Search found 4 matches

by fleashosio
Fri May 05, 2017 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
Replies: 10
Views: 5525

[0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)

Updated to 0.15.8, and accidentally set a couple assemblers on fire. Some personal construction bots got damaged, so other bots went out to fix them, and also got damaged. A few bots will try to repair each other, and fail, and get stuck forever. Even when they run out of charge, they recharge and t...
by fleashosio
Sat Jun 04, 2016 2:23 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 88357

Re: Friday Facts #141 - Mod Portal

Holy crap, guys! That new train sprite is absolutely bad-ass! :shock: :o But... You know, I have quite a fondness for the current graphic. Any plans to have multiple kinds of locomotives, and maybe re-render the current train with separate wheels, so it may live on? It is still a very impressive loo...
by fleashosio
Fri Mar 20, 2015 8:28 pm
Forum: News
Topic: Friday Facts #78 - Focused on 0.12
Replies: 22
Views: 29412

Re: Friday Facts #78 Focused on 0.12

The pictures look so good! Glad to hear we're getting close to 0.12!

Also, I think hearing of the Factorio guys playing KSP is probably the best thing ever. Kerbal-rocketry-inspired factories is something I totally support.
by fleashosio
Fri Jan 30, 2015 7:52 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 347817

Re: [MOD 0.11.13] Treefarm REDUX

I got the newest versions of TreeFarm, and it seems to be ~kinda~ compatible with dytech. Seems to be that it spits out an error message every time a tree tried to grow to the next stage. Would this be a problem on TF's end, Dytech's, or mine? EDIT: I'm dumb, trees grow, i just didnt notice how slow...

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