Search found 70 matches
Re: Victory!
crazy work!! i never thought its possible without LTN trains, but u proved me wrong. can we have more screenshots?
- Sun Apr 18, 2021 9:22 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
- Thu Mar 25, 2021 4:38 am
- Forum: PyMods
- Topic: Finally! Space science in pYAL
- Replies: 6
- Views: 3387
Re: Finally! Space science in pYAL
I have a small favour to ask.... Can u add something in one of your designs?
like mxp-935 as a model number on high tech train?
it means magnetic nexelit propulsion... if it somehow looks like my name, it must be a coincidence
like mxp-935 as a model number on high tech train?
it means magnetic nexelit propulsion... if it somehow looks like my name, it must be a coincidence
- Wed Mar 24, 2021 11:22 am
- Forum: PyMods
- Topic: Finally! Space science in pYAL
- Replies: 6
- Views: 3387
Re: Finally! Space science in pYAL
sure. anyone is welcome to give me suggestions and tricks that i may have missed. but be prepared the base is quite inconsistent and ineffcient after going through many updates and my failed designs.
- Wed Mar 24, 2021 9:09 am
- Forum: PyMods
- Topic: Finally! Space science in pYAL
- Replies: 6
- Views: 3387
- Wed Mar 24, 2021 9:07 am
- Forum: PyMods
- Topic: Finally! Space science in pYAL
- Replies: 6
- Views: 3387
- Wed Mar 24, 2021 9:06 am
- Forum: PyMods
- Topic: Finally! Space science in pYAL
- Replies: 6
- Views: 3387
Finally! Space science in pYAL
So there you go, built on my previous base of pYRO (https://forums.factorio.com/viewtopic.php?f=219&t=73685&p=445471#p445471) I have expanded it to pyAL. Map time: 935 hours Design Specification: 0.05/s space sci 0.1/s utility sci (path with destablised toxivirus), production sci, blue sci, ...
- Wed Mar 17, 2021 2:21 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
bug report: when i remove fastwood forestry, a hidden beacon remains on the ground and i cant destroy it with right click or alt+d. It blocks my building replacement even with shift held down.
- Fri Feb 05, 2021 1:10 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
I have researched kmauts improvement and chose eyestalk ablation. Its speed then dropped to the -80% limit in mk 01 and 400% at mk02. is the speed change bugged? Not exactly. It's working as intended but as intended forgot to account for -speed for things less than tier 4. Its getting fixed and I s...
- Fri Feb 05, 2021 12:56 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
I have researched kmauts improvement and chose eyestalk ablation. Its speed then dropped to the -80% limit in mk 01 and 400% at mk02. is the speed change bugged?
- Tue Feb 25, 2020 11:13 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
I know Py's is supposed to be slow but I'm just making sure I'm not missing some concept that I could be taking advantage of. I'm at about 25 hours and still on red science, though slowly all the parts to green science are coming together. I just got aug's so I can finally get manure to automate ci...
- Tue Feb 25, 2020 11:04 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
All good cheers. Will have to play around on the weekend. Is that the only world-gen that matters? I can find the "delete empty chunks" mod and do that to encourage new ores around my base that works too. but you may still need "change map settings" mod since I am not sure will ...
- Mon Feb 24, 2020 10:55 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
I'm 250hrs into a 0.16-0.17 pymods run. Am I able to update to 0.18 and add this? Or is that going to be a mess? thats exactly wt i did to my 500 hours base. its not really a big mess when compared to building your base again from scratch. of course a part of your factory will break, but thats most...
- Mon Feb 24, 2020 10:30 am
- Forum: PyMods
- Topic: Guide to pY: LTN and misc tips
- Replies: 8
- Views: 11814
Re: Guide to pY: LTN and misc tips
"LTN is necessary" Laughs in 800 trains, no LTN, no logistics bots, 250hrs Production science finished. yes i know there are many superhuman out there that can do crazy stuff. not using LTN in pY is like playing factorio with one hand, thats possible but i would still call LTN necessary :...
- Sun Feb 23, 2020 2:00 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
Yup I fell for that trap too, it looks like every animal unlocked at red science, except auogs and the cocoon things, requires sample 2. Feels like it should be sample 1 as that still requires auogs to make, giving the progression, but still staying in the red science zone. I'm curious why you say ...
- Sun Feb 23, 2020 11:22 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
Having quite a bit of fun with this mod on top of the rest of PyMods and I'd never thought that I'd be tearing my hair out over just trying to get manure to automate circuits :) One question, it seems that the kicalk early game is almost useless. Unless I've done my math wrong it takes about 4x mor...
- Thu Feb 20, 2020 2:43 pm
- Forum: PyMods
- Topic: Guide to pY: LTN and misc tips
- Replies: 8
- Views: 11814
Re: Guide to pY: LTN and misc tips
No mall? Hmm, I just have a giant mall. Don't have time to handcraft every building. My mall is about the size of my iron/copper smelting lines. Makes everything up to mk2 models. Some select stuff even higher. I've just put sane amount limits on every building. and then I use blueprint chest reque...
- Thu Feb 20, 2020 11:49 am
- Forum: PyMods
- Topic: Guide to pY: LTN and misc tips
- Replies: 8
- Views: 11814
Re: Guide to pY: LTN and misc tips
Tips You can mine quartz and borax with the crystal mine Store the waste resources, you will need them one day. Tailings can be processed into benzene and aromatics, and aromatics into olefin. Both can be burnt to generate a good deal of power. The farm and paddock in AlienLife is very slow by defa...
- Thu Feb 20, 2020 11:48 am
- Forum: PyMods
- Topic: Guide to pY: LTN and misc tips
- Replies: 8
- Views: 11814
Guide to pY: LTN and misc tips
Background pY is a very complicated mod series. It requires you to play completely different from vanilla, or Angels and Bobs. To progress in game, the next item in chain usually requires every product that you have made previously in the chain, instead of just the end product from the previous cha...
- Tue Feb 18, 2020 2:44 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325168
Re: pY Alien Life - Discussion
trying to make ralesia. then I found I need cDNA, and all hell broke loose from there. ok so I need vrauks first, but the cocoon recipe need 7000s to craft...β¦.? the crafting speed of the paddock is 0.01 which seems way wrong to me. and there is no need to breed my first vrauks in the creature cham...