Search found 58 matches
- Sat Jan 27, 2024 1:49 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590771
Re: pY Coal Processing - Discussion
I looked at your code in https://github.com/pyanodon/pycoalprocessing/blob/master/scripts/beacons.lua This line is incorrect: ---- if effected_am[am] and effected_fm[fm] then ---- In the case of backward compatibility, you need to group by both ranges together. For example like this: local function ...
- Wed Jan 24, 2024 10:57 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590771
Re: pY Coal Processing - Discussion
When the backwards compatibility checkbox is enabled, collisions are created for beacons with AM-FM configurations: 1-1 + 1-2 + 2-1 + 2-2
- Fri Dec 08, 2023 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Add search filters for character and storages
- Replies: 0
- Views: 167
Add search filters for character and storages
TL;DR Sometimes finding something becomes problematic, especially with mods where there are large storage areas and hundreds of types of items. https://i.ibb.co/nrbf41m/image.png What ? It is necessary to add a search button for the character's inventory and all storages. Why ? You can easily find ...
- Fri Nov 26, 2021 9:03 am
- Forum: Ideas and Suggestions
- Topic: Mark current station in list of stations
- Replies: 2
- Views: 911
Mark current station in list of stations
this has been splittend from https://forums.factorio.com/viewtopic.php?f=6&t=100751 Text color at railway stations — ssilk This is already in the game ! => https://wiki.factorio.com/Rich_text !! Oh, thank you so much, you saved me a lot of time. abc3.png It would have remained to somehow mark t...
- Thu Nov 25, 2021 12:58 pm
- Forum: Implemented Suggestions
- Topic: Text color at railway stations
- Replies: 10
- Views: 3599
Text color at railway stations
TL;DR Add a color component to the station name so you can quickly find them in the list. What ? I want the player to be able to select the color of the station text. It would also be nice to somehow highlight in this list the current station where the train is right now, for example, highlight it ...
- Mon May 10, 2021 3:17 pm
- Forum: Won't fix.
- Topic: [1.1.33]Loss of liquids
- Replies: 0
- Views: 1465
[1.1.33]Loss of liquids
Hello, I have a problem with disappearing liquids. I play with mods that have closed water-steam loops. One is converted to another indefinitely, but over time, the total amount of water-steam decreases. I have reproduced the problem in this video: https://www.youtube.com/watch?v=3WiOaH2B0FI For an ...
- Sun Jun 14, 2020 9:59 pm
- Forum: Implemented Suggestions
- Topic: Add filter to production tab
- Replies: 4
- Views: 2049
- Sun Jun 14, 2020 8:51 pm
- Forum: Implemented Suggestions
- Topic: Add filter to production tab
- Replies: 4
- Views: 2049
Add filter to production tab
TL;DR Add filter to production tab What ? When using large mods (with many hundreds of components), it is not possible to find something specific on this tab. https://i.gyazo.com/3daba5cf5dbb478aa4e53cefac3437f6.png Implementation example: https://i.gyazo.com/9ea8bd3a5c6cf63560afd2e917221843.png Wh...
- Wed Aug 21, 2019 5:02 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590771
Re: pY Coal Processing - Discussion
I write that in the compressor the exhaust pipe with steam is displayed randomly about in different recipes. I write that from a fucking laser turret during deconstruction, steel is obtained, and not duralumin, which was in its ingredients. I am writing that in the smelting of duralumin, the product...
- Wed Aug 21, 2019 4:34 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590771
Re: pY Coal Processing - Discussion
Why are you such a jerk? If you aren't happy with my mods, please, don't play with it. Or better, make your own and be happy elsewhere instead of bullshitting these forums with this level of stupid criticism. You´ve been flooding pymods forums with that level of arrogance for long time. Maybe if yo...
- Tue Aug 20, 2019 10:53 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590771
Re: pY Coal Processing - Discussion
Wow, after 4 months, logic won https://i.gyazo.com/8f5f39c67dc6c28e15d269a8b8ec376c.png And again about the productivity of the muddle. Vanilla dictates the rule that productivity modules should be used ONLY for intermediate components, but not for the final ones. Now I can build drones, pipes, and ...
- Fri Aug 16, 2019 9:53 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433720
Re: pY Raw Ores Discussion
There are several places where the only reason to make "Reduced X" is to pass it through the next step which makes "Sintered X". This is the case for nexelit, 4.45 high grade passed up to sintering makes 100 molten, while 5.89 high grade melted as is makes 100 molten. (Whether y...
- Fri Aug 16, 2019 7:52 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433720
Re: pY Raw Ores Discussion
Smelting through "Reduced Nexelit" is pointless,
much more profitable and easier to melt through "High grade Nexelit"
much more profitable and easier to melt through "High grade Nexelit"
- Sun Aug 04, 2019 8:53 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433720
Re: pY Raw Ores Discussion
What do you think about casting metals and their alloys not into plates, but into coils? With their subsequent cutting into plates in assemblers. This is realized in the mettalurgy of an angel. http://russian.buildingsteelframe.com/photo/pl10986485-spcc_grade_crc_cold_rolled_steel_coil_for_tubing_pr...
- Sun Aug 04, 2019 8:40 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 191000
Re: pY Petroleum Handling
Alright, I'm a bad troll. However, I will explain my position. https://i.gyazo.com/bc730a165e04d81a24ae69d3eb58061b.jpg https://i.gyazo.com/ed5cae3ee41c81f8f01407433ba1902b.jpg Here I make ralesia. As a result, I will have an outpost, which on the one hand gives Ralesia, and on the other sulfur. And...
- Sun Aug 04, 2019 12:42 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 191000
Re: pY Petroleum Handling
Wow. Sulfur from oxygen. Rly? yes, its magic for those didnt understand the concept Does this "concept" apply only to oxygen? And then I already saw recipes where almost one oxygen can be converted into syngas https://i.gyazo.com/ac144b7225bc36d2c81cce6ff91c0c73.png or is it also a “conce...
- Sat Aug 03, 2019 9:46 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 191000
Re: pY Petroleum Handling
Wow. Sulfur from oxygen. Rly?
- Sat Jul 13, 2019 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.54] Strongly increased belt speed breaks splitter filter
- Replies: 10
- Views: 7115
- Thu Jul 11, 2019 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.54] Strongly increased belt speed breaks splitter filter
- Replies: 10
- Views: 7115
Re: [kovarex] [0.17.54] Strongly increased belt speed breaks splitter filter
You just have items on the belts too ordered on the sides. Need more chaos :D My savegame from the video above: https://drive.google.com/open?id=1VF-UdRdVr-gByEQZQM5kuxWVWkZ6DLS9 Just scatter the plastic on the chests on both sides of the conveyor and 100% is reproduced, the steel periodically passe...
- Mon Jul 08, 2019 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.54] Strongly increased belt speed breaks splitter filter
- Replies: 10
- Views: 7115