Search found 6 matches

by Doylecan
Mon Oct 12, 2020 12:32 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 179773

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

The 2 screenshots on this page really helped me understand how to set the beacon settings, thank you. Although how about the Constant Beacon number when using Space Exploration/AAI when only one beacon can be connected to each assembler? I set "Amount, affecting one" to 1, "Beacon by ...
by Doylecan
Sun Sep 27, 2020 7:19 pm
Forum: Gameplay Help
Topic: Cycle weapon/Nanobot Gun while in vehicle
Replies: 1
Views: 835

Cycle weapon/Nanobot Gun while in vehicle

I have searched everywhere for days with no success. Early in the game (first 18-40hrs), while much of my base planning happens, as well as nearby biter base clearing journeys, the car is my primary mode of travel. I use the Nanobots to help clear trees & rocks, repair the car and/or turrets dur...
by Doylecan
Thu Jul 18, 2019 6:15 pm
Forum: Implemented Suggestions
Topic: More Blueprint functions
Replies: 7
Views: 3763

Re: More Blueprint functions

I would like to be able to drag a selection box by holding the right mouse button within a blueprint to remove multiple items from blueprints. For even medium sized blueprints, it is dreadful to remove multiple items or areas of items. Maybe being able to zoom in inside blueprints also, you know how...
by Doylecan
Fri Aug 03, 2018 4:02 am
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 6107

Re: Combinators

Thanks all for the input, I do like the idea of a counter/timer*belt idea but the more I think about the negative possibilities that can happen in 1 revolution of the loop, the more I like the ugly option. (I don't think it's that ugly in relation to its practicality) I like using Artillery so suppl...
by Doylecan
Thu Aug 02, 2018 3:58 am
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 6107

Re: Combinators

I did set up as you've instructed and I had thought of doing this but I was wondering if there was a way to set up a counter for a set time frame related to the number of belt tiles in my loop. This will have to suffice and is not difficult, just time consuming. The concern with only doing 6 belts i...
by Doylecan
Thu Aug 02, 2018 2:14 am
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 6107

Combinators

Hello all, First post, I have played for approx 300 hours, searched the forums, gone through the wiki, visited various sites and watched dozens of hours of youtube tutorials and have not been able answer my idea for outposts. I have an isolated, looped yellow belt travelling the interior perimeter o...

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