Search found 10 matches

by antisocialian
Tue Aug 09, 2016 3:25 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130866

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17

Narc wrote:

Code: Select all

/c game.player.force.quickbar_count = 2
Thanx, this worked, tho like you said i had to set it to 1 first and then 2
by antisocialian
Mon Aug 08, 2016 6:49 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130866

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17

I was looking at a resource patch(don't remember which type) and the additional toolbelt research finished. Now i only get the 2nd toolbelt bar showing if I look at a resource patch and not on my character. Unfortunately I saved over the autosaves to go back to before that was done. Is there anythin...
by antisocialian
Sat Jan 09, 2016 3:39 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42545

Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)

sent you a message with the link :)
by antisocialian
Sat Dec 19, 2015 7:41 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270695

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Ty saving without and reloading with the new version worked! You're a lifesaver, I wouldn't be able to continue my Youtube series with the way it had been going :)
by antisocialian
Fri Dec 18, 2015 4:49 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270695

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Hi, thanx for the mod :) I'm using the 0.3.17 version and I'm getting the error _ _ TheFatController _ _/control.lua:210: LuaGuiElement API call when LuaGuiElement was invalid. I had had a game that was singleplayer, then I loaded it as mutiplayer, then I went back to singleplayer and I was having i...
by antisocialian
Thu Dec 17, 2015 7:46 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42545

Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)

I'm having a problem with the mod. I am currently running factorio version 0.12.20 and version 0.3.2 of your mod and I am on a save that at one time had been a multiplayer(2 players) and now it's just me. When I put on my suit of armour that has roboports in it, or when I add roboports to a suit of ...
by antisocialian
Sun Nov 08, 2015 12:56 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42545

Re: [MOD 0.12.16] PersonalRoboportFix (0.3.1)

:D I've noticed that the thread subscriptions don't last forever on this forum. I'm not sure if it's something the admins can change or not. I've seen other forums only allow thread subscriptions for 2 weeks.

Thanx for the update :)
by antisocialian
Sun Oct 18, 2015 4:27 pm
Forum: Mods
Topic: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)
Replies: 20
Views: 33848

Re: [0.12.X] Longer Day/Night Cycles (DayNightExtender 1.1.0)

I'm relatively certain I got it working with this code: require "defines" local DAY_LENGTH_MULTIPLIER = 3 -- (integer) Controls how long daytime will be. Set to 1 for default, vanilla length (3.5 minutes). local NIGHT_LENGTH_MULTIPLIER = 3 -- (integer) Same as above but for the night. loca...
by antisocialian
Sun Oct 18, 2015 2:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226299

Re: [MOD 0.12.x] Autofill

I'm getting a different error in the same place, loader.lua:6 http://i.imgur.com/PhuNGNu.png I get this error when loading either pre-existing saves or creating a new game. I have tested with only the Autofill mod installed and I get the same error, so I know it isn't an incompatibility with other m...
by antisocialian
Sun Oct 18, 2015 10:21 am
Forum: Mods
Topic: [MOD 0.12.x] More Light - Bigger light radius
Replies: 17
Views: 58426

Re: [MOD 0.12.x] More Light - Bigger light radius

If You add this to the data.lua you'll get the same effect for the cars, tanks and trains(trains need to be moving for their white light to turn on, otherwise its just the blue-front and red-back) data.raw["car"]["car"].light = { { minimum_darkness = 0.3, intensity = 0.9, size = ...

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