Search found 7 matches

by MartenM
Fri Jan 12, 2024 10:53 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66786

Re: Friday Facts #393 - Putting things on top of other things

Logistics bots when they see their friendly neighbour construction bots go on a suicide mission to repair the wall. ( relevant ) https://cdn.factorio.com/assets/blog-sync/fff-393-happily-ever-after.png Pretty powerful to give each inserter the ability to filter, but I guess it fits in line with the ...
by MartenM
Mon Jan 08, 2024 10:49 am
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 26
Views: 7241

Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!

Somehow I feel the solution to this should involve the circuit network. If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a bit cumbe...
by MartenM
Sat Jan 06, 2024 10:25 pm
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 26
Views: 7241

Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!

pleegwat wrote: ↑Sat Jan 06, 2024 10:18 pm I'd expect detecting (of biters) to be on the radar, not on the roboport. Probably only in the inner/permanent scan range?
I hadn't thought of that. That would be an interesting solution as well!
by MartenM
Sat Jan 06, 2024 9:37 pm
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 26
Views: 7241

Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!

Somehow I feel the solution to this should involve the circuit network. If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a bit cumbe...
by MartenM
Sat Jan 06, 2024 9:20 pm
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 26
Views: 7241

Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!

TL;DR Stop robots from committing suicide. It's sad! What? There are multiple solutions to the problem. It mainly bowls down to being able to disable building and repairing in a given roboport area. 1: Option one would just to have checkboxes in a roboport that can be set. Repairs and buildings wil...
by MartenM
Fri Feb 20, 2015 12:56 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 67258

Re: Version 0.11.16

Wow you guys really made some bugfixes :)
by MartenM
Sun Feb 15, 2015 12:12 pm
Forum: Off topic
Topic: What's your 2nd favourite game?
Replies: 26
Views: 20199

Re: What's your 2nd favourite game?

BF3, 4 (H) amd Arma 2

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