Search found 68 matches
- Fri Apr 22, 2022 6:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Item Interchange
- Replies: 2
- Views: 1298
Re: [Mod request] Item Interchange
In case you haven't seen them: https://github.com/clusterio/clusterio, a kind of factorio to factorio bridge https://github.com/Creator256/Factorio-Minecraft-Bridge/wiki, a factorio to minecraft bridge from 2018 (Factorio 1.0) Thank you, i had heard of clusterio but didnt had the time to check it m...
- Thu Apr 21, 2022 6:25 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] Item Interchange
- Replies: 2
- Views: 1298
[Mod request] Item Interchange
Hey there fellow modders, i have an idea for a mod and need some input from somebody more experienced in factorio modding than myself, i stick to gaming. I was thinking of some kind of Interchange server where you can transfer items between different factorio servers, and even different other games....
- Thu Sep 08, 2016 8:12 pm
- Forum: Not a bug
- Topic: [solved][0.13.20]User Verification required
- Replies: 1
- Views: 3076
Re: [0.13.20]User Verification required
With help of that awesome cracks of #Factorio i was able to work it out. Solution for me was adding a server-Settings file. As documentation on this is quite poor i add it here and will also add on wiki once i find some minutes beneath playing... I used the example Settings file "factorio/data/...
- Thu Sep 08, 2016 7:38 pm
- Forum: Not a bug
- Topic: [solved][0.13.20]User Verification required
- Replies: 1
- Views: 3076
[solved][0.13.20]User Verification required
I will try to structure this as best as possible: Lets start with: Online hosted root Server running a VM: 1 CPU, 6GB Ram, Debian (jessy) Factorio headless 0.13.20, vanilla no Settings file at all As all Clients are unable to join there is no info in Hardware, Clients use steam Version, but even on ...
- Mon Aug 29, 2016 6:14 pm
- Forum: Releases
- Topic: Version 0.13.20
- Replies: 17
- Views: 22276
Re: Version 0.13.20
Yes, and no headless available.
- Mon Apr 04, 2016 6:12 pm
- Forum: Technical Help
- Topic: spiel ist nach einigen stunden spielzeit langsam geworden
- Replies: 10
- Views: 5530
Re: spiel ist nach einigen stunden spielzeit langsam geworden
in the Options is a Setting for "max threads" factorio is allowed to use. If you have 8 cores available check the Settings to not Limit to 2 cores for example. I have 4 cores and UPS start dropping around 1-1.5m entities. So you should still have some reserves.
- Sat Apr 02, 2016 8:46 am
- Forum: Wiki Talk
- Topic: Consistency in names with more than one word
- Replies: 12
- Views: 26088
Re: Consistency in names with more than one word
Seems like german elite Engineering. I like it. Saw you started with proper german wiki Translation. Let me know when you Need help, i Focus mainly on english cause this is the Information base for about 80% of users i think.
- Sat Apr 02, 2016 8:36 am
- Forum: Ideas and Suggestions
- Topic: MP Map transfer with TCP
- Replies: 9
- Views: 3610
Re: MP Map transfer with TCP
i wonder if it would be possible to use a "torrent" like Distribution algorithm of the map. I know that the "peer to peer" stuff is already a start in this direction, but i think there are torrent like libs available which could increase the download Speed a lot especially on &qu...
- Sat Apr 02, 2016 8:28 am
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71005
Re: Friday Facts #132 - Side Project
I know some of you take this FFF as joke but unfortunatly thats very common Business in gaming industry at the Moment. I dislike the idea of making a simple "Sequel" on mobile devices as fighting would be hell. I would like to take the opportunity to suggest my idea of an "mobile gami...
- Thu Mar 31, 2016 7:11 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.12.29 Headless sever desync into hang
- Replies: 6
- Views: 4924
Re: 0.12.29 Headless sever desync into hang
Where's that "like" button when you Need it?
- Tue Mar 29, 2016 6:08 pm
- Forum: Pending
- Topic: [0.12.26] Desync on modded MP
- Replies: 7
- Views: 3021
Re: [0.12.26] Desync on modded MP
i actually dont think that this is related to the mods. As after 3-4 game restarts its mystically working. Edit: it seems that the Problem gets worse as the savegame growths. Is it possible that the game "lags" when loading the map on join? So the Server/other Clients want to start, but th...
- Sun Mar 27, 2016 5:16 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 130639
Re: Railroad
The Trains deserve an overhaul, thats for sure, but its hard to decide what to be covered by devs and what to be done by modders. I would like to see something like the following in vanilla as then it can be Extended by far by modders: -carts for fluids, this is already confirmed afaik -when there a...
- Sun Mar 27, 2016 4:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 37200
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
Right now i would also go with that hardcore mode. Not sure if it would be easy to make an "Hardcore" mod actually. My idea regarding the belts: What about an "belt overclocker". A Building which would Speed up the belts. The amount of power consumed rises with the amounts of bel...
- Sat Mar 26, 2016 10:01 am
- Forum: Pending
- Topic: [0.12.26] Desync on modded MP
- Replies: 7
- Views: 3021
Re: [0.12.26] Desync on modded MP
i just experienced myself and i am Server admin. So i have same mod versions as on Server, right now steam Downloads files again. Not sure if something got corrupted. Regarding the mod versions, shouldn't that be checked before join with that "mod incompatible" message?
- Sat Mar 26, 2016 9:50 am
- Forum: Resolved Problems and Bugs
- Topic: 0.12.29 Headless sever desync into hang
- Replies: 6
- Views: 4924
Re: 0.12.29 Headless sever desync into hang
Got same here i think.
Server is a 0.12.29 x64 headless Linux Debian
if i can provide more info i will do, just tell me. May "peer-to-peer" could render that "Server is Primary source" ignored? Would disabling peer-to-peer Change something?
Server is a 0.12.29 x64 headless Linux Debian
if i can provide more info i will do, just tell me. May "peer-to-peer" could render that "Server is Primary source" ignored? Would disabling peer-to-peer Change something?
- Sat Mar 26, 2016 9:35 am
- Forum: Pending
- Topic: [0.12.26] Desync on modded MP
- Replies: 7
- Views: 3021
Re: [0.12.26] Desync on modded MP
Ok i just experienced the same. Some times Players are able to join and Play normal, other times they get in a "desync Loop". Our Clients including me are using steam release to join. Factorio 0.12.29 x64 Linux headless, on a Debian System. - RSO 1.5.0 - Railtanker 1.1.3 - Warehousing 0.0....
- Thu Mar 24, 2016 6:17 am
- Forum: Releases
- Topic: Version 0.12.29
- Replies: 29
- Views: 33629
Re: Version 0.12.29
afaik they work on a mp Lobby. Maybe there is steam Integration planned in future.
- Wed Mar 23, 2016 10:12 am
- Forum: Wiki Talk
- Topic: Wiki: Current prios
- Replies: 24
- Views: 24681
Re: Wiki: Current prios
Ok, regarding main page: I found the "main_page/sandbox" and moved some parts. Problem here is that all sections "insert" subpages. So once i Change the subpages it will also affect real main page. So the changes of main page and subpages have to be done together. Here my plot: =...
- Tue Mar 22, 2016 5:53 pm
- Forum: Wiki Talk
- Topic: Wiki: Current prios
- Replies: 24
- Views: 24681
Re: Wiki: Current prios
Worked over the "Electric network" and "belt transport system" article. Deleted all the mods pages marked for deletion. Marked the "obsolete" electricity stuff for deletion.
- Mon Mar 21, 2016 10:50 am
- Forum: Wiki Talk
- Topic: Wiki: Current prios
- Replies: 24
- Views: 24681
Re: Wiki: Current prios
I think I finished the beginner/advanced section of the Railway article. From my side it covers the basics with enough left to discover yourself. I moved all further links to the "expert" section. as I am not even as deep as they are maybe somebody could decide what is good and useful and ...