Search found 6 matches

by xARCHONx
Fri Nov 15, 2019 1:27 pm
Forum: Ideas and Requests For Mods
Topic: Truck/Vehicle with detachable wagon
Replies: 5
Views: 209

Re: Truck/Vehicle with detachable wagon

Hi there I was thinking of how complex it would be to code the train wagon's to attach to a vehicle or truck-like vehicle and drive around freely. Obviously it won't be the exact some wagons, but it can work in the same manner. I've tried to make this mod, but it works not as you expect, I found th...
by xARCHONx
Fri Nov 15, 2019 5:39 am
Forum: Ideas and Requests For Mods
Topic: Truck/Vehicle with detachable wagon
Replies: 5
Views: 209

Re: Truck/Vehicle with detachable wagon

There are many mods around that add additional vehicles which have a larger cargo capacity in and of themselves. What is your use case for detachable wagons? How would you automate freely roaming cargo vehicles and prevent crashes? I wasn't really thinking along the lines of automation. But it woul...
by xARCHONx
Fri Nov 15, 2019 3:44 am
Forum: Ideas and Requests For Mods
Topic: Truck/Vehicle with detachable wagon
Replies: 5
Views: 209

Truck/Vehicle with detachable wagon

Hi there

I was thinking of how complex it would be to code the train wagon's to attach to a vehicle or truck-like vehicle and drive around freely. Obviously it won't be the exact some wagons, but it can work in the same manner.
by xARCHONx
Sat Oct 19, 2019 1:28 pm
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 7928

Re: Friday Facts #317 - New pathfinding algorithm

Magnificent ! Although, I'm wondering if cliffs should not be taken into account by the "abstract pathfinder", It's not something you can remove early on and even when you can, most of it will remain intact (as you will probably only remove cliffs from inside your base). The only moment the pathfin...
by xARCHONx
Sun Sep 15, 2019 2:06 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 20065

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I always figured that having either a pipe with a closed end could add a nice touch, like the pipe already does, but this one does not connect automatically and can be rotated. Alternatively, if fluid mixing is detected in an adjacent pipe, let the pipe only connect to one of the fluid boxes, so you...
by xARCHONx
Wed Aug 08, 2018 3:57 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 16673

Re: Friday Facts #252 - Sound design & Map editor

Wonderful article.
With regards to the editor, I'm really hoping you can work on the surfaces feature so modders can better make use of it in future.
Even in Vanilla Editor, I have trouble switching, or even starting on the new surface with I added.

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