Hi there, great idea. I like how simple Cybersyn seems.
tho after using your blueprints, i'm thinking perhaps i've misunderstood the simplicity. is there a central control that's needed to send out the trains from the depot? i have trains and provider stations and requester stations, but the ...
Search found 11 matches
- Tue Oct 29, 2024 1:36 pm
- Forum: Railway Setups
- Topic: Modular Grid Train Network, Project Cybersyn
- Replies: 3
- Views: 2890
- Tue Aug 09, 2016 3:25 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 145345
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Thanx, this worked, tho like you said i had to set it to 1 first and then 2Narc wrote:Code: Select all
/c game.player.force.quickbar_count = 2
- Mon Aug 08, 2016 6:49 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 145345
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
I was looking at a resource patch(don't remember which type) and the additional toolbelt research finished. Now i only get the 2nd toolbelt bar showing if I look at a resource patch and not on my character. Unfortunately I saved over the autosaves to go back to before that was done.
Is there ...
Is there ...
- Sat Jan 09, 2016 3:39 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 45287
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
sent you a message with the link 

- Sat Dec 19, 2015 7:41 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 302357
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Ty saving without and reloading with the new version worked! You're a lifesaver, I wouldn't be able to continue my Youtube series with the way it had been going 

- Fri Dec 18, 2015 4:49 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 302357
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Hi, thanx for the mod :) I'm using the 0.3.17 version and I'm getting the error _ _ TheFatController _ _/control.lua:210: LuaGuiElement API call when LuaGuiElement was invalid.
I had had a game that was singleplayer, then I loaded it as mutiplayer, then I went back to singleplayer and I was having ...
I had had a game that was singleplayer, then I loaded it as mutiplayer, then I went back to singleplayer and I was having ...
- Thu Dec 17, 2015 7:46 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 45287
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
I'm having a problem with the mod. I am currently running factorio version 0.12.20 and version 0.3.2 of your mod and I am on a save that at one time had been a multiplayer(2 players) and now it's just me.
When I put on my suit of armour that has roboports in it, or when I add roboports to a suit ...
When I put on my suit of armour that has roboports in it, or when I add roboports to a suit ...
- Sun Nov 08, 2015 12:56 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 45287
Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)

Thanx for the update

- Sun Oct 18, 2015 4:27 pm
- Forum: Mods
- Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
- Replies: 20
- Views: 36104
Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
I'm relatively certain I got it working with this code:
require "defines"
local DAY_LENGTH_MULTIPLIER = 3 -- (integer) Controls how long daytime will be. Set to 1 for default, vanilla length (3.5 minutes).
local NIGHT_LENGTH_MULTIPLIER = 3 -- (integer) Same as above but for the night.
local ...
require "defines"
local DAY_LENGTH_MULTIPLIER = 3 -- (integer) Controls how long daytime will be. Set to 1 for default, vanilla length (3.5 minutes).
local NIGHT_LENGTH_MULTIPLIER = 3 -- (integer) Same as above but for the night.
local ...
- Sun Oct 18, 2015 2:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 253609
Re: [MOD 0.12.x] Autofill
I'm getting a different error in the same place, loader.lua:6
http://i.imgur.com/PhuNGNu.png
I get this error when loading either pre-existing saves or creating a new game. I have tested with only the Autofill mod installed and I get the same error, so I know it isn't an incompatibility with ...
http://i.imgur.com/PhuNGNu.png
I get this error when loading either pre-existing saves or creating a new game. I have tested with only the Autofill mod installed and I get the same error, so I know it isn't an incompatibility with ...
- Sun Oct 18, 2015 10:21 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Light - Bigger light radius
- Replies: 17
- Views: 60385
Re: [MOD 0.12.x] More Light - Bigger light radius
If You add this to the data.lua you'll get the same effect for the cars, tanks and trains(trains need to be moving for their white light to turn on, otherwise its just the blue-front and red-back)
data.raw["car"]["car"].light =
{
{
minimum_darkness = 0.3,
intensity = 0.9,
size = 60 ...
data.raw["car"]["car"].light =
{
{
minimum_darkness = 0.3,
intensity = 0.9,
size = 60 ...