Search found 13 matches

by ozfoxaroo
Sun Feb 16, 2020 4:50 am
Forum: Pending
Topic: [0.17.79] Pollution without a source
Replies: 2
Views: 1022

[0.17.79] Pollution without a source

It's no mystery that landfill tiles absorb zero pollution. https://wiki.factorio.com/Pollution#De-polluters However I've encountered some pollution spreading across a landfill island where there is no source. Please refer to the attached image. It's surrounding a location where there is nothing what...
by ozfoxaroo
Sun Jan 05, 2020 1:03 am
Forum: Gameplay Help
Topic: Can blueprints record exact power cable arrangements?
Replies: 6
Views: 1783

Re: Can blueprints record exact power cable arrangements?

They can't in vanilla. However, if your need is "I want clean grid arrranged wires", there is this mod : https://mods.factorio.com/mod/power-grid-comb This can help controling where the wires go to shut down more simply a column or a row of machines. [Edit] Also the link to the related su...
by ozfoxaroo
Sun Jan 05, 2020 1:01 am
Forum: Outdated/Not implemented
Topic: Electric network cable connections saved in the blueprint
Replies: 47
Views: 20259

Re: Electric network cable connections saved in the blueprint

+1 vote I've just been directed to this thread after asking about whether or not blueprints are currently capable of recording copper wire arrangements. I believe this should DEFINITELY be added as a feature. If the concern is over blueprints becoming "ugly" (as described earlier in the th...
by ozfoxaroo
Sat Jan 04, 2020 4:40 am
Forum: Gameplay Help
Topic: Can blueprints record exact power cable arrangements?
Replies: 6
Views: 1783

Can blueprints record exact power cable arrangements?

I'm trying to create various arrangements that manipulate the flow of power through switches. IE some power poles are intentionally isolated from their neighbours for the purpose of correctly routing the power. The problem is that the blueprints don't record this specific arrangement of power cables...
by ozfoxaroo
Mon Sep 23, 2019 9:09 pm
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Re: Creating a trigger when material ceases running on a belt

interesting. I think, that letting the miners back up would be much better. Pollution seems to be a problem for you, but having 30% more output for the pollution of 4 miners seems very inefficient. Compared to 3xEff1 miners it gets even worse. One of your miners produces as much pollution as 17 &qu...
by ozfoxaroo
Mon Sep 23, 2019 11:38 am
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Re: Creating a trigger when material ceases running on a belt

Worked it out. A new combinator is needed in the circuit so that the T counter is interrupted whenever [Everything] != 0 . IE any resource is passing through the belt counter. 0eNrNmV1uozAQx+/iZ6iwgSSNtCv1Dn1bVYiA01gCg4zJNqo4QG+xD3uynmRtSDZfJpnJZrX70gpifoxnPDP/TN7Jomh5rYTUZP5ORFbJhsy/vZNGvMq0sPf0puZ...
by ozfoxaroo
Sun Sep 22, 2019 1:27 am
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Re: Creating a trigger when material ceases running on a belt

This approach has worked very well, but with one drawback: the decider combinator has to be set to whatever ore type is being mined. If it's not the ore in the blueprint then I need to wait for the bots to place the combinator before I can change it. That gets tiresome after a while. You could plac...
by ozfoxaroo
Sat Sep 21, 2019 8:40 pm
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Re: Creating a trigger when material ceases running on a belt

This approach has worked very well, but with one drawback: the decider combinator has to be set to whatever ore type is being mined. If it's not the ore in the blueprint then I need to wait for the bots to place the combinator before I can change it. That gets tiresome after a while. Is there a way ...
by ozfoxaroo
Sun Jul 29, 2018 2:03 am
Forum: Ideas and Suggestions
Topic: Feature: Place trains on track with automation
Replies: 5
Views: 2110

Re: Feature: Place trains on track with automation

This sounds ideal, plus I'd also like to see trains replaced if they are attacked & destroyed.
by ozfoxaroo
Fri Jul 27, 2018 11:14 am
Forum: Ideas and Suggestions
Topic: Non-Player Characters
Replies: 0
Views: 632

Non-Player Characters

I very much enjoyed Factorio's introductory campaign. Not only did it work well as a tutorial, but the story was engaging as well and made you feel in touch with the world of the player. Something I expected, that never materialised, were Non-Player Characters. Partway into the early campaign stages...
by ozfoxaroo
Mon Jul 23, 2018 11:46 am
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Re: Creating a trigger when material ceases running on a belt

mrvn wrote:Why not cover the whole ore patch but only use a yellow belt? Then only a few miners work at any time.
Tried that in the past but still killed off trees and aggro'ed the locals.
by ozfoxaroo
Mon Jul 23, 2018 11:31 am
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Re: Creating a trigger when material ceases running on a belt

Not in a position to give you a blueprint just now, but: Two decider combinators, one constant combinator. Constant: T = 1 Decider 1: If [iron, copper, whatever] = 0, output T (input count) Decider 2: If T > 60, output Red (1) Wire a belt (read input, hold) to Decider 1's input with green wire. Wir...
by ozfoxaroo
Sun Jul 22, 2018 8:11 am
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6894

Creating a trigger when material ceases running on a belt

Hi! (First post) I've been trying to find a forum thread that explains belt counters in detail. I want to create a trigger for when the flow of materials on a belt completely ceases (the primary reason being to alert me when mines run out). The nearest I've come to a solution in the image below. Bel...

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