Search found 7 matches
- Fri Jan 12, 2024 10:53 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66786
Re: Friday Facts #393 - Putting things on top of other things
Logistics bots when they see their friendly neighbour construction bots go on a suicide mission to repair the wall. ( relevant ) https://cdn.factorio.com/assets/blog-sync/fff-393-happily-ever-after.png Pretty powerful to give each inserter the ability to filter, but I guess it fits in line with the ...
- Mon Jan 08, 2024 10:49 am
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 7241
Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
Somehow I feel the solution to this should involve the circuit network. If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a bit cumbe...
- Sat Jan 06, 2024 10:25 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 7241
- Sat Jan 06, 2024 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 7241
Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
Somehow I feel the solution to this should involve the circuit network. If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a bit cumbe...
- Sat Jan 06, 2024 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Disable construction near enemies/fire
- Replies: 26
- Views: 7241
Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!
TL;DR Stop robots from committing suicide. It's sad! What? There are multiple solutions to the problem. It mainly bowls down to being able to disable building and repairing in a given roboport area. 1: Option one would just to have checkboxes in a roboport that can be set. Repairs and buildings wil...
- Fri Feb 20, 2015 12:56 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 67258
Re: Version 0.11.16
Wow you guys really made some bugfixes
- Sun Feb 15, 2015 12:12 pm
- Forum: Off topic
- Topic: What's your 2nd favourite game?
- Replies: 26
- Views: 20199
Re: What's your 2nd favourite game?
BF3, 4 (H) amd Arma 2