My opinion, that there should be some separated interface, or building that provides that interface, where you can plan your blueprint with some parameters like size and stuff.
And after you finish plannig, you will be able to compile(assemble) your plan to blueprint or save as preset, and setup ...
Search found 7 matches
- Thu Jan 29, 2015 2:29 pm
- Forum: Implemented Suggestions
- Topic: Add a Planning Tool / construction planning
- Replies: 22
- Views: 17231
- Wed Jan 28, 2015 10:22 am
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4828
Re: Buildings construct time.
What I would like is a sort of "doodling" interface (almost like the map editor) that I could open up from a paused game. This interface would have a toolbox with all the items sorted on tabs. You could quickly sketch out a design and make a blueprint of it. Then you could go back to your game and ...
- Tue Jan 27, 2015 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4828
Re: Buildings construct time.
Buildings with construction times should be an exception rather than a rule in this game. I find myself frequently rebuilding as I experiment with layouts and designs, and even the deconstruction time gets to be a little annoying.
I think there should be sandbox with instant build\remove to test ...
I think there should be sandbox with instant build\remove to test ...
- Tue Jan 27, 2015 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4828
Re: Buildings construct time.
They planed that and to surround the area around a nest with "something in the earth", so that you cannot built on it. What's implemented is not known yet.
Looks like crutch than solution. Also it will be fun if this unbuildable ground is located over needed resources.
I think it's a very ...
Looks like crutch than solution. Also it will be fun if this unbuildable ground is located over needed resources.
I think it's a very ...
- Tue Jan 27, 2015 9:46 am
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4828
Re: Buildings construct time.
Sure, it'll make it a bit more inconvenient to upgrade big setups but it would help balancing the game a bit and would make a whole lot of sense.
Yup, it will take more time, but it can be resolved by upgrading drone logic, like order - upgrade all belts from red to blue.
Anyway there is ...
- Mon Jan 26, 2015 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4828
Buildings construct time.
Hi, i want to propose add time needed to construct buildings.
I don't mean assembling them in the inventory. I mean setting them on the ground.
It takes some time to deconstruct, but why there is no time to construct?
As example, i can say that it's much easier to build electric lines and laser ...
I don't mean assembling them in the inventory. I mean setting them on the ground.
It takes some time to deconstruct, but why there is no time to construct?
As example, i can say that it's much easier to build electric lines and laser ...
- Mon Jan 26, 2015 7:30 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 93779
Re: Dedicated Multiplayer Server Guide
if(games.players.length == 1) { game.pause(); } else { game.unpause() }
unfortunately there is no such function
i tried to reduce game speed to 0.1(it's minimum)
but i'm not too good in lua to do it, so just nothing happens
is there someone who got working solution for 0.11.13 without using ...
unfortunately there is no such function
i tried to reduce game speed to 0.1(it's minimum)
but i'm not too good in lua to do it, so just nothing happens
is there someone who got working solution for 0.11.13 without using ...