The new belt "loops" looks really good, but this bothers me...
Will entities fall off the ground at the end of a belt, as there are no shown "boundaries" to keep them on place?
Search found 4 matches
- Fri Nov 16, 2018 4:18 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 93346
- Sun Sep 30, 2018 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Diagonal selection box
- Replies: 4
- Views: 2315
Diagonal selection box
TL;DR Make selection boxes on the deconstruction planner be able to rotate to better handle rail and/or tile placing What ? While you are selecting entities with the deconstruction planner, simply press R (rotate) once to shift the verticals by 45Β° degrees. Another R tilts them in the other directi...
- Sat Jul 28, 2018 11:20 pm
- Forum: Modding help
- Topic: Wagon outline number
- Replies: 0
- Views: 694
Wagon outline number
Hi all! Is it possible to edit the number of wagon outlines that a train stop/signal/chain entity projects onto the track (via options or whatever)? It helps me on placing entities efficienly without doing trial and error (especially since I have to do this every time I place a new block, including ...
- Sun Jul 22, 2018 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Electric Eels
- Replies: 0
- Views: 936
Electric Eels
TL;DR Harvestable items that can be used as energy production as well as healing items What ? Alongside Raw Fishes, every water pool should have a change to spawn an Electric Eel cluster. They can be then be used as food (albeit not so efficient compared to their cousin), OR they can be used as a d...