Search found 17 matches

by shadow0133
Sun Jul 13, 2025 12:19 pm
Forum: Ideas and Suggestions
Topic: --pause-on-load for single-player
Replies: 0
Views: 214

--pause-on-load for single-player

TL;DR
Add --pause-on-load to cli, so the game loads into a save in paused state.

What?
Adding --pause-on-load into the command line interface, which will open game menu once the game loads into a save from --load-game <name> : 07-13-2025, 14-14-32.png

Why?
--load-game <name> makes it nice ...
by shadow0133
Thu Mar 06, 2025 4:48 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 2042

Re: [Mod Portal] Idea: Include factorio version when deprecating a mod

it's now 232 broken 1.1 mods, with nullius modpacks now working :3
by shadow0133
Wed Feb 19, 2025 8:20 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 2042

Re: [Mod Portal] Idea: Include factorio version when deprecating a mod

including recent un-deprecation of RecipeBook, it's 283 mods now
by shadow0133
Mon Jan 27, 2025 8:55 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 2042

Re: [Mod Portal] Idea: Include factorio version when deprecating a mod

robot256 wrote: Sun Jan 26, 2025 8:13 pm Can you check the dependencies for only the mods that have a version for 1.1? I think we can treat anyone downloading mods for a new game in 0.18 as an outlier.
that gives 304 mods:

https://github.com/Shadlock0133/factori ... or_1.1.txt
by shadow0133
Sun Jan 26, 2025 2:28 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 2042

Re: [Mod Portal] Idea: Include factorio version when deprecating a mod

How many does that fix?
4 modpacks:
  • as2_pyanodons
  • geekbattery-ocean-pvp
  • greysmod_bobs
  • salocraft
by shadow0133
Wed Jan 15, 2025 6:12 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 2042

Re: [Mod Portal] Idea: Include factorio version when deprecating a mod

here is the list of 409 mods and modpacks which cannot be currently installed with dependencies in versions <= 1.1 of factorio because of this issue: https://github.com/Shadlock0133/factori ... broken.txt
by shadow0133
Mon Jan 06, 2025 1:32 pm
Forum: Modding discussion
Topic: [Mod Portal] Idea: Include factorio version when deprecating a mod
Replies: 11
Views: 2042

[Mod Portal] Idea: Include factorio version when deprecating a mod

Currently, Nullius Momenti modpack (https://mods.factorio.com/mod/nullius-momenti-modpack) is not possible to install, because some of the dependant mods have been deprecated. But the deprecation only matters for factorio 2.0, as these mods still are useful for 1.1

One idea I have is to add "Since ...
by shadow0133
Sat Dec 14, 2024 9:59 am
Forum: Modding interface requests
Topic: [SA] More flexible thruster API
Replies: 4
Views: 701

[SA] More flexible thruster API

TLDR

Current thruster API is very specific to the single thruster that's in the game, which makes adding custom ones much harder.

Why?

I'm making a nuclear thermal thruster mod, which i would like to make such that it consumes propellant liquid and uranium fuel cells, gain temperatures from ...
by shadow0133
Wed Nov 13, 2024 8:06 pm
Forum: Ideas and Suggestions
Topic: [SA] In space platform hub, always show missing construction material
Replies: 0
Views: 265

[SA] In space platform hub, always show missing construction material

having missing construction material always shown without having to enable "Auto request" would be nice especially for making small platforms, as rocket silo will send every needed item rounded up for rocket capacity, instead of trying to fill it with only needed count.

with the material list ...
by shadow0133
Sun Nov 10, 2024 11:35 am
Forum: Duplicates
Topic: [2.0.15 + SA] Light oil turns into water
Replies: 2
Views: 380

[2.0.15 + SA] Light oil turns into water

Sometimes on save load (might be caused by game being updated?) whole section of light oil pipes is filled with water, even 'tho there is no connection between the two.
by shadow0133
Fri Mar 15, 2019 2:26 pm
Forum: Technical Help
Topic: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
Replies: 5
Views: 2219

Re: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out

OpenGL 2.1 normally, OpenGL 3.3 core with LIBGL_ALWAYS_SOFTWARE=1 environment variable.
by shadow0133
Fri Mar 15, 2019 12:05 pm
Forum: Technical Help
Topic: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
Replies: 5
Views: 2219

Re: [0.17.11] When zooming out, player sprite glitches out

From glxinfo: Mesa DRI Mobile Intel® GM45 Express Chipset
It's laptop with integrated graphics
by shadow0133
Thu Mar 14, 2019 5:18 pm
Forum: Technical Help
Topic: [0.17.11] Very low FPS on new map
Replies: 0
Views: 572

[0.17.11] Very low FPS on new map

Screenshot from 2019-03-14 18-03-57.png
Logs:
0.000 2019-03-14 17:56:46; Factorio 0.17.11 (build 43576, linux64, steam)
0.240 Operating system: Linux (Ubuntu 18.04)
0.240 Program arguments: "/media/shadlock0133/Derp/Linux/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio"
0.240 Read ...
by shadow0133
Thu Mar 14, 2019 5:15 pm
Forum: Technical Help
Topic: [0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out
Replies: 5
Views: 2219

[0.17.11] [Linux, GM45 Express] When zooming out, player sprite glitches out

Screenshot from 2019-03-14 18-03-57.png Screenshot from 2019-03-14 18-03-42.png
Logs:
0.000 2019-03-14 17:56:46; Factorio 0.17.11 (build 43576, linux64, steam)
0.240 Operating system: Linux (Ubuntu 18.04)
0.240 Program arguments: "/media/shadlock0133/Derp/Linux/SteamLibrary/steamapps/common ...
by shadow0133
Thu Mar 14, 2019 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.11] Map exchange string window too small
Replies: 1
Views: 774

[0.17.11] Map exchange string window too small

Screenshot from 2019-03-14 17-32-39.png
Screenshot from 2019-03-14 17-32-39.png (128.82 KiB) Viewed 774 times
Copy button works properly but the window look wonky.
by shadow0133
Wed Aug 08, 2018 2:19 pm
Forum: Ideas and Suggestions
Topic: Switch on/off hand crafting per item
Replies: 29
Views: 12080

Mark manual crafting recipe as not implicitly craftable

Player can mark crafting recipe as locked. When crafting something that uses it, it won't autocraft locked item.

For example:
You could lock Advanced circuits.
Then when mass crafting Electric furnaces it would only use circuits from inventory and stop when used all of them.

Go to advanced search