Search found 11 matches

by xARCHONx
Fri Feb 05, 2021 9:37 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162498

Re: Friday Facts #365 - Future plans

Wonderful stuff. Personally, I'd be happy with free updates or even a Factorio 2, but I understand that Wube would like to stretch their wings after 8 years and see that they can come up with. That said, an expansion sounds cool, and I'd hope to see some really cool new features added or existing on...
by xARCHONx
Sun Jun 07, 2020 9:49 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 16879

Re: [MOD 0.17] Deadlock's Larger Lamps

Can you please submit an update for this mod for 0.18?
The mod updater in-game says its not compatible due to dependency being 0.17.69
by xARCHONx
Wed Jun 03, 2020 2:30 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 13650

Re: Version 0.18.30

Any plans of pushing it to steam experimental channel for the clients? :mrgreen: It's showing up if you manually select it, but not updating when you have 0.18.x selected. every time they release, you ask something relating to steam. why not just download from factorio.com and use in-game updater? ...
by xARCHONx
Fri Apr 17, 2020 7:25 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 21047

Re: Friday Facts #343 - Environmental particle effects

This is great. Having a minimal loadable form of the engine will really help in creating standalone content. One thing though, the way that mods are currently loaded still doesn't make it as flexible as Garry's Mod. Imagine having to restart the entire game every time you load savegames or servers. ...
by xARCHONx
Tue Mar 17, 2020 2:47 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 25544

Re: Version 0.18.13

I second this!
vdreams wrote: ↑
Tue Mar 17, 2020 2:41 pm
Please add enable/disable personal logistics bots to quick bar.
by xARCHONx
Fri Nov 15, 2019 1:27 pm
Forum: Ideas and Requests For Mods
Topic: Truck/Vehicle with detachable wagon
Replies: 5
Views: 1839

Re: Truck/Vehicle with detachable wagon

Hi there I was thinking of how complex it would be to code the train wagon's to attach to a vehicle or truck-like vehicle and drive around freely. Obviously it won't be the exact some wagons, but it can work in the same manner. I've tried to make this mod, but it works not as you expect, I found th...
by xARCHONx
Fri Nov 15, 2019 5:39 am
Forum: Ideas and Requests For Mods
Topic: Truck/Vehicle with detachable wagon
Replies: 5
Views: 1839

Re: Truck/Vehicle with detachable wagon

There are many mods around that add additional vehicles which have a larger cargo capacity in and of themselves. What is your use case for detachable wagons? How would you automate freely roaming cargo vehicles and prevent crashes? I wasn't really thinking along the lines of automation. But it woul...
by xARCHONx
Fri Nov 15, 2019 3:44 am
Forum: Ideas and Requests For Mods
Topic: Truck/Vehicle with detachable wagon
Replies: 5
Views: 1839

Truck/Vehicle with detachable wagon

Hi there

I was thinking of how complex it would be to code the train wagon's to attach to a vehicle or truck-like vehicle and drive around freely. Obviously it won't be the exact some wagons, but it can work in the same manner.
by xARCHONx
Sat Oct 19, 2019 1:28 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 32000

Re: Friday Facts #317 - New pathfinding algorithm

Magnificent ! Although, I'm wondering if cliffs should not be taken into account by the "abstract pathfinder", It's not something you can remove early on and even when you can, most of it will remain intact (as you will probably only remove cliffs from inside your base). The only moment t...
by xARCHONx
Sun Sep 15, 2019 2:06 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63049

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I always figured that having either a pipe with a closed end could add a nice touch, like the pipe already does, but this one does not connect automatically and can be rotated. Alternatively, if fluid mixing is detected in an adjacent pipe, let the pipe only connect to one of the fluid boxes, so you...
by xARCHONx
Wed Aug 08, 2018 3:57 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 42556

Re: Friday Facts #252 - Sound design & Map editor

Wonderful article.
With regards to the editor, I'm really hoping you can work on the surfaces feature so modders can better make use of it in future.
Even in Vanilla Editor, I have trouble switching, or even starting on the new surface with I added.

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