Search found 70 matches

by mxpal
Fri May 21, 2021 7:06 am
Forum: PyMods
Topic: Victory!
Replies: 19
Views: 7522

Re: Victory!

crazy work!! i never thought its possible without LTN trains, but u proved me wrong. can we have more screenshots?
by mxpal
Sun Apr 18, 2021 9:22 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

pyanodon wrote: ↑
Tue Apr 13, 2021 4:04 pm

all to be balanced in the next big release that will break everything.
so you are going to break my base again? great, something new to do :lol:
by mxpal
Thu Mar 25, 2021 4:38 am
Forum: PyMods
Topic: Finally! Space science in pYAL
Replies: 6
Views: 2943

Re: Finally! Space science in pYAL

I have a small favour to ask.... Can u add something in one of your designs? :mrgreen:

like mxp-935 as a model number on high tech train?
it means magnetic nexelit propulsion... if it somehow looks like my name, it must be a coincidence :lol:
by mxpal
Wed Mar 24, 2021 11:22 am
Forum: PyMods
Topic: Finally! Space science in pYAL
Replies: 6
Views: 2943

Re: Finally! Space science in pYAL

sure. anyone is welcome to give me suggestions and tricks that i may have missed. but be prepared the base is quite inconsistent and ineffcient after going through many updates and my failed designs.
by mxpal
Wed Mar 24, 2021 9:09 am
Forum: PyMods
Topic: Finally! Space science in pYAL
Replies: 6
Views: 2943

Re: Finally! Space science in pYAL

more
by mxpal
Wed Mar 24, 2021 9:07 am
Forum: PyMods
Topic: Finally! Space science in pYAL
Replies: 6
Views: 2943

Re: Finally! Space science in pYAL

more
by mxpal
Wed Mar 24, 2021 9:06 am
Forum: PyMods
Topic: Finally! Space science in pYAL
Replies: 6
Views: 2943

Finally! Space science in pYAL

So there you go, built on my previous base of pYRO (https://forums.factorio.com/viewtopic.php?f=219&t=73685&p=445471#p445471) I have expanded it to pyAL. Map time: 935 hours Design Specification: 0.05/s space sci 0.1/s utility sci (path with destablised toxivirus), production sci, blue sci, ...
by mxpal
Wed Mar 17, 2021 2:21 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

bug report: when i remove fastwood forestry, a hidden beacon remains on the ground and i cant destroy it with right click or alt+d. It blocks my building replacement even with shift held down.
by mxpal
Fri Feb 05, 2021 1:10 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

I have researched kmauts improvement and chose eyestalk ablation. Its speed then dropped to the -80% limit in mk 01 and 400% at mk02. is the speed change bugged? Not exactly. It's working as intended but as intended forgot to account for -speed for things less than tier 4. Its getting fixed and I s...
by mxpal
Fri Feb 05, 2021 12:56 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

I have researched kmauts improvement and chose eyestalk ablation. Its speed then dropped to the -80% limit in mk 01 and 400% at mk02. is the speed change bugged?
by mxpal
Tue Feb 25, 2020 11:13 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

I know Py's is supposed to be slow but I'm just making sure I'm not missing some concept that I could be taking advantage of. I'm at about 25 hours and still on red science, though slowly all the parts to green science are coming together. I just got aug's so I can finally get manure to automate ci...
by mxpal
Tue Feb 25, 2020 11:04 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

All good cheers. Will have to play around on the weekend. Is that the only world-gen that matters? I can find the "delete empty chunks" mod and do that to encourage new ores around my base that works too. but you may still need "change map settings" mod since I am not sure will ...
by mxpal
Mon Feb 24, 2020 10:55 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

I'm 250hrs into a 0.16-0.17 pymods run. Am I able to update to 0.18 and add this? Or is that going to be a mess? thats exactly wt i did to my 500 hours base. its not really a big mess when compared to building your base again from scratch. of course a part of your factory will break, but thats most...
by mxpal
Mon Feb 24, 2020 10:30 am
Forum: PyMods
Topic: Guide to pY: LTN and misc tips
Replies: 8
Views: 9734

Re: Guide to pY: LTN and misc tips

"LTN is necessary" Laughs in 800 trains, no LTN, no logistics bots, 250hrs Production science finished. yes i know there are many superhuman out there that can do crazy stuff. not using LTN in pY is like playing factorio with one hand, thats possible but i would still call LTN necessary :...
by mxpal
Sun Feb 23, 2020 2:00 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

Yup I fell for that trap too, it looks like every animal unlocked at red science, except auogs and the cocoon things, requires sample 2. Feels like it should be sample 1 as that still requires auogs to make, giving the progression, but still staying in the red science zone. I'm curious why you say ...
by mxpal
Sun Feb 23, 2020 11:22 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

Having quite a bit of fun with this mod on top of the rest of PyMods and I'd never thought that I'd be tearing my hair out over just trying to get manure to automate circuits :) One question, it seems that the kicalk early game is almost useless. Unless I've done my math wrong it takes about 4x mor...
by mxpal
Thu Feb 20, 2020 2:43 pm
Forum: PyMods
Topic: Guide to pY: LTN and misc tips
Replies: 8
Views: 9734

Re: Guide to pY: LTN and misc tips

No mall? Hmm, I just have a giant mall. Don't have time to handcraft every building. My mall is about the size of my iron/copper smelting lines. Makes everything up to mk2 models. Some select stuff even higher. I've just put sane amount limits on every building. and then I use blueprint chest reque...
by mxpal
Thu Feb 20, 2020 11:49 am
Forum: PyMods
Topic: Guide to pY: LTN and misc tips
Replies: 8
Views: 9734

Re: Guide to pY: LTN and misc tips

Tips You can mine quartz and borax with the crystal mine Store the waste resources, you will need them one day. Tailings can be processed into benzene and aromatics, and aromatics into olefin. Both can be burnt to generate a good deal of power. The farm and paddock in AlienLife is very slow by defa...
by mxpal
Thu Feb 20, 2020 11:48 am
Forum: PyMods
Topic: Guide to pY: LTN and misc tips
Replies: 8
Views: 9734

Guide to pY: LTN and misc tips

Background pY is a very complicated mod series. It requires you to play completely different from vanilla, or Angels and Bobs. To progress in game, the next item in chain usually requires every product that you have made previously in the chain, instead of just the end product from the previous cha...
by mxpal
Tue Feb 18, 2020 2:44 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 289395

Re: pY Alien Life - Discussion

trying to make ralesia. then I found I need cDNA, and all hell broke loose from there. ok so I need vrauks first, but the cocoon recipe need 7000s to craft...….? the crafting speed of the paddock is 0.01 which seems way wrong to me. and there is no need to breed my first vrauks in the creature cham...

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