Logistics bots when they see their friendly neighbour construction bots go on a suicide mission to repair the wall. ( relevant )
https://cdn.factorio.com/assets/blog-sync/fff-393-happily-ever-after.png
Pretty powerful to give each inserter the ability to filter, but I guess it fits in line with ...
Search found 7 matches
- Fri Jan 12, 2024 10:53 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 85928
- Mon Jan 08, 2024 10:49 am
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 9245
Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
Somehow I feel the solution to this should involve the circuit network.
If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a ...
- Sat Jan 06, 2024 10:25 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 9245
Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
I hadn't thought of that. That would be an interesting solution as well!pleegwat wrote: Sat Jan 06, 2024 10:18 pm I'd expect detecting (of biters) to be on the radar, not on the roboport. Probably only in the inner/permanent scan range?
- Sat Jan 06, 2024 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 9245
Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
Somehow I feel the solution to this should involve the circuit network.
If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a bit ...
- Sat Jan 06, 2024 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 9245
Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
TL;DR
Stop robots from committing suicide. It's sad!
What?
There are multiple solutions to the problem. It mainly bowls down to being able to disable building and repairing in a given roboport area.
1:
Option one would just to have checkboxes in a roboport that can be set.
Repairs and ...
Stop robots from committing suicide. It's sad!
What?
There are multiple solutions to the problem. It mainly bowls down to being able to disable building and repairing in a given roboport area.
1:
Option one would just to have checkboxes in a roboport that can be set.
Repairs and ...
- Fri Feb 20, 2015 12:56 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 70150
Re: Version 0.11.16
Wow you guys really made some bugfixes 

- Sun Feb 15, 2015 12:12 pm
- Forum: Off topic
- Topic: What's your 2nd favourite game?
- Replies: 26
- Views: 21369
Re: What's your 2nd favourite game?
BF3, 4 (H) amd Arma 2