wed Aug 17, 2016 8:53 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.2] Bob's Tweaks mod

Is this compatible with the current version of bobsmods? I might give it a try if it is. Yes, it is. I haven't downloaded the newest inserter version (actually it's in the logistics mod) as I'm waiting for it to stabilize a bit. Here's a list of currently installed mod versions I'm using: bobassemb...
by Athmagor
Sun Aug 07, 2016 11:20 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370171

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

What do they look like on the map? I am having a hard time with lead because of this... Lead comes from ore named galena - it's almost black I think. Haven't played with base ores from some time :) Try using Map Labels mod ( https://forums.factorio.com/viewtopic.php?f=92&t=22380 ). It works won...
by Athmagor
Thu Aug 04, 2016 4:51 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150690

Re: [0.13.x] Bob's Mods: General Discussion

reallyLost wrote:Hi. I'm on 0.13.13 and I've got a problem where inserters will not put coal into the chemical furnace as an ingredient. They only fill the fuel slot. Am I doing something wrong?
Have you chosen the recipe?
by Athmagor
Tue Aug 02, 2016 9:27 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Revamp Mod.
Replies: 41
Views: 22243

Re: [0.13.x] Bob's Revamp Mod.

I haven't started testing the revamp mod yet, so if this is already part of it, I apologize. I just "finished" probably my 3rd or 4th playthrough of Bob's. One thing I've noticed is that launching the rocket is too easy with Bob's. It doesn't really require most of the highest level stuff...
by Athmagor
Mon Aug 01, 2016 11:41 am
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.1] Bob's Tweaks mod

New version - 13.2! Changes: TweakRecipies: Long handed inserters unlock are moved to "Long Inserters 1" tech from "Automation" Filter inserters unlock is moved to "Logistics" from "Electronics" Military 3 no longer requires "Rocketry" as a prerequis...
by Athmagor
Sun Jul 31, 2016 12:25 am
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.1] Bob's Tweaks mod

Huh, you are right. Thanks for pointing that out. It is indeed slightly faster. I never really paid that much attention as I usually quickly progressed to fast inserters family. I assumed they were of the same speed and were probably going to be removed due to new inserter configuration. I will brin...
by Athmagor
Sat Jul 30, 2016 5:55 pm
Forum: Releases
Topic: Version 0.13.12
Replies: 43
Views: 25972

Re: Version 0.13.12

So the issue described here on the forum is back :cry:
by Athmagor
Sat Jul 30, 2016 4:14 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.0] Bob's Tweaks mod

New version - 13.1! Lots of changes, internal and functional. Reworked all code to use new library functions (bobingabout - I added a few reordering / subgrouping functions. If you find them useful please feel free to get them to your modules [revamp?]). All the Bob's mods dependencies are now optio...
by Athmagor
Fri Jul 29, 2016 5:12 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150690

Re: [0.13.x] Bob's Mods: General Discussion

Ah, got it.

However, is it still worth doing it, though? Wouldn't it clutter the already crowded crafting screen just for one achievement? Probably it wouldn't be used much in normal gameplays.
by Athmagor
Fri Jul 29, 2016 1:14 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150690

Re: [0.13.x] Bob's Mods: General Discussion

Is it really needed though? Usually you can get electricity within ten minutes of starting a new map. Especially since everything one needs is available right from the start, without any additional research. One can stack the burners with fuel manually if needed. I don't even use burner inserters. O...
by Athmagor
Thu Jul 28, 2016 2:04 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.13.x][0.13.0] Bob's Tweaks mod

Yes, and I love those changes! Great job on the inserter configuration GUI! Makes you wonder why it has not been part of the base game. Took me a while, though, to figure out there is a Mods tab in the keybinding configuration section, to change the inserter GUI opener to CTRL+LMB. ;) I'm playing us...
by Athmagor
Wed Jul 27, 2016 9:11 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.12.x][0.12.2] Bob's Tweaks mod

I finally got around to start playing version 13.* Didn't even attempt to play vanilla, straight to Bob's mods. :D After getting my head around the changes, I had a first stab at updating the Tweaks to version 13.* as well. For the time being - just reordering bits across tabs. Everything else is co...
by Athmagor
Sat Jan 23, 2016 6:49 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.12.x][0.12.1] Bob's Tweaks mod

The mod unfortunately adds 5x Module Contact to the level 4 modules while it already exists in the recipe. That makes it so that the ingredient appears twice and the inserters only take care of one of the two, which makes automation impossible. https://i.gyazo.com/4c21b0bdd86f36db0172a2ea963199f1.p...
by Athmagor
Thu Oct 22, 2015 10:21 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.12.x][0.12.1] Bob's Tweaks mod

Updated to be compatible with the newest version of Bob's mods. The new accumulators are now ordered again.

Also, the new research technologies are now ordered better as well.

I'm glad you guys enjoy using the tweaks :)
by Athmagor
Tue Oct 20, 2015 6:05 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.12.x][0.12.0] Bob's Tweaks mod

For Bobs Power V0.12.6, this gets an error loading. Looks like the basic accumulators 2/3 have been removed from the mod, and this is still referencing them. The 2 lines with them need to be removed from the data-final-fixes.lua file for it to load. I've attached an edited version. So far no in-gam...
by Athmagor
Sun Oct 04, 2015 5:27 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

Re: [0.12.x][0.12.0] Bob's Tweaks mod

A suggestion: move basic research to the end of the initially available research choices so Automation is displayed first (minor, but makes the transition from base game a bit smoother :) ) That's a very good idea. Thought about it at some point as currently it is the first technology on the popup ...
by Athmagor
Sat Oct 03, 2015 7:56 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50718

[0.13.x][0.13.3] Bob's Tweaks mod

Hello all, After discovering Bob's Mods I was very impressed by the scope of the modification. I played tens of hours with the mod and had so much fun doing that. However, I always felt Bobingabout stopped at 90% as there was still a distinction between stock and mod items, research and recipies. Fo...
by Athmagor
Sat Oct 03, 2015 5:27 pm
Forum: Bob's mods
Topic: [0.12.x][0.12.5]Bob's Library mod
Replies: 44
Views: 77608

Re: [0.12.x][0.12.0]Bob's Library mod

What does this mod do? Could you provide some simlified explanation please? It is supposed to gather together all LUA functions that other mods use and it will become a base prerequisite for them. The mod can be also used by other modders, as the functions are very useful and make modding scripts m...

Go to advanced search