As far as I got, you can get heavy oil, which you can use to fuel trains?
Search found 39 matches
- Fri Feb 23, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35544
- Fri Feb 23, 2024 12:15 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35544
Re: Friday Facts #399 - Trash to Treasure
I just love the concept of Fulgora. Deep respect for the game design thoughts that went into this. Can't wait to play it. Finally a good reason to build rail roads and not having to rebuild factories for all the intermediate products like cogs, steel, ... it sounds like exciting fun!
- Fri Oct 20, 2023 11:31 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42571
Re: Friday Facts #381 - Space Platforms
I love the whole concept. Just a few questions:
- Do the costs for the rockets stay the same as in vanilla?
- And how big is the inventory of the rockets?
- Sun Oct 07, 2018 2:11 pm
- Forum: Ideas and Suggestions
- Topic: This circuit system...
- Replies: 10
- Views: 3856
Re: This circuit system...
You can do anything with the factorio "combinators" but the point is, how easy. One big problem is, that you have to regard how the "combinators" are connected. A single wrong wire destroys the whole concept, and you hardly see which "combinator" is connected with what...
- Sun Oct 07, 2018 8:31 am
- Forum: Ideas and Suggestions
- Topic: This circuit system...
- Replies: 10
- Views: 3856
Re: This circuit system...
On a second thought. Yes, you can emulate logic gates using the arithmetic signal stuff. But it's still making it not easier to work with. What is missing, is a way to define your own combinator devices in terms of the existing basic ones (constant, decider, arithmetic). You can already blueprint th...
- Sat Oct 06, 2018 6:50 pm
- Forum: Ideas and Suggestions
- Topic: This circuit system...
- Replies: 10
- Views: 3856
Re: This circuit system...
I have to work with high level languages and with simple signal flow 2D languages for automatisms regularily. The signal stuff in Factorio is quite confusing. There is no easy way to convert between singal level logic and signal edge trigger logic. There are no easy to implement delay element. And a...
- Tue Oct 02, 2018 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Dual inserter mechanic
- Replies: 20
- Views: 5280
Re: Dual inserter mechanic
Otherwise I am thinking that an easy fix to the the core problem could be a "single item type" checkbox that could be applied to chests. When the flag is checked, only one kind of item is allowed and then the chest no longer needs to check every slot... just the total quantity. UPS proble...
- Sun Sep 30, 2018 10:25 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52278
Re: Friday Facts #262 - Hello my name is: Compilatron
Like a completely polluted starting city for the childs? And where is the original goal of starting a rocket to get back? I don't say that your plot is a great starting point. But Factorio is purposefully setup in a different way.
- Sun Sep 30, 2018 2:34 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52278
Re: Friday Facts #262 - Hello my name is: Compilatron
The Compilatron is a clever solution in my opinion. Even though I am like 150h into the game now, I look forward playing the new tutorial. I only wish, there weren't already so many mods by now. Because almost every idea I get for making a mod is already implemented somewhere and somehow. On the oth...
- Wed Sep 26, 2018 3:35 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47370
Re: Friday Facts #256 - The little things 3
Factorio is probably the most griefer-friendly game i've ever seen (griefers are surprisingly rare though)... Minecraft suffers from griefers more because of the young age of the player base. You got to deal much more with immature brats. I guess most children that do Factorio multiplayer are doing...
- Wed Sep 26, 2018 3:28 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47370
Re: Friday Facts #256 - The little things 3
@belt immunity: Why is the player unable to craft a jet pack while he can craft nifty flying robots?
- Tue Sep 25, 2018 6:27 pm
- Forum: General discussion
- Topic: Complete the game in 8 hours achievement - time for a change?
- Replies: 16
- Views: 21245
Re: Complete the game in 8 hours achievement - time for a change?
As player who only has played the game only ~120h: I launched only 2 rockets yet. All way beyond the 20h mark. For me 15h would mean that I have to focus a bit on only building the absolutely necessary stuff and pick a good map. 8h would be a real project and probably take me too many tries for me p...
- Fri Sep 21, 2018 7:13 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40776
Re: Friday Facts #261 - Performance + New player interaction
I have yet to see in game video tutorials where a pretty lady/guy (depending on your preference) explains things
- Fri Sep 21, 2018 6:55 pm
- Forum: General discussion
- Topic: Why not Lua?
- Replies: 24
- Views: 11428
Re: Why not Lua?
Even though Lua has no nifty optimizations, it's still well 10x faster than for example Python. I benchmarked it multiple times and wrote multiple scripting languages implementations myself over the years. Reaching that versatility and raw performance without a JIT compiler in a scripting language i...
- Thu Sep 20, 2018 7:58 am
- Forum: Off topic
- Topic: A lot of great minds play Factorio.
- Replies: 31
- Views: 18963
Re: A lot of great minds play Factorio.
They actually blow up pretty neat, most recently shown in Fukushima.
Of course it's not the nuclear material that blew up, but the Hydrogen that was unintentionally generated.
- Wed Sep 19, 2018 9:30 am
- Forum: Off topic
- Topic: A lot of great minds play Factorio.
- Replies: 31
- Views: 18963
Re: A lot of great minds play Factorio.
... It's a question whether we want it or not. But we Europeans are dump enough to vote for right wing assholes instead... (I still prefer to live in a democracy... but the concept can lead to frustrating results.) Technology and industrialization have overtaken the humans since the beginning. The ...
- Wed Sep 19, 2018 3:51 am
- Forum: Off topic
- Topic: A lot of great minds play Factorio.
- Replies: 31
- Views: 18963
Re: A lot of great minds play Factorio.
The problem you state is already tackled by many institutes, scientists and engineers. There are lots of ways to store energy. The issue is not that humans don't have the technical means, but they are not making it a priority. And market economy is a bad mechanism that does not emphasize sustainabil...
- Tue Sep 18, 2018 12:58 pm
- Forum: General discussion
- Topic: Belt question
- Replies: 13
- Views: 5063
Re: Belt question
Yellow belts all the way until rockets! I only occasionally use a red belt to upgrade a slow ore belt in my spaghetti. Even though I love how far the red underground belt reaches. So much opportunity for new spaghetti!
- Mon Sep 17, 2018 3:11 pm
- Forum: Modding help
- Topic: Help with autoplacement for multi level (3D) map
- Replies: 15
- Views: 3457
Re: Help with autoplacement for multi level (3D) map
PS: Can anyone recommend a noise function for 3D? Just use any RNG or even hash function (like xorshift or whatever, even the Lua random number generator might wirk) and throw in the coordinates as seed (hashed and/or xor'ed x/y/z) and you got your value for that position. You can mix multiple octa...
- Mon Sep 17, 2018 1:37 pm
- Forum: Modding help
- Topic: Help with autoplacement for multi level (3D) map
- Replies: 15
- Views: 3457
Re: Help with autoplacement for multi level (3D) map
PS: Can anyone recommend a noise function for 3D? Just use any RNG or even hash function (like xorshift or whatever, even the Lua random number generator might wirk) and throw in the coordinates as seed (hashed and/or xor'ed x/y/z) and you got your value for that position. You can mix multiple octa...