Search found 26 matches

by Philuminati
Wed Aug 21, 2019 11:56 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 98
Views: 6690

Re: New Achievement Ideas

Few of my ideas are (Title of achievement - condition): 1. Healthy walking - Never craft any car or tank. 2. I like Spaghetti - Finish the game without using trains 3. Lazy soldier - Stop an alien attack using only mines 4. Hello Darkness, my old friend - Finish the game without crafting any lamp o...
by Philuminati
Sat Aug 17, 2019 2:24 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

I actually think I did it. Now it is done by other means without setting the resources to infinite. Instead, all 5 minutes, the game checks all resouce patches for deposits with under 1000 units and then sets them on a random number between 1000 and 100000. On big maps this causes a small lag but as...
by Philuminati
Sat Aug 17, 2019 11:04 am
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

control.lua with a listener for the chunk generation event. Find all generated resources in the new chunk and set the value to exactly 100%. So the data-final-fixes.lua isn't a problem but how do I make the control.lua work? I edited the code you sent me for (minimum and normal value = 100): requir...
by Philuminati
Fri Aug 16, 2019 8:33 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

Manipulations on data.raw won't set all your resources to 100% unless you change resource autoplace. If you want to have 100% on any resource you need a mod that will set each and every ore tile to 100%. If you don't mind that ore will go over 100% and then slowly drop to 100% as it's mined then yo...
by Philuminati
Fri Aug 16, 2019 12:03 am
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

10000% = 100 * 100% ? (Note that the default value for data.raw.resource.normal is 1 !) As I said, I set minimum and normal to 1 and not to 100 like the mod originally does. Sounds like one solution could be a mod that, when a new chunk is generated, goes through every non-infinite resource, and re...
by Philuminati
Thu Aug 15, 2019 7:17 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

So, the resources amounts are scaled after the mod's data stage ? Would make sense because the mods and the data is loaded on game start and the amounts are set when generating a map which is obviously later in the process. What I dont understand is, if I set the depletion amount of an infinte reso...
by Philuminati
Thu Aug 15, 2019 6:35 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

Well, that's a short mod ! for k, v in pairs(data.raw.resource) do data.raw.resource[k].infinite = true data.raw.resource[k].minimum = 100 data.raw.resource[k].normal = 100 end Have you tied adding data.raw.resource[k].maximum = 100 ? As far as I know, there is no field called resource.maximum. I j...
by Philuminati
Thu Aug 15, 2019 5:28 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

Ok, sounds like that the mod authors just adapted their mod balance to the previous behavior... Note also that they might still use old balance numbers : oil patches bottom at 20% = 2L/s since 0.15... Check the code, it should be fairly straightforward to make the mod simpler and just set all the o...
by Philuminati
Thu Aug 15, 2019 4:05 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

Sounds like the mod author was just using the yields improperly ? What was the point of setting the yields to more than 100% if it had no effect ? You can have a look at the mod under this link: https://mods.factorio.com/mod/EndlessResources If you know another mod that makes resources endless but ...
by Philuminati
Wed Aug 14, 2019 5:14 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 6302

Re: Version 0.17.65

"Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra." I am not sure if this is such a good fix... I am using a mod that makes all resources infinite using this me...
by Philuminati
Fri Jun 07, 2019 11:54 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9680

Re: Friday Facts #298 - Demo upgrade for Stable

I like the way the lasers changed, but would it be possible to also let them light up their surroundings e.g. the biters they hit and the ground around it? This would make it look even better.
by Philuminati
Sun Apr 14, 2019 5:59 pm
Forum: Ideas and Suggestions
Topic: A problem with the new fluid system
Replies: 0
Views: 77

A problem with the new fluid system

Hello everyone, First of all I want to say that the new fluid system got really good, especially with the protection of mixing fluids. But there is a problem with this in my opinion. I'm normally using the advanced processing for crude oil but if I need lots of lubricant for example I used to turn a...
by Philuminati
Fri Apr 05, 2019 12:45 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 240
Views: 38210

Re: [MOD 0.14] Alien Biomes

I noticed that the trees added by the mod don't have a building collsion box for small power poles, i.e. you can build them on the trees. Is that a bug or a feature :?
by Philuminati
Sun Mar 31, 2019 11:16 pm
Forum: Ideas and Suggestions
Topic: Indicating empty pipes
Replies: 4
Views: 179

Re: Indicating empty pipes

Another option would be to highlight all pipes connected to the pipe hovered over just like the game highlights underground sections of belts/pipes. This way it would be really easy to keep track of complicated pipe systems and you could see where something misses.
by Philuminati
Fri Mar 29, 2019 6:34 pm
Forum: Questions, reviews and ratings
Topic: Looking for: Infinite Resources for 0.17
Replies: 2
Views: 395

Re: Looking for: Infinite Resources for 0.17

I was using the same mod in 0.16 and found a new version for 0.17. You just have to browse the mods ingame and search for "endless" and you will find the mod you are looking for twice: For 0.16 and for 0.17. Just install the new one and have fun with it :)
by Philuminati
Thu Mar 28, 2019 12:49 pm
Forum: Ideas and Suggestions
Topic: PVP-Scenario Diplomacy
Replies: 1
Views: 65

PVP-Scenario Diplomacy

Hi everyone, I am not sure if this is actually true but I can no longer find this setting in multiplayer where the teams can choose their diplomancy concerning other teams (friendly, neutral, FOE). Is it possible that the developers removed the feature? If yes, can we please get it back? This featur...
by Philuminati
Fri Aug 24, 2018 11:07 pm
Forum: Ideas and Suggestions
Topic: Plant and grow trees
Replies: 9
Views: 835

Re: Plant and grow trees

There WAS a mod for this... https://mods.factorio.com/mods/ToadRoach/AussyBush but it no longer gets updated so... This mod brought us two very nice features: a) you could plant trees; b) trees that burned down had a chance to spawn new as sapling so you could use flamethrower(-turrets) to fight in ...
by Philuminati
Thu Aug 23, 2018 3:40 pm
Forum: Ideas and Suggestions
Topic: Switch to disable logistic slots
Replies: 32
Views: 1987

Re: Switch to disable logistic slots

Darklaser wrote:something like blocking/unblocking a slot with smth? so you can turn on/off 1 slot not all of them? they are visible but not in use?
Exactly.
by Philuminati
Mon Aug 20, 2018 5:29 pm
Forum: Ideas and Suggestions
Topic: Switch to disable logistic slots
Replies: 32
Views: 1987

Re: Switch to disable logistic slots

Wouldn't a turn on/off option be easier to use than loading a whole new config? I mean normally you won't change everything, just a few items.
by Philuminati
Mon Aug 20, 2018 2:59 pm
Forum: Ideas and Suggestions
Topic: Switch to disable logistic slots
Replies: 32
Views: 1987

Re: Switch to disable logistic slots

steinio wrote:How about save and load different auto trash configs for different use cases?
Can you explain what you are saying? I never heard about auto trash configs... :?

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