The new belt "loops" looks really good, but this bothers me...
Will entities fall off the ground at the end of a belt, as there are no shown "boundaries" to keep them on place?
Search found 4 matches
- Fri Nov 16, 2018 4:18 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 103772
- Sun Sep 30, 2018 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Diagonal selection box
- Replies: 4
- Views: 2555
Diagonal selection box
TL;DR
Make selection boxes on the deconstruction planner be able to rotate to better handle rail and/or tile placing
What ?
While you are selecting entities with the deconstruction planner, simply press R (rotate) once to shift the verticals by 45Β° degrees. Another R tilts them in the other ...
Make selection boxes on the deconstruction planner be able to rotate to better handle rail and/or tile placing
What ?
While you are selecting entities with the deconstruction planner, simply press R (rotate) once to shift the verticals by 45Β° degrees. Another R tilts them in the other ...
- Sat Jul 28, 2018 11:20 pm
- Forum: Modding help
- Topic: Wagon outline number
- Replies: 0
- Views: 763
Wagon outline number
Hi all!
Is it possible to edit the number of wagon outlines that a train stop/signal/chain entity projects onto the track (via options or whatever)? It helps me on placing entities efficienly without doing trial and error (especially since I have to do this every time I place a new block, including ...
Is it possible to edit the number of wagon outlines that a train stop/signal/chain entity projects onto the track (via options or whatever)? It helps me on placing entities efficienly without doing trial and error (especially since I have to do this every time I place a new block, including ...
- Sun Jul 22, 2018 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Electric Eels
- Replies: 0
- Views: 1030
Electric Eels
TL;DR
Harvestable items that can be used as energy production as well as healing items
What ?
Alongside Raw Fishes, every water pool should have a change to spawn an Electric Eel cluster. They can be then be used as food (albeit not so efficient compared to their cousin), OR they can be used as ...
Harvestable items that can be used as energy production as well as healing items
What ?
Alongside Raw Fishes, every water pool should have a change to spawn an Electric Eel cluster. They can be then be used as food (albeit not so efficient compared to their cousin), OR they can be used as ...