Search found 4 matches

by JFS
Mon Aug 06, 2018 12:27 am
Forum: Reika's Mods
Topic: ChokePoint Enhanced
Replies: 4
Views: 3338

ChokePoint Enhanced

Sorry for making a thread, but 1) this is not a bug report, 2) there was no mod thread for ChokePoint. I like the ChokePoint mod, but noticed some issues with it: with the mod installed, there was significant choppiness/lag while walking around (disabling just ChokePoint made the choppiness complet...
by JFS
Sun Aug 05, 2018 1:15 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 327543

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

I've also been noticing in my latest game that there doesn't seem to be much, if any expansion going on. I'm playing with NE, Rampant, Bob's Enemies and RSO, among a bunch of other non-related mods. never any new spawners. For what it's worth, I'm also playing with NE, Rampant, Bob's Enemies (+ Mor...
by JFS
Fri Aug 03, 2018 2:32 pm
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 327543

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Hi, I really like this mod and the challenge it provides. But I think compared to the other enemy types in the mod, which are mostly challenging but fun and fair, the unit-launcher spitters in particular are overpowered: Creating a potentially unlimited number of new enemies is already a really powe...
by JFS
Mon Jul 23, 2018 11:34 am
Forum: Mods
Topic: MINI MODS
Replies: 50
Views: 27485

Re: MINI MODS

Hi, I really like the Finite Water mod, but one thing I noticed is that "upgrading" fresh water extraction from the basic burner pumpjack to the vanilla electric one makes pollution a lot WORSE. The burner pumpjack produces no pollution, while each vanilla electric pumpjack produces as muc...

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