TL;DR
Add --pause-on-load to cli, so the game loads into a save in paused state.
What?
Adding --pause-on-load into the command line interface, which will open game menu once the game loads into a save from --load-game <name> : 07-13-2025, 14-14-32.png
Why?
--load-game <name> makes it nice ...
Search found 17 matches
- Sun Jul 13, 2025 12:19 pm
- Forum: Ideas and Suggestions
- Topic: --pause-on-load for single-player
- Replies: 0
- Views: 214
- Thu Mar 06, 2025 4:48 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
Re: [Mod Portal] Idea: Include factorio version when deprecating a mod
it's now 232 broken 1.1 mods, with nullius modpacks now working :3
- Wed Feb 19, 2025 8:20 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
Re: [Mod Portal] Idea: Include factorio version when deprecating a mod
including recent un-deprecation of RecipeBook, it's 283 mods now
- Mon Jan 27, 2025 8:55 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
Re: [Mod Portal] Idea: Include factorio version when deprecating a mod
that gives 304 mods:robot256 wrote: Sun Jan 26, 2025 8:13 pm Can you check the dependencies for only the mods that have a version for 1.1? I think we can treat anyone downloading mods for a new game in 0.18 as an outlier.
https://github.com/Shadlock0133/factori ... or_1.1.txt
- Sun Jan 26, 2025 7:43 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
Re: [Mod Portal] Idea: Include factorio version when deprecating a mod
make sure you go to newest commit https://github.com/Shadlock0133/factori ... reason.txt
- Sun Jan 26, 2025 2:28 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
Re: [Mod Portal] Idea: Include factorio version when deprecating a mod
4 modpacks:How many does that fix?
- as2_pyanodons
- geekbattery-ocean-pvp
- greysmod_bobs
- salocraft
- Wed Jan 15, 2025 6:12 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
Re: [Mod Portal] Idea: Include factorio version when deprecating a mod
here is the list of 409 mods and modpacks which cannot be currently installed with dependencies in versions <= 1.1 of factorio because of this issue: https://github.com/Shadlock0133/factori ... broken.txt
- Mon Jan 06, 2025 1:32 pm
- Forum: Modding discussion
- Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
- Replies: 11
- Views: 2042
[Mod Portal] Idea: Include factorio version when deprecating a mod
Currently, Nullius Momenti modpack (https://mods.factorio.com/mod/nullius-momenti-modpack) is not possible to install, because some of the dependant mods have been deprecated. But the deprecation only matters for factorio 2.0, as these mods still are useful for 1.1
One idea I have is to add "Since ...
One idea I have is to add "Since ...
- Sat Dec 14, 2024 9:59 am
- Forum: Modding interface requests
- Topic: [SA] More flexible thruster API
- Replies: 4
- Views: 701
[SA] More flexible thruster API
TLDR
Current thruster API is very specific to the single thruster that's in the game, which makes adding custom ones much harder.
Why?
I'm making a nuclear thermal thruster mod, which i would like to make such that it consumes propellant liquid and uranium fuel cells, gain temperatures from ...
Current thruster API is very specific to the single thruster that's in the game, which makes adding custom ones much harder.
Why?
I'm making a nuclear thermal thruster mod, which i would like to make such that it consumes propellant liquid and uranium fuel cells, gain temperatures from ...
- Wed Nov 13, 2024 8:06 pm
- Forum: Ideas and Suggestions
- Topic: [SA] In space platform hub, always show missing construction material
- Replies: 0
- Views: 265
[SA] In space platform hub, always show missing construction material
having missing construction material always shown without having to enable "Auto request" would be nice especially for making small platforms, as rocket silo will send every needed item rounded up for rocket capacity, instead of trying to fill it with only needed count.
with the material list ...
with the material list ...
- Sun Nov 10, 2024 11:35 am
- Forum: Duplicates
- Topic: [2.0.15 + SA] Light oil turns into water
- Replies: 2
- Views: 380
[2.0.15 + SA] Light oil turns into water
Sometimes on save load (might be caused by game being updated?) whole section of light oil pipes is filled with water, even 'tho there is no connection between the two.
- Fri Mar 15, 2019 2:26 pm
- Forum: Technical Help
- Topic: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
- Replies: 5
- Views: 2219
Re: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
OpenGL 2.1 normally, OpenGL 3.3 core with LIBGL_ALWAYS_SOFTWARE=1 environment variable.
- Fri Mar 15, 2019 12:05 pm
- Forum: Technical Help
- Topic: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
- Replies: 5
- Views: 2219
Re: [0.17.11] When zooming out, player sprite glitches out
From glxinfo: Mesa DRI Mobile Intel® GM45 Express Chipset
It's laptop with integrated graphics
It's laptop with integrated graphics
- Thu Mar 14, 2019 5:18 pm
- Forum: Technical Help
- Topic: [0.17.11] Very low FPS on new map
- Replies: 0
- Views: 572
[0.17.11] Very low FPS on new map
Screenshot from 2019-03-14 18-03-57.png
Logs:
0.000 2019-03-14 17:56:46; Factorio 0.17.11 (build 43576, linux64, steam)
0.240 Operating system: Linux (Ubuntu 18.04)
0.240 Program arguments: "/media/shadlock0133/Derp/Linux/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio"
0.240 Read ...
Logs:
0.000 2019-03-14 17:56:46; Factorio 0.17.11 (build 43576, linux64, steam)
0.240 Operating system: Linux (Ubuntu 18.04)
0.240 Program arguments: "/media/shadlock0133/Derp/Linux/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio"
0.240 Read ...
- Thu Mar 14, 2019 5:15 pm
- Forum: Technical Help
- Topic: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
- Replies: 5
- Views: 2219
[0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
Screenshot from 2019-03-14 18-03-57.png Screenshot from 2019-03-14 18-03-42.png
Logs:
0.000 2019-03-14 17:56:46; Factorio 0.17.11 (build 43576, linux64, steam)
0.240 Operating system: Linux (Ubuntu 18.04)
0.240 Program arguments: "/media/shadlock0133/Derp/Linux/SteamLibrary/steamapps/common ...
Logs:
0.000 2019-03-14 17:56:46; Factorio 0.17.11 (build 43576, linux64, steam)
0.240 Operating system: Linux (Ubuntu 18.04)
0.240 Program arguments: "/media/shadlock0133/Derp/Linux/SteamLibrary/steamapps/common ...
- Thu Mar 14, 2019 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Map exchange string window too small
- Replies: 1
- Views: 774
[0.17.11] Map exchange string window too small
Copy button works properly but the window look wonky.
- Wed Aug 08, 2018 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Switch on/off hand crafting per item
- Replies: 29
- Views: 12080
Mark manual crafting recipe as not implicitly craftable
Player can mark crafting recipe as locked. When crafting something that uses it, it won't autocraft locked item.
For example:
You could lock Advanced circuits.
Then when mass crafting Electric furnaces it would only use circuits from inventory and stop when used all of them.
For example:
You could lock Advanced circuits.
Then when mass crafting Electric furnaces it would only use circuits from inventory and stop when used all of them.